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<1…16171819202122…34>
  • How to write self-relocating code using Pasmo?With z80asm, I can write code like this: [CODE] org 0 ; a total lie, but makes the reloc sums work .dest: equ …

    ... , or do I need to alter my workflow?

    -Stephen
    stephenw32768 stephenw32768 August 2013 Development
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... color clash, smooth scrolling, detailed sprites and so on.

    LinuxHata LinuxHata August 2013 Games
  • Wonder Boy III - The Dragon's TrapThis room should really be called old game ideas, but since it's only for fun... I think the Sega Master System version of Wonder Boy III would work …

    ... on the Spectrum. Pixel scrolling sprites and cell scrolling backgrounds with ...
    chev chev August 2013 New game ideas
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... on some of your tile sprites.

    This means that ... ]some[/I] of your tiles/sprites, such that their left-half ... may prefer to use these sprites for something like a brick ...
    joefish joefish August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... fire) . LOC was, iirc, 3x3 sprites, which had more scope, but ...
    Gedlion Gedlion August 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... , is pratically color-clash free (sprites never mix with the background ...
    gabriele amore gabriele amore September 2013 Development
  • Pivot, it's like Star Quake but with a twist[B]Pivot[/B] by Podbot is a very recent Flash/browser game which is a perfect idea for a ZX Spectrum game. [url]http://jayisgames.com/archives/2013/…

    ... , when you use symmetrical block sprites then 'only' the level layout ... sprite individually. Only a few sprites would need to be rotated ... you would have 4 separate sprites for the treasure chest, and ...
    BdR BdR September 2013 New game ideas
  • 800+ Spectrum 128k & 48k original titles still availableHi guys, The original thread was a bit messy and has vanished from the front page, so rather than bump it, here it is again a bit tidier: All origi…

    ...
    Aliens
    Aliens
    Alter Earth / Earth Bound
    Altered ...
    Kilmannan Kilmannan September 2013 Sales
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... one's mostly just about sprites and bug fixes. One ... /> Sprite collision detection - with sprites and scenery, event driven with ... ID numbers now
    Sprites can now be loaded correctly ... "filename" BANK id
    Sprites attached to an invisible window ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • The latest build of Specemu?The latest version of Specemu (a fantastic emulator, BTW) I have is SpecEmu-3.1.b150912.zip, which is a year old now, but knowing Woody he's probably…

    ... :-( !) but couldn't he remove/alter whatever it is that Avast ...
    ewgf ewgf September 2013 Emulators
  • Reverse Boots, platform game with an original twistHere's a good candidate for a ZX make-under, [b]Reverse boots[/b] by Denis Vasilev. :) I played through the entire game, it's kind of short (only 20 …

    ... done with a few prerendered sprites. Other than that it's ...
    BdR BdR October 2013 New game ideas
  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... for helping me in painting "sprites" on the screen.
    Zerg Zerg October 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... shooter featuring some very nice sprites Binman drew a while ago ...
    jonathan jonathan October 2013 Brand new software
  • Assembly - Loops bigger than 255Hi, It looks like it's a bit difficult to make loops with more than 255 cycles on Z80 machine code, since the 16-bit decrements (DEC) do not alter a…

    ... -bit decrements (DEC) do not alter any of the flags.
    Zerg Zerg October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... mode so I can draw sprites for a laff

    slenkar slenkar October 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ... ="http://youtu.be/3Eayb52JacU"]MAKING SPRITES AND ANIMATING[/URL]

    Leander Leander October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), draw ... a few tiles "manually" using sprites (just look at the provided ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /wiki/doku.php?id=library:sprites:sp1"]z88dk wiki page's ...
    szeliga szeliga November 2013 Development
  • Overclock the Z80 cpu to smooth out gameplay?Was thinking today of a Genesis/Megadrive mod I did a while back. It involved lifting the CLK leg on the motorola 68000 cpu (which in the MD, if I r…

    ... when a lot of moving sprites were on the screen. There ...
    thomas3120 thomas3120 November 2013 Hardware
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker ...
    antoniovillena antoniovillena December 2013 Development
  • Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]

    All sprites taken from Spectrum games. Name the game.

    [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
    morph morph December 2013 Games
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... allocated to BASIC
    Sprites now have their own OVER ... br /> Fixed sprite wrapping for sprites that don't quite ... wrap ... variable now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a go at refining the sprites from the earlier thread. This ...
    dmsmith dmsmith December 2013 New game ideas
  • Online shops to buy new Spectrum games in cassetteI thought it would be interesting to make a list of all online shops where we can get the phisycal editions of the new homebrew Spectrum games. Almo…

    ... Spectrum ones, like UWOL or Alter Ego:

    [url]http ...
    Ivanzx Ivanzx January 2014 Sales
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... ? Anybody fancy doing some isometric sprites and blocks? Anybody have any ... rendering of stationary blocks and sprites and then re-render the ...
    David Jones David Jones January 2014 Development
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... enough time to move some sprites around and have the rainbow ...
    Pobbit Pobbit January 2014 New game ideas
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    All versions of this game are full coloured, but not the Spectrum version.
    It has large sprites, but maybe the scroll is too fine to make a coloured version??
    Turrican Turrican January 2014 Games
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... the positions of the landscape sprites calculated?
    Farflame Farflame January 2014 Development
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
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  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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