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  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... of the smaller tables and alter the hash function slightly to ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    [B][I]"Is this the real life? Is this just fantasy?"
    [/I][/B]

    [I]I will tell you a tale about a little boy. A little boy which was not like the other children, a boy who seemed to belong to another world…
    He had no apparent friends ...
    DenisGrachev DenisGrachev February 2014 Brand new software
  • HACK PACK - DREAM WALKER ALTER EGO 239692,0 INFY LIVES 38678,X X=LIVES

    39692,0 INFY LIVES
    38678,X X=LIVES
    ANDREW RYALS ANDREW RYALS February 2014 Games
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • ANN: Tipshop updated Monday, 31 March 2014Monday 31 March 2014 A quiet month, but every one counts, right? * Nyuzga sent in POKEs for Underground II. * Bandit sent in a cheat for Tuma 7. …

    ... , CSU, Depth Charge,
    DreamWalker: Alter Ego 2, Druid, Flying Formula ...
    hackersanon hackersanon March 2014 Announcements
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... puzzle defined, text lines, some sprites)

    Programmed with: AGD ...
    Alessandro Grussu Alessandro Grussu April 2014 Announcements
  • For leespoons - 'Schr?dinger'For [B]leespoons[/B] - 'Schr?dinger'. Here's the concept - a platform or maze game in the top two thirds of the screen with obstacles to negotiate a…

    ... up and hopefully move, or alter the heating in its area ...
    joefish joefish April 2014 New game ideas
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.

    If anyone wants ...
    LuMan LuMan April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... pixels scroll routine with 13 sprites

    [youtube]D-T3hZs3EEI ...
    climacus climacus April 2014 Development
  • Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…

    ... Blagger at once, but with sprites and jumping like JSW.
    Tobo Tobo May 2014 Chit chat
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...
    Dock Dock June 2014 Sinclair Basic
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... game style, with biggish sized sprites, and plenty of colour in ...
    dmsmith dmsmith June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... and can manage about 7 sprites in the screen with different ...
    climacus climacus July 2014 Development
  • Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…

    ... famous characters who had fat sprites? I was under the impression ...
    fahrenheit1987 fahrenheit1987 July 2014 Games
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... to have it with animated sprites (or even using the Nirvana ...
    gabriele amore gabriele amore August 2014 New game ideas
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • Video fault on issue two ZX boardI've trawled the Internet and drawn a few blanks as to where to look to resolve the fault with my issue two board. I'm hoping a few of you knowledgea…

    ... a 60Hz image on a 50Hz screen. I tried this on ...
    Wiggs Wiggs September 2014 Hardware
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... be useful if drawing preshifted sprites.

    Claus you should ...
    R-Tape R-Tape September 2014 Emulators
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... samples of in-game tree sprites/tiles.

    Most of ...
    moroz1999 moroz1999 September 2014 Announcements
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... MODE

    1 -ANIMATE SPRITES

    2 -STORE ... IS
    ONLY EFFECTIVE WITH SPRITES
    IN FORMAT 3. ... CHANGE FORMAT OF
    STORED SPRITES).

    5 -CHANGE ...
    TO CHANGE THE STORED SPRITES TO A
    DIFFERENT FORMAT ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • ANN: Tipshop updated Tuesday, 30 September 2014Tuesday 30 September 2014 2 updates within a couple of weeks of each other - you're spoiled. Or something * JP provided a correction for a cheat fo…

    ... Hare, Conspiralove, Crackjam,
    DreamWalker: Alter Ego 2, Escape from Asylum ...
    hackersanon hackersanon September 2014 Announcements
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... as I progress.) All the sprites here are done, fully animated ...
    SimonLCFC SimonLCFC October 2014 New game ideas
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Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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