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<1…13141516171819…34>
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... games I?m using the sprites routine method of a screen ... finish to print all the sprites I dump all the buffer ...
    climacus climacus January 2012 Development
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... StampQuest but with smooth(ish) sprites instead of udgs.

    sprites, which are 'randomly' generated imps ... colour schemes, layouts, blocks and sprites. Some blocks are predrawn, others ...
    R-Tape R-Tape January 2012 Brand new software
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... screen and re draws the sprites based on variables
    3 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • TR-DOS Gameplay Videos MegathreadA thread made mainly for your amusement for one evening. Yeah, it contains lots of videos of the games that have mainly been left without attention o…

    ... years :D). Of course, the sprites are pretty small, but it ...
    Crash Nicker Crash Nicker January 2012 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... many things like masked sprites, beeps, keyboard detection. ...
    // Clipping Rectangle for Sprites
    // format is y,x ... // The maximum number of sprites is 10.
    uchar ... // Define Starting Positions of the Sprites
    struct sprentry sprtbl[] ...
    Timmy Timmy January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... in memory. Just like with sprites, really.

    But have ...
    Sokurah Sokurah January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... may add a few more sprites, and a couple more bonus ...
    TechnicianSi TechnicianSi January 2012 Brand new software
  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    Hi folks -

    Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for once, you windows folks are at the bleeding edge :)

    Anyhoo, new features are few ...
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... . There just a few moving sprites on screen at any time ...
    Morkin Morkin February 2012 Development
  • AYBABTU - musician neededALL YOUR BASE ARE BELONGS TO US For my new project [url]http://www.edisk.eu/en/download/73423/aybabtu.sna_128.03KB.html[/url] i am looking for AY m…

    ... used to move few dozens sprites around.

    Thank you ...
    Fikee Fikee February 2012 Development
  • Books for saleI've got some spectrum/related books available if you are interested in a title let me know and I'll describe the condition in more detail, and we ca…

    ... [/url]

    Machine Code Sprites and Graphics for the Z ...
    smogit smogit February 2012 Sales
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... of our levels using the sprites, tiles, attack waves and ... , how many lives, wich sprites we will use for bonus ... game window.

    S: Sprites - here we will create our ... player, enemies, fire, explosion sprites. These sprites can be animated (with more ...
    Turrican Turrican February 2012 Development
  • Vortex Tracker binary format?Hi! Does anyone knows how is the Vortex Tracker format? I don't need the .PT3 format, which is essentially a text file, but the binary form that Vort…

    ... .
    My goal is to alter some bits of the in ...
    mcleod_ideafix mcleod_ideafix February 2012 Development
  • SEUD - How to - Part IIOK, now let?s enter on each option to see how to use them. First of them, the attack waves. A - Attack Waves [IMG]http://img841.imageshack.us/img84…

    ... the map editor), how many sprites will be shown and how ... the game, with different enemy sprites with different number of hits ...
    Turrican Turrican February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> [*] I want to use animated sprites (kinda like Buzzsaw that I ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Updated version of Chaos?One game I've never managed to 'click' with is Chaos, the legendary strategy game for the 48K Speccy. Actually, I've never liked any strategy game, b…

    ... are apparently some unused spells/sprites/whatever in the game. It ... , Joefish, etc, in colouring in sprites then you must have wondered ... when it's displaying the sprites then it's not doing ...
    ewgf ewgf March 2012 New game ideas
  • Final Fight redux?Now that the redux versions are in fashion, nobody would want to have a remake for the Spectrum of this great game from Capcom? The Spectrum version …

    ... a sacrifize of the huge sprites for other of a more ...
    Ivanzx Ivanzx March 2012 New game ideas
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... to reproduce the exact bitmap sprites for Miner Willy, the ... br /> [list]
    [*] The character sprites are still 8x8 pixels making ... frame to generate the required sprites
    [/list]

    ... characters together) but the sprites are still a bit of ...
    BloodBaz BloodBaz March 2012 Sinclair Miscellaneous
  • BIT/RES/SET b,r where b is variableWhat's the best way to use the bit flag group of commands if it's not known in advance which bit should be referenced; ie. where it's dependent upon …

    ... each command only once and alter the relevant byte which indicates ...
    Battle Bunny Battle Bunny March 2012 Development
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... as overflow areas for the sprites, and a substantial scoreboard to ...
    joefish joefish March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... uniform PAPER behind single-colour sprites. So I decided to take ...
    AMW AMW April 2012 Development
  • Your 8-bit micro preferencesWell, I kinda love [U]all [/U]8-bit machines. Yup, I've not found one that I haven&#8217;t warmed to in one way of another, but obviously there are …

    ... . Dirty colours and ghost-like sprites, neither of which help the ...
    Graz Graz April 2012 Chit chat
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... pre-written code templates for sprites (so you don't have ... itself, supporting 12 flicker-free sprites at a smooth 25 frames ...
    jonathan jonathan April 2012 Brand new software
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... implemented later.
    No enemy sprites yet though (drawn lots in ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... have the need to draw sprites using graph paper,i had ... game and need to design sprites 8x8 or bigger?,graph paper ...
    jammajup jammajup April 2012 Development
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... s$(b TO c)= ...". To alter part of it either copy ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... slow because they made the sprites too big. Was that the ... hold code to handle such sprites? When I say "better" I ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Rescue by Mastertronic Debugging QuestionJust wondering if anyone knows how to move the spawn points of the enemys in the game Rescue by Mastertronic made by ste cork using the debugger in s…

    ... a full new map and alter the graphics just cant move ...
    DJFIRTH DJFIRTH May 2012 Games
  • Unlisted french gamesAs per this interesting thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=6358[/url] Spectrum Clice by Sprites Intruders by Ere I…

    ... />
    Spectrum
    Clice by Sprites
    Intruders by Ere Informatique ...
    Kachiri by Sprites
    Xogs 4 by Sprites

    -ZX ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • Game from Sprites [Fr] not listed in InfoseekAs per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids" [url]http://download.abandonware.org…

    As per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids"

    [url]http://download.abandonware.org/magazines/Tilt/tilt_numero020/TILT%20-%20N%B020%20-%20avril%201985%20-%20page014%20et% ...
    Ivanzx Ivanzx May 2012 Infoseek database
<1…13141516171819…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
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    AndyC on April 21
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