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Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…
... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ... -
sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…
Does anyone think that sensible soccer would be possible to make on the zx spectrum ?
With small sprites and basic game play it shoudn't be that hard surely. -
What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …
... of the smaller tables and alter the hash function slightly to ... -
New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…
[B][I]"Is this the real life? Is this just fantasy?"
[/I][/B]
[I]I will tell you a tale about a little boy. A little boy which was not like the other children, a boy who seemed to belong to another world…
He had no apparent friends ... -
HACK PACK - DREAM WALKER ALTER EGO 239692,0 INFY LIVES 38678,X X=LIVES
39692,0 INFY LIVES
38678,X X=LIVES -
GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…
Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…
Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…
... 8bit / NES like, improving the sprites with direct arcade conversions, for ...Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…
... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…
... /> I have a table of sprites 48 bytes each entry, and ...ANN: Tipshop updated Monday, 31 March 2014Monday 31 March 2014 A quiet month, but every one counts, right? * Nyuzga sent in POKEs for Underground II. * Bandit sent in a cheat for Tuma 7. …
... , CSU, Depth Charge,
DreamWalker: Alter Ego 2, Druid, Flying Formula ...Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…
... puzzle defined, text lines, some sprites)
Programmed with: AGD ...For leespoons - 'Schr?dinger'For [B]leespoons[/B] - 'Schr?dinger'. Here's the concept - a platform or maze game in the top two thirds of the screen with obstacles to negotiate a…
... up and hopefully move, or alter the heating in its area ...RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…
The Engine looks amazing Einar!
Does anyone have any source examples of how to display a tile map and moving sprites using this?
Thanks :-)
Keep up the good work Einar! :-)Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.
If anyone wants ...ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…
... pixels scroll routine with 13 sprites
[youtube]D-T3hZs3EEI ...Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…
Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…
... help me make simple 16x16 sprites. Only supports the standard 8 ...UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…
... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…
... game style, with biggish sized sprites, and plenty of colour in ...Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…
... and can manage about 7 sprites in the screen with different ...Fat characters in ZX Spectrum gamesHi all, I'm trying to think of some games that had heroes who were quite fat. Now there are some obvious ones, like Monty Mole, Wally Week, Henhouse…
... famous characters who had fat sprites? I was under the impression ...Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…
... to have it with animated sprites (or even using the Nirvana ...AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…
Hi Guys
Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?
Regards
TVideo fault on issue two ZX boardI've trawled the Internet and drawn a few blanks as to where to look to resolve the fault with my issue two board. I'm hoping a few of you knowledgea…
... a 60Hz image on a 50Hz screen. I tried this on ...ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …
... be useful if drawing preshifted sprites.
Claus you should ...ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…
... samples of in-game tree sprites/tiles.
Most of ...'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…
... MODE
1 -ANIMATE SPRITES
2 -STORE ... IS
ONLY EFFECTIVE WITH SPRITES
IN FORMAT 3. ... CHANGE FORMAT OF
STORED SPRITES).
5 -CHANGE ...
TO CHANGE THE STORED SPRITES TO A
DIFFERENT FORMAT ...ANN: Tipshop updated Tuesday, 30 September 2014Tuesday 30 September 2014 2 updates within a couple of weeks of each other - you're spoiled. Or something * JP provided a correction for a cheat fo…
... Hare, Conspiralove, Crackjam,
DreamWalker: Alter Ego 2, Escape from Asylum ...Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…
... as I progress.) All the sprites here are done, fully animated ...
