World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…14151617181920…34>
  • How to edit sprites ?I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved…

    I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved code. Is it possible to open up saved graphics code in some kind of editor to take a look whats on the ...
    Retro-J Retro-J May 2012 Development
  • Tracking RenegadeFirstly, this is not a project im involved with... Tracking Renegade is a iso remake of Target: Renegade but is based on the UK 8bit versions rather …

    ... graphics rather than hand drawn sprites, but it plays rather well ...
    Swainy Swainy May 2012 Announcements
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... [/IMG][/URL]

    Wow, sprites have their own colour routine ...
    Ralf Ralf May 2012 Games
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... and NMI),
    - timer management (50Hz interrupt hooks and chaining, mostly ...
    tstih tstih May 2012 Development
  • New graphics of Double DragonHi people, I did a batch of graphics of Double Dragon for speccy. [URL="http://pixdial.blogspot.com.es/2012/06/double-dragon-spectrum-sprites-batch…

    ... /2012/06/double-dragon-spectrum-sprites-batch.html"]http://pixdial.blogspot ... /2012/06/double-dragon-spectrum-sprites-batch.html[/URL]

    judasEZT judasEZT June 2012 Announcements
  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... />
    if anyone wants to alter this map to make it ...
    BiNMaN BiNMaN June 2012 Support files
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... can produce some decent 16x16 sprites or background graphics and have ...
    jonathan jonathan June 2012 Development
  • Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…

    ... ) that is very jerky in 50Hz VSync for me

    50Hz

    Most of the ...
    filevans filevans July 2012 Emulators
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... and milder ones but the sprites may be better visible. Make ...
    Ralf Ralf July 2012 Games
  • 2 type-ins which are the same game (or almost)These two games, which also have the same name: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027745[/url] and [url]http://www.worldofspe…

    ... for slight differences in some sprites. Maybe they could be merged ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... trees, since they have green sprites inside, while the trees of ...
    Ivanzx Ivanzx July 2012 Games
  • Happy 30th Birthday Commode.Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Bread Bin, All your colours look like poo. Though your sound chip is woah, Your re…

    ... /> Yes I know you have sprites,
    that your hardware delights ...
    Scottie_uk Scottie_uk August 2012 Chit chat
  • SpecBAS 0.752 Now available!Ok, after the heroic efforts of ASH-II and Galileo finding as many bugs as they can, the result is a more stable and capable interpreter! Here's wha…

    ... />
    Bugs fixed:

    Sprites when moved disregarded Y-coordinates ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... />
    sta SPRITEENABLE ; turn on sprites 0 and 1

    Zxogger Zxogger August 2012 Development
  • Ultimate GraphicsDoes anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc) like this...This is Ant Attack's graphic'…

    Does anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc)

    like this...This is Ant Attack's graphic's

    [IMG]http://www.whimsy.demon.co.uk/antattack/sprites.gif[/IMG]
    ASH-II ASH-II August 2012 Sinclair Miscellaneous
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... like AI, physics, interesting character sprites and environment and such)
    Mendel Mendel August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... /file/21r8ky[/url]

    Sprites take colour of the background ...
    Ralf Ralf August 2012 Games
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... implementation, or raster effects, hardware sprites, hardware scroll, DMA engine, or ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... Road [/B](Imagine, 1987) with sprites stolen from Ikari Warriors
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • Assembly game programming on ZX how-to?Hi. I'm planning to build and release new software for the Speccy but I'm pretty lame as to handle its hardware despite a good mastery of Z80 assembl…

    ... the screen? Like drawing the "sprites" on upper RAM and "blitting ...
    pkersey pkersey September 2012 Development
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... cloning, as people are using sprites as static animated graphics and ... of memory to declare several sprites to do the job.
    Sprite counts and window-to-sprites lookup tables were not updated ... properly when sprites are erased
    A ...
    Dunny Dunny September 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 5 moving tile is animated 50Hz/5 = 10 times per second ...
    Einar Saukas Einar Saukas September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... />
    I'm not using sprites, its just the background data ...
    daveysludge daveysludge October 2012 Development
  • Space PhantomsWith Halloween fast approaching a horror theme shooter could be of interest to someone looking to start a new project,something like the arcade game …

    ... the space ship and alien sprites had been changed to a ...
    jammajup jammajup October 2012 New game ideas
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... slow POKE.

    To alter the size & location of ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Carlos Michelis - New Game from World XXI Soft Inc.World XXI Soft Inc. announces the release of [B]Carlos Michelis[/B], a top-view arcade/adventure combination for Spectrum 48K and 128K. Main featur…

    ... and 128K), with giant articulated sprites technology and light effects.
    worldxxisoft worldxxisoft November 2012 Brand new software
  • New colors / switchable color palette with regular ULA ?Hello. This may be an ignorant question but I just thought about it today and wanted to post it here to get some opinions. OK, so, today, while goin…

    ... to the video circuitry to alter the value of those two ...
    memrah memrah November 2012 Hardware
  • Game of 1984 and Atic Atac high scoreTaking comments on board, I gave Atic Atac a go as the popular choice for GOTY 83. I had one shot and got 61% getting stuck in the same old circles.…

    ... /> 1996 - Boulder Mix
    2011 - Alter Ego

    So there ...
    mickmog mickmog January 2013 Games
  • Wreck it RalphI can't wait to see this movie (8th Feb), I've seen some bits and bobs and a mate of mine over the pond loves it. The kids are always playing the […

    ... 've done a set of sprites for Ralph and a demo ... some editing and additional game sprites doing, what do you reckon ...
    BiNMaN BiNMaN January 2013 New game ideas
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... . In order for the enemy sprites not to move jerkily, you ...
    Alessandro Grussu Alessandro Grussu January 2013 Development
<1…14151617181920…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
50hz 797 1K
alter 1.4K 1.5K
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • alter ego
  • 50hz
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • ewgf alter ego
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • 50hz alter color

Copyright © 2024 World of Spectrum