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  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ...

    jp pe,display_buffer_loop ; jump / loop if BC0


    screen_table:

    DEFW 16384
    DEFW 16640
    DEFW ...
    richdotward richdotward June 2014 Development
  • TAP version of CrosswizeIs it possible to create a TAP version of Crosswize with all levels? On the tape or a TZX file, the levels are in the same block and a custom loader …

    ... , the loader put them from 16384) from the data level (8192 ... load routines are placed above 49152).
    Zup Zup July 2014 Games
  • Emulation on W8Hi, I liked the old Real Spectrum emulator that handled all Spectrum platforms and ran the disk images nicely. Does anyone know of something simila…

    ... , it actually just seems to jump back to where you were ... ]
    Type DDR3
    Size 16384 MBytes

    [B]Graphics ...
    richl richl July 2014 Emulators
  • DSK version of Terramex?I'm trying to make a DSK version of Terramex, but game refuses to load. The problem is probably in a protected loader (302 bytes), but I wasnt able …

    ... and then copies 16384 bytes from 32768 to 49152. The second one ...
    Zup Zup July 2014 Games
  • DSK version of Terramex?I'm trying to make a DSK version of Terramex, but game refuses to load. The problem is probably in a protected loader (302 bytes), but I wasnt able …

    ... and then copies 16384 bytes from 32768 to 49152. The second one ...
    Pegaz Pegaz July 2014 Games
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... (22528), but that screen map (16384) fills me with dread!
    jump from this PRINT based UDG ...
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... in BASIC that POKEs from 16384 upwards with values of 255 ... .

    It starts at 16384 and comes in three 2K ... you may at this point jump over into the next chunk ...
    joefish joefish July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... (22528), but that screen map (16384) fills me with dread!
    jump from this PRINT based UDG ...
    spud spud July 2014 Development
  • TAP version of CrosswizeIs it possible to create a TAP version of Crosswize with all levels? On the tape or a TZX file, the levels are in the same block and a custom loader …

    ... bc
    ld hl,49152
    ld de,16384
    ld bc ... . The load routine is above 49152 (RAM0 by default), so I ... , and then copies it to 16384. Then, it pages RAM0, sets ...
    Zup Zup August 2014 Games
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> ; load 16384 bytes at 49152
    ld ix,49152
    ld de,16384
    ld de,16384
    ld a,255
    ld de,49152
    ld bc,16384
    ldir
    Zup Zup October 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... ,32768
    ld de,bank_len ;16384 or less
    call load_routine ... ,32768
    ld de,49152
    ld bc,16384
    ldir
    Jerri Jerri October 2014 Development
  • Which emulators support ULA+Tried ZX Spin 7.0, but its unstable. Tried to drag and drop .scr files onto it, but it comes out all wrong. Don't understand the TAP file that's sp…

    ... br />
    org 49152
    di
    ...
    ld de,16384
    ld bc ... "

    end 49152[/code]

    ...
    mcleod_ideafix mcleod_ideafix December 2014 Development
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... ,

    ORG RAM 6,49152
    NOP
    ORG 32768 ... .

    ORG RAM 6,49152
    NOP
    ORG RAM ... is 5,2,0 for 16384-32767, 32768-49151 and 49152-65535.
    FrankT FrankT August 2015 Emulators
  • Spectrom interface ?Hi all, I got 2 of this devices ... :) [img]http://forest.no-ip.org/wos/spectrom/20151006_151428.jpg[/img] [img]http://forest.no-ip.org/wos/sp…

    ... , need to be loaded at 16384 .. code persist at my 2 ... , if bank in eprom at 49152 is sinclair rom and go ... 0 i expect bank at 16384 to go at address 32768 ...
    gorski gorski October 2015 Hardware
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... /> * The second screen starts at 49152 (when set up correctly) and ... 16384.
    * You can also set up the original screen at 49152 ...
    Timmy Timmy January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... 'the screen at 16384' and 'the screen at 49152'. It's simpler ... /> 'Before'
    Screen begins at: 16384 - #4000 - %0100000000000000
    Attributes begin ... /> 'After'
    Screen begins at: 49152 - #C000 - %1100000000000000
    Attributes begin ...
    Hikaru Hikaru January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... are writing to 16384, you instead write to 49152 - after having made ...
    AndyC AndyC January 2016 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... to place at memory address 49152.

    ... screen at 16384 and the other at 49152. Forget about ... the screen at 16384. What ... 'paged in' at 49152, then you ALWAYS write ... the screen addresses starting at 49152.

    You ...
    joefish joefish January 2016 Development
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... in memory
    LD HL,16384 ;point to the start of ... ;decrement the row counter, and jump back to loop if it ...
    GReW GReW January 2016 Games
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... write to it, at address 49152. You can't page it ... the usual screen address at 16384. Bank 5 is fixed there ... address 49152, then immediately read the same data back from address 16384 ...
    joefish joefish February 2016 Development
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... address 49152, then immediately read the same data back from address 16384 ...
    1024MAK 1024MAK February 2016 Development
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... di

    ld hl,49152

    ld bc, ... .

    ld hl,16384 ; Wipe every byte of RAM ... ldir

    ld sp,49152 ; Point SP so it pushes ... 0 back in, starting at 49152 and
    ; also switches ...
    Mysterion Mysterion February 2016 Development
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... HL,49152 ; start address of data to copy
    LD DE,16384 ... HL,16384 ; copies the first 6144 bytes
    LD DE,49152 ; from ... all 16384 bytes of data have been transferred to address 49152. From ... bytes of data instead of 16384, otherwise on the +2A/+3 ...
    Alessandro Grussu Alessandro Grussu February 2016 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... . Extract fileA to bank2 (32768,16384 bytes)
    3. Copy fileB ... /> 5. Extract fileB to bank0 (49152)

    I'm probably ...
    FrankT FrankT April 2016 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... HL,49152 ; start of data to copy
    LD DE,16384 ; ... HL,16384 ; copies the first 6144 bytes
    LD DE,49152 ; ... thus transferring all of the 16384 bytes
    LD BC ... 16384 bytes of daya are copied in bank 0, from address 49152 ...
    Alessandro Grussu Alessandro Grussu April 2016 Brand new software
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... had to put in a jump to jump over the addfunc function ... :
    pop hl
    LD (16384),A

    LD B ...
    slenkar slenkar April 2016 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... for temp storage
    LD (16384),A
    LD B,A ... ; A=12
    JP (HL) ; jump back using the HL RETurn ...
    MatGubbins MatGubbins April 2016 Development
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