World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... it would only take to alter some sprites... the backgrounds are the ...
    Alessandro Grussu Alessandro Grussu October 2012 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... much memory is available for sprites, levels, etc.

    It ... to its starting point, alter a flag, alter one or more tiles ...
    joefish joefish January 2013 New game ideas
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... squeeze out 8 player controlled sprites at 50hz no bother, but would ...
    guesser guesser April 2013 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... Alter Ego - i NEED 8x8 bicolor tiles. Personaly i think 16x16 sprites ... can use regular, not bicolor sprites with bicolor tiles.It's ...
    DenisGrachev DenisGrachev December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... Alter Ego - i NEED 8x8 bicolor tiles. Personaly i think 16x16 sprites ... can use regular, not bicolor sprites with bicolor tiles.It's ... the single-colour-for-all-sprites trick.

    The thing ... forced to use the 16x16 sprites. You can draw what you ...
    joefish joefish December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... Alter Ego - i NEED 8x8 bicolor tiles. Personaly i think 16x16 sprites ... can use regular, not bicolor sprites with bicolor tiles.It's ... .[/QUOTE]

    In [B]Alter Ego[/B] you never update ... do the same for [B]Alter Ego 2[/B] (although in ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... top border. I have monochrome sprites over biTiles :) Same as in ... finally start work on [B]Alter Ego 2[/B].He,he ...
    DenisGrachev DenisGrachev December 2013 Brand new software
  • Pyskool 1.1Pyskool 1.1 has been released. Pyskool is a remake of Microsphere's Skool games written in Python and Pygame. It's designed to be very customisable …

    If you alter Eric's start position in sprites.ini, the game does ...
    spider spider December 2013 Announcements
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    Ah that's it! Alter the draw routine and only ... />
    Are these OR'd sprites as you mentioned? If so ...
    R-Tape R-Tape January 2014 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... useful -- input (keys, joys, mice), sprites (sp1) and sound, at minimum ... chris says, is that changes alter the timing. If you add ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... Jonathan

    I'll alter the Ys and Xs and ... to then move on to sprites and beyond.
    Jagd Tiger Jagd Tiger April 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /> [quote]I've found 8x1 sprites looks like "color 'zebra's ... . So anyway even you design sprites for 8x1 you just do ... line as the ability to alter the color on the line ...
    chev chev August 2014 Brand new software
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... 're asking here how many sprites can there be on a ... 2014

    [B]DreamWalker (Alter Ego 2)[/B] [I](arcade ...
    Timmy Timmy August 2014 Games
  • The complete Jet Set Willy RAM disassemblyFrom the creator of the [url="http://pyskool.ca/disassemblies/skool_daze/"]Skool Daze[/url], [url="http://pyskool.ca/disassemblies/back_to_skool/"]Ba…

    ... buffer with LDIR. Then the sprites are drawn on that. Then ... , meaning the game takes four 50Hz video frames to refresh.
    joefish joefish September 2014 Announcements
  • The complete Jet Set Willy RAM disassemblyFrom the creator of the [url="http://pyskool.ca/disassemblies/skool_daze/"]Skool Daze[/url], [url="http://pyskool.ca/disassemblies/back_to_skool/"]Ba…

    ... buffer with LDIR. Then the sprites are drawn on that. Then ... , meaning the game takes four 50Hz video frames to refresh.[/QUOTE ...
    slenkar slenkar September 2014 Announcements
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... .


    Insufficient HW sprites? Insufficient compared to 16 bits ... games machine. Sound, colour, scrolling, sprites. In every way.

    alter the TV settings to taste ...
    Jim M Jim M October 2014 Games
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... .


    Insufficient HW sprites? Insufficient compared to 16 bits ... games machine. Sound, colour, scrolling, sprites. In every way.

    alter the TV settings to taste ...
    Jim M Jim M October 2014 Games
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    Newly shrunk-down sprites (I decided to alter the star, looked a bit ... oversized compared to the other sprites ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... ;799502]Newly shrunk-down sprites (I decided to alter the star, looked ... a bit oversized compared to the other sprites ...
    gabriele amore gabriele amore October 2014 Brand new software
  • amaurote with removed foregroundit`s good or bad ? [IMG]http://savepic.org/6483066.png[/IMG] [IMG]http://savepic.ru/6281893.png[/IMG]

    ... only occurred once per frame (50hz) so this was quite practical ... then DE (always) =data from sprites
    goodboy goodboy December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... />
    C64.
    1. Flawless 50hz scrolling
    2. Responsive Manta ... self destruct sequence
    4. Sprites different colours to dreadnought
    4. Sprites same colour as dreadnought
    BuzzySounds BuzzySounds December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ) the speccy cant do a 50hz 1 frame smoothscroll under game ... piddling number of highly restrictive sprites, you should be very careful ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... piddling number of highly restrictive sprites, you should be very careful ... by the "can't do 50hz smoothscroll"? well it can't ...
    STE'86 STE'86 January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ) the speccy cant do a 50hz 1 frame smoothscroll under game ... and has had to drop sprites from some rooms.

    sprites.



    * Of ...
    Muig Muig January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... a scrolling-based game with sprites at 50fps.

    sprites drawn as well, and ...
    But then how many sprites define a 'game'? [I]Splat ... to the number of sprites that can be displayed ... speccy cant do a 50hz 1 frame smoothscroll under ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... can bang on about 50hz scrolling, multi coloured sprites and the sid ...
    Swainy Swainy January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... had multicolor sprites without clash, and yourself said in the 50hz thread ... that something like Uridium at 50hz would be out of the ... the rainbow processing with the 50hz scroll, how fast you'd ... enough processing power to do 50hz scroll and the multicolour.
    Fizza Fizza January 2015 Games
  • Games that look *exactly* like a Spectrum game, but was never released on the Speccy.As the title says - what games are there (on other platforms) that look just like Spectrum games, but was never released on the Spectrum? This subje…

    ... with 50Hz flicking between two images to make 4-colour sprites. But ... makes a difference on outline sprites like Nintendo use.
    joefish joefish February 2015 Chit chat
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    Nice catch. The game flips between two sprites at 50hz.
    On a CRT it might flicker a bit, but nothing serious.
    4throck 4throck August 2015 Games
  • Image 2 spectrumHi. This is my take on the "converting rgb images to spectrum". (or well, second take, first was a photoshop filter..) [img]https://dl.dropboxu…

    ... people just didn't do 50Hz programs back then. Maybe the ... of alternating attributes on specific sprites (like spaceships), thus proving it ...
    Einar Saukas Einar Saukas December 2015 Announcements
<1234567…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 11:15PM
  • Celebrity deaths...
    mel the bell on 6:31PM
  • Cooperative Games.
    Paradigm Shifter on 3:39PM
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on 3:29PM
  • European Software Titles with an English version
    harriusherbartio on 3:27PM
  • How we became brainwashed by social media
    Antiriad2097 on 1:51PM
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on 1:45PM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 1:11PM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
50hz 797 1K
alter 1.4K 1.5K
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • alter ego
  • 50hz
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • ewgf alter ego
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • 50hz alter color

Copyright © 2024 World of Spectrum