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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... refresh rate which is not 50Hz

    looking at your ... opinion using interlace only for sprites should be more easier way ...
    Fikee Fikee April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... is out, but doing the sprites only or small parts of ... TVs compared to the normal 50Hz. I'm not sure how ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... />
    You should render your sprites as often as possible - but ... at a rate less than 50Hz as drawing graphics is generally ... 're trying to render at 50Hz as this leaves very little ...
    cyborg cyborg July 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites....
    [/quote]

    Wasn ... one to use pre-shifted sprites), which this routine has special ... />
    16000 cycles for 32x32 sprites allows around 4 per frame ... few Spectrum games have a 50Hz update rate (is there more ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... res super-blocky but colourful sprites (presumably usually for scrolling games ... can do neat stuff like alter the origin point in RAM ...
    TMR TMR September 2004 Games
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... engine is designed for larger sprites, hence the high jumping. I ... game in first and then alter the gameplay.

    Next ...
    Kirby2000 Kirby2000 December 2004 Games
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... engine is designed for bigger sprites and so blows connect from ...

    I need to alter these values and everything would ...
    Kirby2000 Kirby2000 December 2004 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... ! tunes but I had to alter the player code to eliminate ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    If I define my sprites to be in a position ... as long as there's sprites in there, so splib2 would ... ! tunes but I had to alter the player code to eliminate ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    When using pre-shifted sprites in SP1, the frame graphic ...
    And done, pre-shifted sprites! Notice that the total memory ... alter those character squares' graphics. It will appear that sprites ... are background tiles, the sprites float over top of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... there rather than erasing 10 sprites and then redrawing all 10 ... few Spectrum games operate at 50Hz. They could probably be counted ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    [QUOTE=JamesD]Sprites automaticly show one in front ... hundred cycles to update your sprites with dedicated hardware, if you ... may be cases where a 50Hz update is visually discernible from ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... hundred cycles to update your sprites with dedicated hardware, if you ... may be cases where a 50Hz update is visually discernible from ... couple hundred cycles to update sprites in dedicated hardware. It depends ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1. ... rectangles to prevent colours of sprites from bleeding into neighbouring ... a faster way to colour sprites now using sp1_GetSprClrAddr() and ... mind was using this to alter sprite colours depending on ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... . To be able to load sprites from disk and place them ... use interrupts, just the standard 50Hz Frame Interrupt signal, to wait ...
    Quazar Quazar January 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... lot if you look at 50Hz vs 60Hz machines, but for ... 50Hz machines the top border is ... graphics change (caused by moving sprites or changes to background), the ... ) in that time. These sprites are LOAD sprites only (they obliterate background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sp1_AddColSpr() functions. SP1 creates sprites one column at a time ... the sprite will not alter colours on screen when ... />
    Internally SP1 divides sprites into their characters. This means ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1. ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that must run in the 50Hz interrupt.

    ... will also run in the 50Hz interrupt.

    ... on screen. When the 50Hz interrupt occurs we know ... during the spectrum's 50Hz interrupt. Let's have ... available to make more sprites. So of course the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... 't get a Spectrum at 50Hz to vsync with a monitor ... input. You can't really alter this without specialist hardware, because ...
    Laser Laser October 2007 Emulators
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded screen for "Sprites".

    I've been ... machine code routine inside the 50Hz interrupt handler. I can see ... , you can hear a continuous 50Hz "rasp". But the whole point ...
    Digital Prawn Digital Prawn October 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> g_downtimer0 = 2; // move sprites horizontally every 2 frames
    {
    // move all sprites

    g_uchar0 = g_downtimer0; ... is updated during the 50Hz interrupt (see interrupt. ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... draw a fixed number of sprites each cycle even if they ... enough time to draw enough sprites to make a game worth ... like trying to do a 50Hz update with a virtual processor ...
    joefish joefish May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... draw a fixed number of sprites each cycle even if they ... , a fixed number of 8x8 sprites can be written in constant ... like trying to do a 50Hz update with a virtual processor ... need to run it on 50Hz ? 25Hz or 17Hz will be ...
    Fikee Fikee May 2009 New game ideas
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... about rotate priority of animated sprites ?
    you have at most ... border, then erases the falling sprites after the colour effect is ... I could still be drawing sprites during the bottom border phase ... /> The whole game runs at 50Hz (at least when the pieces ...
    joefish joefish August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... trying the flicker technique with sprites though, back in the 80s ... between two small images at 50Hz on an ordinary TV, the ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... did notice occasional flickering of sprites in the top third of ... Beret when a lot of sprites were active or in Myth ... didn't happen on the 50Hz spectrum either.
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Games
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... , I experimented with 4-colour sprites using interrupts to alternate two ... example was magenta and green sprites on a black background, which ... with the Speccy with its 50Hz rate.

    The end ...
    joefish joefish April 2010 Sinclair Miscellaneous
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... first screen line. But some sprites in ZX games can flash ... use correct timing via interrupt 50Hz then games work correct. 3D ...
    velesoft velesoft May 2010 Games
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... perform switching of two complementary sprites in motion both horiz. and ... program is perfectly timed at 50Hz anyway; in fact, the most ... scroll and/or a zillion sprites to move. Display routines can ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... against your case for "perfect 50Hz timing" because guess what, every ... your hype is that displaying sprites every other frame results in ...
    TrueVideo TrueVideo June 2010 Development
<1234567…34>

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