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Search Again :: Adv Search 1000 results in 0.014s
<1…891011121314…34>
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... are not. In fact, the demo I've written suffers from ... i:
    LET x2=128+50*COS i:
    LET y2 ... =88+50*SIN i:
    GO ... SUB 2000
    50 LET x1=128+50*COS i:
    ... LET y1=88+50*SIN i:
    LET ...
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... the pre-shift table sprites demo. To save space I've ... pretty straightforward.

    The demo clears the screen, builds the ... ,20,1
    db 6,50,25,2
    db 255 ...
    Turkwel Turkwel February 2011 Development
  • Chaos - what do you think of itYet again the game Chaos has been mentioned in this forum. I've never properly played this game, which a lot of people really like, despite it being …

    ... (33%) or even 1/2 (50%). Probably it was envy or ... I saw a Chaos-like demo which had some 6 wizs ...
    NRA NRA February 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... ? how come joffa managed that 50 fps scroll and the sprites ... the sound? Why is this demo, very competent though it is ...
    torot torot April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... fast at scrolling as your demo so how come its half ... or Plasma) TV is refreshed 50 times a second.
    Most ... image is actually changing at 50 times a second, so any ... pixel at a time at 50 times a second, or two ...
    joefish joefish April 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    This demo uses PAPER 8, FLASH 8, ... USR "a"+2,255
    50 POKE USR "a"+3,255 ...
    chev chev April 2011 Sinclair Basic
  • Own up .. whose handy work[url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=170621237309&[/url] I was looking at things to buy and saw this.. read the comments at the…

    ... a lot of "mag tape / demo" filler :)

    (that and ... /> does it come with cassette 50 and stonkers ? I can't ... it does come with cassette 50 or Stonkers. The whole package ...
    fog fog April 2011 Chit chat
  • Spectrum - Show in London area, April 2012Hello Folks, we have been already discussing in another thread. Here I simply want check the interest.So the question is easy: If we will organize a …

    ... copies of make a chip + 50 chequered flags + chess :razz:[/QUOTE ... going to shows, and well demo parties etc.

    if ...
    fog fog May 2011 Sinclair Miscellaneous
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ...
    needs RAMTOP dropped by 50 and makes the linewrap CODE ... bytes.
    Options in the demo line 935 are:
    [code ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... brilliant though! And if the demo is a good example, the ... one. they want at least 50% shields? I can barely do ...
    The Lone Magpie The Lone Magpie May 2011 Chit chat
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    With the demo looking like this:

    [CODE]10 LET hh=10
    20 LET mm=37
    30 LET p$=("0" AND hh
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Jet Pac AdvancedLast year Bad Beard and I worked on a hack to introduce new levels to Jet Pac as well as making a minor adjustment to game play (influenced by the XB…

    ... Muzakaz a russian music demo with abt 50 tunes in it....
    nuggetreggae nuggetreggae July 2011 Games
  • Jet Pac AdvancedLast year Bad Beard and I worked on a hack to introduce new levels to Jet Pac as well as making a minor adjustment to game play (influenced by the XB…

    ... Muzakaz a russian music demo with abt 50 tunes in it....
    Einar Saukas Einar Saukas July 2011 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... .

    I tried the demo of Space Marine and didn ... as get up to level 50.
    VincentAC VincentAC September 2011 Chit chat
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... ****** Sub to draw grid - test demo=Written on BASin
    20 ... a(5,5)=1
    50 REM ***** so board looks like ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    [QUOTE=Rebelstar without a cause;564327]If you wanted to tidy it up a bit


    [PHP]204 IF INKEY$="q" AND p>1 THEN PRINT AT p,q; INVERSE 1; INK a(p,q)+3;"XOO"(a(p,q)+1):: LET p=p-1
    205 IF INKEY$="a" AND p1 THEN PRINT AT p,q; INVERSE ...
    fortyeightkay fortyeightkay September 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... cursor left/right (although the demo is just a one page ... /> 380 IF t21) OR (t2=50 AND t4
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ... machines on display running various demo's. In it's hey ... there, was Doomdarks Revenge, ?9.50 mark up, ?9.99 retail ...
    Clakkers Clakkers October 2011 Games
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... drawing expression for the above demo can be written as:
    50 sec.)
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... PRINT"2) TOTAL ECLIPSE"
    50 PRINT""
    60 INPUT"> ... /> 40 PRINT"2) Switchblade Demo"
    50 PRINT""
    60 INPUT"> ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 40 PRINT"2. Switchblade Demo"
    50 PRINT""
    60 IF inkey ...
    morcar morcar October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 40 PRINT"2. Switchblade Demo"
    50 PRINT""
    60 IF inkey ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Sinclair Basic
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... /> 40 PRINT"2. Switchblade Demo"
    50 PRINT""
    60 IF inkey ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • Great Giana Sisters (never released)[url]http://www.worldofspectrum.org/infoseek.cgi[/url] daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turb…

    ... ?v=Wfvz0MtY_bA]video 2[/url] (demo versions are on WoS).
    50 fps in the Gogin's ...
    Shiru Shiru December 2011 Games
<1…891011121314…34>

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