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<1…3456789…34>
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    Whether it runs at 50Hz depends on what else you' ... background, or just sprites? The way to do 50Hz is to chase ...
    joefish joefish April 2016 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... ;858640"]Whether it runs at 50Hz depends on what else you ... background, or just sprites? The way to do 50Hz is to chase ... ]
    Yeah, I did one 50Hz thingy already, so racing the ...
    Sol_HSA Sol_HSA April 2016 Development
  • Pentagram released for C64/128http://www.lemon64.com/forum/viewtopic.php?t=60547&start=0&postdays=0&postorder=asc&highlight= I thought I'd post it in Chit Chat, even though it'…

    ... , since it doesnt use hardware sprites, only the CPU and almost ... you can play it at 50hz with No slowdown on a ...
    Pegaz Pegaz July 2016 Chit chat
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... which sprite is displayed and alter laser direction or force a ... 3k to play with, adding sprites is causing memory corruption though ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... print out stuff on a 50hz locked game along with all ... screen full of text at 50hz, but I didn't expect ... problem of outputting non-preshifted 'sprites' (images, etc) next to each ...
    Hikaru Hikaru October 2016 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... ;898090"]Nearly works, had to alter it a bit, but its ... ="Bedazzle;898102"]Can you share sprites, then we try to brainstorm ...
    Arkannoyed Arkannoyed March 2017 Development
  • Send in the ClonesPlease name all the Spectrum clones out there ( I would say I need it back on my desk in 5 minutes , but I will be a bit more generous in this case!…

    ... } for European market with PAL (50Hz) video, custom ULA supporting additional ... (with improved BASIC including software sprites) and 256Kb of RAM (expansible ...
    Einar Saukas Einar Saukas March 2017 Hardware
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... legal way to add "hardware sprites" in the architecture of the ... a member there :) Any hardware sprites that hypothetically would have been ... little into the new. The sprites are in the new category ... sampled music and speech at 50Hz and the quality goes up ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • Modern Spectrum Games Advent CalendarSo... it is done. The main reason for my return from the shadows earlier this year was because I knew the greatest Christmas present I ever had was c…

    ... on that:
    [b]DreamWalker: Alter Ego 2[/b] - the original ... Alter Ego was no slouch (and ... the Game Boy had hardware sprites and scrolling or some such ...
    The Mighty Dopethrone The Mighty Dopethrone December 2017 Games
  • Who's NEXT?How about having a category just for Spectrum NEXT owners? I got mine on Monday, its the original issue, plain jane and quite enough for me to ge…

    ... people experimenting a lot with sprites, scrolling and so on, ... as the spectrum is a 50Hz machine. Some VGA monitors ... can sync close to 50Hz but not quite there. ... produce frame rates from 50Hz (called VGA-0 and ... faster. You want a 50Hz frame rate as close ...
    Alcoholics Anonymous Alcoholics Anonymous September 2021 Sinclair Miscellaneous
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
  • Bug in Nemesis the WarlockI've noticed a bug in Nemesis the Warlock that prevents the game from being completed. On level 7, both on the 48K and 128K versions, the sprite repr…

    ... be entered via Multiface to alter the code in order to ...
    Alessandro Grussu Alessandro Grussu December 2001 Games
  • Interface for PC ZXSee last entry of former TOPIC. I'm working on the interface. Info about it on MISCELLANEOUS Author: Arjun (---.bng.vsnl.net.in) Date: 08-13-01 …

    ... ...all with the super smooth sprites that it offered...Now id ...
    Dr BEEP Dr BEEP November 2001 Games
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... the data would be constant, 50hz to 6.25hz is the ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • Stop me from blowing up my original Spectrum 128!I have a Spectrum 128 (not the +2), and I want to play some of those old classic games again. The trouble is this. I still have the original Power Su…

    ... , but I got someone to alter the connection on the end ...
    Spector Spector January 2001 Sinclair Miscellaneous
  • Quiz II - Son of QuizA small quiz that covers mostly Spectrum stuff, with the odd C64 question - extend your knowledge. Copy/paste into a reply - add your answers in the…

    ... evil Zark and his horrible sprites have taken over a world ...
    MatGubbins MatGubbins May 2002 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    ... posted your answers you CANNOT alter your answers.
    Multiple answers ...
    MatGubbins MatGubbins May 2002 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    Arjun Arjun June 2002 Games
  • Quiz VI - Trident on VESA Local Bus.... Something to keep everyone busy while Arjun sorts out his caboodle of questions.... Ok, 12 quick fire questions.. Some cryptic - you`ll have to un…

    ... /emailed your answers you CANNOT alter your answers - your first posting ...
    MatGubbins MatGubbins June 2002 Games
  • SPIN v0.2c available now[Cut n Paste from the CSS post] Okay, I'm off to sunny(?) Scarborough for a week, so Woody and I thought it best that we give you something to d…

    ... I don't have to alter the filename that
    SPIN ...
    Dunny Dunny July 2002 Emulators
  • Quiz 14(ish)- Giddy up horsey.. whooo! Ok, 10 quick fire questions.. Some cryptic - you`ll have to unravel the clues to get the game name, Some are description of the game. Others are in…

    ... /emailed your answers you CANNOT alter your answers - your first posting ...
    MatGubbins MatGubbins July 2002 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... a gamers dream with 28 sprites that are so easy to ...
    Andy Gurr Andy Gurr August 2002 Games
  • Game On exhibition- EdinburghI was there today and it was highly enjoyable. The game I enjoyed playing the most was IK+ on the C64- fantastic! The sprites look so close to Karate…

    ... + on the C64- fantastic! The sprites look so close to Karate ...
    Spector Spector October 2002 Sinclair Miscellaneous
  • an old story;-) : need game name...This is an side-scrolling space shooter. Graphics is monochrome. I cannot remember many details, but there were many little enemys, some powerups (ma…

    ... like monochrome R-Type, but sprites were smaller. First level was ...
    moroz1999 moroz1999 November 2002 Games
  • Spectrum modficationsThere is a post about Outrun on the games forum, which makes the fair point that the game is playable when you double the speed on an emulator. Other…

    ... which would allow you to alter the speed of games to ...
    Spector Spector March 2003 Sinclair Miscellaneous
  • Looking for utility...Hi. I?m looking for a image-editing utility, or photoshop plugin which could allow me to alter an image giving it that speccy, pixelated look. I don?…

    Hi. I?m looking for a image-editing utility, or photoshop plugin which could allow me to alter an image giving it that speccy, pixelated look. I don?t know if there?s such software, but if anyone can help me, I?ll thank him/her.
    Kimagurestranger Kimagurestranger April 2003 Sinclair Miscellaneous
  • Rediscovering my inner Spec-chumIt's been a LONG while since I last felt like this about Spectrum retrogaming. My interest in my current websites waned quite a bit over the past cou…

    ...
    slow and choppy, the sprites were OK, but the road ...
    NickH NickH April 2003 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... SNES to make up the sprites. Of course, I'd rather ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • Buggy BlastIt's a shoot-em-up basically, but I don't get exactly what's going on. There's a spacecraft that flies above your head that takes a shot at you, but …

    ... you are, there are baddie sprites either side of the corridor ...
    Spector Spector June 2003 Games
  • SPECCY DOOMI'm sure most people on this forum have a copy of the wonderful Doom conversion that's been knocking round a few years.My point is,on the demo I'm su…

    ... it mentions something about addind sprites(enemies) at a later date ...
    JIMMYPAGE JIMMYPAGE July 2003 Games
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