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Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…
... /> jr nc,scroll ;if set, jump to scroll
ld ... -
Bruce Lee - New Speedrun World Record "5m42s"Hi everyone! Well history was made on last nights Zeusdaz livestream "https://www.youtube.com/watch?v=WkhccvPTN6Q" where the previous Bruce Lee Spee…
... can possibly be achieved, every jump pixel perfect whilst constantly moving ... -
ZEsarUX-7.1Hi! There’s a new stable version of ZEsarUX, version 7.1! The next 24th of September it will be 5 years old :) So this is a special anniversary…
... code was always saved from 49152), based on Sped52. Spanish Version ... -
Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …
... like SAVE "databank6" CODE 49151,16384 and then load it from ... -
1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…
... and platforms you can't jump in this game, but to ... game like this without a jump seems a little unnatural, but ... if you did have a jump the game would be way ... -
can any 128k features be accessed from 48k mode on a +2, +2a, +3, etc spectrum?like memory paging, ay sound, etc. i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple ra…
like memory paging, ay sound, etc.
i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple randomize usr command. -
Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…
... main area Brain 8 must jump into a moving exit. But ... -
Shrinking Fireman vs Magic KnightI want to start this topic by saying I'm [b]not[/b] in any way suggesting this is some kind of erm [url="https://faqwiki.zxnet.co.uk/wiki/Harry_S_Pri…
... it more accurately in its jump/left or right and fall ... -
converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …
...
40 load"" code val"16384":rem 6.75kb - captured screen ...
50 load"" code val"16384":rem 1.25kb - remaining 8kb ... ,16834+6912
ld hl,16384
ldir
ld hl ... -
I've Never Played FairlightWhile the above statement may be enough for some people to email Lee Fogarty and demand that I get banned from WOS forever, let me just explain mysel…
... games that I can just jump straight into rather than try ... -
Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …
... , default 23734 (CHANS)
║ 1: @16384 (top left of screen pixel ... program will error
║ 4 : @16384-32751 user specified memory location ... -
Roller Coaster vs TarantulaIn partial reference to this actually > https://www.worldofspectrum.org/forums/discussion/56920/shrinking-fireman-vs-magic-knight/ Now take a look…
... to speed up movement, the jump and left/right keys and ... -
Help With infinite music on 128KHi :) I'm trying to play infinite simple music on 128K , but i don't know what is wrong with the loop I tried this routine but doesn't work I…
... /> org 8000h
; RSI JUMP ADDRESS
lowRSI equ (rsi ... -
SkoolKit'ing errorsI'm in trouble with SkoolKit 7.2 Did so far [code]sna2ctl.py %GAME%.z80 > %GAME%.ctl[/code] control file looks fine [code] @ 16384 start …
... /> [code]
@ 16384 start
@ 16384 org
s 16384
c 18571 ... -
Is it possible to run a single BASIC line via a ROM CALL of the Standard ZX 48k ROM?On: https://cygnus.speccy.cz/popis_trdos-assembler.php I found the following code: [code] CHADD equ 23645 ; Location of SOS variable CHADD ld…
... via chadd
jp BACK ; Jump to program point from which ... -
Bruce Lee RXI've just tried the new Spectrum version of Bruce Lee called Bruce Lee RX. It looks very nice and it also offers two graphical versions of Bruce. I l…
... defeated by just holding the jump kick button and Bruce repeatedly ... -
Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…
... useful. MPAGD supports the old JUMP table method but now has ... supply a parameter for different jump heights. There are new variables ... -
Currah uSpeech ROM Paging and BootyHi, When I emulated the Currah uSpeech for [url="http://www.inkland.org.uk/inkspector"]InkSpector2[/url], I made it page in its own ROM on memory …
... ,$ff15
A conditional jump to address $ff15 and as ... -
Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …
... a table of offsets from 16384 for each screen line as ... =0 to 191
imgzx_addr=16384+offsets[y]
convert each ... -
ZEsarUX Beta 8.1Hi! I have uploaded a new ZEsarUX 8.1 BETA version. You can download compiled versions for Windows, Mac, and the source code from: https://gith…
... now use PgUp,PgDn to jump menu pages
-added setting ... -
Upward, pretty cool one-button platforming game on Pico-8[b]Upward[/b] is a pretty cool one-button platforming game on Pico-8. You can only jump and you have to rely on pusher enemies and conveyor belts to …
... Pico-8. You can only jump and you have to rely ... "Downward" and you have to jump down back back to the ... -
ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…
... now use PgUp,PgDn to jump menu pages
-added setting ... -
16k and PEEK 40000 (on a real 16k Spectrum)?Imagine a real 16k Spectrum (without any RAM expansion or circuits fitted). What would I get if I do a PEEK or try to access memory over 32767? Wo…
... the address is above/below 49152?
- some kind of random ... -
Cocoa and the Time MachineA new game for your speccy... Meet Cocoa, the intrepid accident prone, time-travelling Mini Lop Bunny, on his first adventure. Cast adrift through…
... /> P - Right
Space - Jump
Supports Kempston & ... -
Comparing the old and new site design - my feedbackHello folks, As a regular visitor to the WOS site, I would like to offer a little feedback on the new-look design. I hope you won't take offence t…
... , I find that annoying. The jump to the top should be ... -
why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…
... player.
halt ; delay.
; Jump back to beginning of main ...



