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<1…28293031323334>
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... /> jr nc,scroll ;if set, jump to scroll

    ld ...
    Arkannoyed Arkannoyed August 2018 Development
  • Bruce Lee - New Speedrun World Record "5m42s"Hi everyone! Well history was made on last nights Zeusdaz livestream "https://www.youtube.com/watch?v=WkhccvPTN6Q" where the previous Bruce Lee Spee…

    ... can possibly be achieved, every jump pixel perfect whilst constantly moving ...
    ZEUS ZEUS September 2018 Games
  • ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…

    ... code was always saved from 49152), based on Sped52. Spanish Version ...
    chernandezba chernandezba September 2018 Emulators
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... like SAVE "databank6" CODE 49151,16384 and then load it from ...
    oblo oblo December 2018 Development
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... and platforms you can't jump in this game, but to ... game like this without a jump seems a little unnatural, but ... if you did have a jump the game would be way ...
    dm_boozefreek dm_boozefreek January 2019 Games
  • can any 128k features be accessed from 48k mode on a +2, +2a, +3, etc spectrum?like memory paging, ay sound, etc. i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple ra…

    like memory paging, ay sound, etc.

    i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple randomize usr command.
    digital digital February 2019 Hardware
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... main area Brain 8 must jump into a moving exit. But ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…

    ... it more accurately in its jump/left or right and fall ...
    spider spider April 2019 Games
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ...
    40 load"" code val"16384":rem 6.75kb - captured screen ...
    50 load"" code val"16384":rem 1.25kb - remaining 8kb ... ,16834+6912
    ld hl,16384
    ldir
    ld hl ...
    nitrofurano nitrofurano April 2019 Development
  • I've Never Played FairlightWhile the above statement may be enough for some people to email Lee Fogarty and demand that I get banned from WOS forever, let me just explain mysel…

    ... games that I can just jump straight into rather than try ...
    Nick Nick May 2019 Games
  • Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …

    ... , default 23734 (CHANS)
    ║ 1: @16384 (top left of screen pixel ... program will error
    ║ 4 : @16384-32751 user specified memory location ...
    TomD TomD May 2019 Sinclair Miscellaneous
  • Roller Coaster vs TarantulaIn partial reference to this actually > https://www.worldofspectrum.org/forums/discussion/56920/shrinking-fireman-vs-magic-knight/ Now take a look…

    ... to speed up movement, the jump and left/right keys and ...
    spider spider June 2019 Games
  • Help With infinite music on 128KHi :) I'm trying to play infinite simple music on 128K , but i don't know what is wrong with the loop I tried this routine but doesn't work I…

    ... /> org 8000h

    ; RSI JUMP ADDRESS
    lowRSI equ (rsi ...
    maeloterkim maeloterkim July 2019 Development
  • SkoolKit'ing errorsI'm in trouble with SkoolKit 7.2 Did so far [code]sna2ctl.py %GAME%.z80 > %GAME%.ctl[/code] control file looks fine [code] @ 16384 start …

    ... /> [code]
    @ 16384 start
    @ 16384 org
    s 16384
    c 18571 ...
    Bedazzle Bedazzle August 2019 Assembler
  • Is it possible to run a single BASIC line via a ROM CALL of the Standard ZX 48k ROM?On: https://cygnus.speccy.cz/popis_trdos-assembler.php I found the following code: [code] CHADD equ 23645 ; Location of SOS variable CHADD ld…

    ... via chadd
    jp BACK ; Jump to program point from which ...
    Luzie Luzie October 2019 Development
  • Bruce Lee RXI've just tried the new Spectrum version of Bruce Lee called Bruce Lee RX. It looks very nice and it also offers two graphical versions of Bruce. I l…

    ... defeated by just holding the jump kick button and Bruce repeatedly ...
    Art Art October 2019 Brand new software
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... useful. MPAGD supports the old JUMP table method but now has ... supply a parameter for different jump heights. There are new variables ...
    jonathan jonathan October 2019 Development
  • Currah uSpeech ROM Paging and BootyHi, When I emulated the Currah uSpeech for [url="http://www.inkland.org.uk/inkspector"]InkSpector2[/url], I made it page in its own ROM on memory …

    ... ,$ff15

    A conditional jump to address $ff15 and as ...
    inky inky October 2019 Hardware
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... a table of offsets from 16384 for each screen line as ... =0 to 191
    imgzx_addr=16384+offsets[y]
    convert each ...
    tstih tstih November 2019 Development
  • ZEsarUX Beta 8.1Hi! I have uploaded a new ZEsarUX 8.1 BETA version. You can download compiled versions for Windows, Mac, and the source code from: https://gith…

    ... now use PgUp,PgDn to jump menu pages
    -added setting ...
    chernandezba chernandezba November 2019 Emulators
  • Upward, pretty cool one-button platforming game on Pico-8[b]Upward[/b] is a pretty cool one-button platforming game on Pico-8. You can only jump and you have to rely on pusher enemies and conveyor belts to …

    ... Pico-8. You can only jump and you have to rely ... "Downward" and you have to jump down back back to the ...
    BdR BdR January 2020 New game ideas
  • Moon Ranger an incomplete, jerky but colorful and playable Moon Patrol-inspired gameThe title of the thread almost says it all. let me just add: P =forwad, Q=jump, M= fire Also: I am not a coder (i just learned how to use AGD a fe…

    ... just add: P =forwad, Q=jump, M= fire
    Also: I ...
    gabriele amore gabriele amore January 2020 Brand new software
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... now use PgUp,PgDn to jump menu pages
    -added setting ...
    chernandezba chernandezba February 2020 Emulators
  • Moritz The Striker for the 48k SpectrumDownload: https://www.dropbox.com/s/bbb7n2ipv7ed4k1/Moritz%20The%20Striker%20-%2048k%20Release.zip?fbclid=IwAR2ZdaHdIFQEKGt5raugVaxeudTcQDJT-nQgSk…

    ... (O)
    Right (P)
    Jump/Up (Q)
    Shoot (M ...
    chico_71 chico_71 April 2020 Brand new software
  • 16k and PEEK 40000 (on a real 16k Spectrum)?Imagine a real 16k Spectrum (without any RAM expansion or circuits fitted). What would I get if I do a PEEK or try to access memory over 32767? Wo…

    ... the address is above/below 49152?
    - some kind of random ...
    Zup Zup June 2020 Hardware
  • Cocoa and the Time MachineA new game for your speccy... Meet Cocoa, the intrepid accident prone, time-travelling Mini Lop Bunny, on his first adventure. Cast adrift through…

    ... /> P - Right

    Space - Jump

    ​Supports Kempston & ...
    Minilop Minilop June 2020 Brand new software
  • Comparing the old and new site design - my feedbackHello folks, As a regular visitor to the WOS site, I would like to offer a little feedback on the new-look design. I hope you won't take offence t…

    ... , I find that annoying. The jump to the top should be ...
    Lee Bee Lee Bee June 2020 Updates
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... player.
    halt ; delay.
    ; Jump back to beginning of main ...
    digital digital June 2020 Assembler
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