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<1…28293031323334>
  • *Hi-Viz* My First Game OUT NOW!!*Hi-Viz* is a Retro Arcade Game, Heavly inspired by the Classic Early 80's Sinclair Zx Spectrum Computer.. : Pure Nostalgic Platform Fun. : Twel…

    ... .
    : TopTip: Use the 'Triple' Jump!! ;)

    : ANDROID : https://play ...
    m0zzy m0zzy April 2016 Brand new software
  • Beta of "Annoying Game"[img]http://i.imgur.com/lAP3nTC.png[/img] Its a game where you run and jump from left to right and have to not fall between the bricks basically …

    ... game where you run and jump from left to right and ... go right and Q to jump
    Its kind of like ... where if you hold down jump you jump higher, and taking a ... run up also affects the jump.

    Its really more ...
    slenkar slenkar April 2016 Brand new software
  • Issue 4A, tests complete fine but get odd crashing problemHi all, I've got an issue 4A which has had all of its lower RAM replaced, TR4, TR5 as well as its CPU. It originally had quite high voltages (20-3…

    ... , such as being able to jump through normally solid blocks, getting ...
    Jet5y Jet5y May 2016 Hardware
  • Wheels of Fire: Chase HQ = duff masteringAndy Barker mentioned Chase HQ in the Wheels of Fire compilation as being WIP way back in April 2005... http://www.worldofspectrum.org/forums/discus…

    ... the penultimate one. It's 16384 bytes long and on closer ...
    richl richl July 2016 MIA/STP/SDP
  • Is there a mod of Pentagram without the awful control scheme?Does anyone know? Always fancied giving this a proper go but the shite rotate-and-move controls put me off, and the joystick option is ruined by the …

    Does anyone know? Always fancied giving this a proper go but the shite rotate-and-move controls put me off, and the joystick option is ruined by the horrible "pull back to jump" nonsense.
    Zagreb Zagreb July 2016 Games
  • Floored of the Rings (A Micro Adventurer puzzle)A Sunday puzzle: [url="https://wos.meulie.net/pub/sinclair/magazines/MicroAdventurer/Issue17/Pages/MicroAdventurer1700042.jpg"]Floored of the Ring…

    ... an adjacent circle -- you cannot jump over any.

    This ...
    Timmy Timmy July 2016 Chit chat
  • Naanas - Mikro-Gen 16K/48K ZX Spectrum Game Tape - RARE!Naanas for ZX Spectrum (1983) Published by Mikro-Gen Ltd In Naanas you play as a man who's trying to catch bananas that a naughty monkey is dropp…

    ... in all - left, right and jump (this is needed if you ...
    Neil79 Neil79 August 2016 Sales
  • UnderwurldeI'm playing this to completion (for the first time) using a) maps b) unlimited lives and c) the snapshot feature of divmmc, but JESUS it's a bitch of…

    ... is there no way to jump off it?
    o The ...
    mister_wavey mister_wavey September 2016 Games
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... =3
    10 FOR x=16384 TO 22528
    20 POKE ...
    ivanb303 ivanb303 September 2016 Sinclair Basic
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... which ships with 48.rom (16384 bytes) and plus2.rom (32768 ...
    Paddy Coleman Paddy Coleman October 2016 Development
  • Time Gate graphics patchI've rediscovered Time Gate and one thing I don't like about the game is that it's hard to remember what's what in the status indicators. The manual …

    ... idea
    Engines - ditto
    Jump Drive - a spring ?!

    textvoyage textvoyage October 2016 Games
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Crazy Kong City-Episode one: Saving Helen Blond (and Donkey kong Jr) Here they are (press M at game start to access the menu) The first one is the first episode of what maybe a saga... https://www.youtube.com/wat…

    ...

    QAOP (move including jump) and M to shoot (after ... bit jerky but working QAOPM ...jump to get on vines
    gabriele amore gabriele amore October 2016 Brand new software
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    ... Spin.
    [code] LD HL,16384
    LD B, 255
    ivanb303 ivanb303 October 2016 Assembler
  • Emulator ExperiencesMy workflow is to compile on command line and then launch an emulator to load the .TAP file. In this experiment I'll try to use memory map viewer to …

    ... nice. No hilighting support, no jump-to-typed-address support. Memory ...
    Sol_HSA Sol_HSA October 2016 Emulators
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... and toggled on/off with 49152.

    Does the bank ...
    daveysludge daveysludge November 2016 Development
  • How would you do a negative image ?So I want to invert a Speccy bitmap. What would be the fastest and easiest way to this ? I've been using this a lot but I can't see how I could achi…

    ... .
    ie
    LD HL, 16384
    LD DE, 51444
    ivanb303 ivanb303 December 2016 Assembler
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... CLS ?

    LD HL,16384
    LD BC, 6144
    ivanb303 ivanb303 December 2016 Assembler
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... A
    JR Z,RANDOM0 ;Jump forward if the exponent is ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Sir Fred. Need help.How to swing on the rope? I was trying to do "left right left right", "left left, right right" and still can't jump to the other side. [img]https:…

    ... right" and still can't jump to the other side.
    Duke Duke January 2017 Games
  • NEW GAME : Pickaxe peteI have ported a 3rd game from the Philips Videopac, this time it is Pickaxe Pete. Again using Jonathan Cauldwell's fantasic AGD Download [url="ht…

    ... ladder, you can make him jump the rest of the way ... direction you want him to jump and press the action button ... point. To make Pete
    jump or dive, move the joystick ... , you can
    make him jump over the door but watch ...
    gazj82 gazj82 February 2017 Brand new software
  • My first game for iOS : GemRunnerFinally got around to releasing my first game for iOS. It's a one button platform with more than a hint of "Speccyness" to it. Features: *…

    ... /> * One button control - tap to jump!

    * Collect 5 types ...
    MrD MrD March 2017 Chit chat
  • Copying a single character from one place to another?[code] ORG 33000 LD A,8 LD HL,16384 LD BC,256 LD DE, 18432 LOOP: PUSH AF LD A,(HL) LD (DE),A ADD HL, BC POP AF DEC A JR NZ,LOOP REST […

    ... A,8
    LD HL,16384
    LD BC,256
    ivanb303 ivanb303 March 2017 Assembler
  • Jump AlgorithmAfternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routin…

    Afternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routine in basic.

    I came up with something but it just goes up and down in diagonals and frankly ...
    Saboteur Saboteur March 2017 Sinclair Basic
  • More basic assembly stuff!I've been figuring out some more stuff using CALL and DEFB but this has me a bit stumped. [code] ORG 33000 LD BC, 16384 PUSH BC CALL GO RET …

    ... /> ORG 33000
    LD BC, 16384
    PUSH BC
    CALL ... 33000 I don't get 16384. Why not ?
    ivanb303 ivanb303 March 2017 Assembler
  • Help please!I've nearly finished my attempted port of Donkey Kong using AGD 4.0 but have run into some snags, I'm just not great at putting elements of code into…

    ... moving platforms that you can jump off of, so at the ... moment you have to jump onto the moving platform and ...
    jesus 666 jesus 666 March 2017 Development
  • Samurai Warrior - The Battles of Usagi Yojimbo. BUGFIX.While playing around I managed to put the game in a bugged state. When the game is in this state any enemy that's facing right while executing an att…

    ... game doesn't resets the jump variable that holds the ... state of the jump, so when Usagi is ... also why you can never jump away from an enemy' ... like it should.

    Jump Bugfix: [b]POKE 44989,195 ... you have to instigate a jump when it's pretty ...
    Ersh Ersh April 2017 Games
  • "Henry's Hoard" - completable at last![[i]Please scroll down if you just want the links where the bug-fixed files can be grabbed![/i]] "Henry's Hoard" is a game released by Martyn Brow…

    ... kill Henry when trying to jump to the right along the ...
    jetsetdanny jetsetdanny April 2017 Announcements
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... /> Changed Ctrl+Up/Down to jump to line starts prev/next ... contain spaces
    Fixed the "jump" that occurs on ctrl+down ...
    Dunny Dunny April 2017 Sinclair Basic
<1…28293031323334>

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