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  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... ]
    On 2006-02-27 17:20, Dunny wrote:
    Thanks ... for UnzDll.dll(1.6.0.0) is outdated.
    The lates ...
    Golfareninsweden Golfareninsweden February 2006 Emulators
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ...
    .xcoord
    defb 0 ; x coord of next char ...
    .ycoord
    defb 0 ; y coord of next char ...
    .col0 ; shift right 0 pixels

    ex de ... on 2006-03-17 22:19 ]
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Is this fair/legal?About a year ago, I bought a (512MB) mp3 player, and after a while it stopped playing music in one channel. I took it back to the shop, and they repl…

    ... of service. For the other 0.1% of the time you ... by: Vampyre on 2006-03-17 23:38 ]
    Vampyre Vampyre March 2006 Chit chat
  • Two mini-projectsLooking to help WoS? (If not, why not?) One thing you can easily do with just an emulator and an Internet connection is help fill in those [url="http…

    ... ]
    On 2006-03-28 17:13, Philip Kendall wrote:
    +----------+
    1 row in set (0.05 sec)
    [/quote]
    de Vandemar Croup de Vandemar Croup March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... /> 40 BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR : PRINT AT 0,0; PAPER ... br /> 100 PRINT AT 5,0;"Choose any two digit number ... br /> 110 PRINT AT 10,0;"When you've done, press ... /> 130 CLS : PRINT AT 0,0; PAPER 1; INK 7; BRIGHT ... PRINT : FOR f=1 TO 17
    150 IF f
    Dunny Dunny March 2006 Games
  • Best Speccy footy games?What are you guys favourite Speccy footy games in order of best to worst? Mine are: 1. Italia 1990 2. Match Day II 3. Kick Off 4. Manchester Utd…

    ... going on to win 10-0 every match with little effort ... action happens after a slight delay. there's no rhythm for ...
    Spector Spector April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    uchar row; // +0 current y tile-coordinate
    0..7)

    uchar ... br />
    uchar xthresh; // +17 hrot must be at least ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... />
    struct sp1_cs *next_in_spr; // +0 BIG ENDIAN ; next sprite char ... plane; // +4 plane sprite occupies, 0 = closest to viewer
    uchar ... this one
    uchar res3; // +17 typically "CALL nn" opcode
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... one
    uchar res3; // +17 typically "CALL nn" opcode

    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen
    0, 0, 0, se->dy, se-> ... ->s, &clip2, 0, 0, 0, se->dy, se-> ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... logical coordinate (0,0) into logical coordinate (0,1) would ... br /> {0,0,10,7}, // square 0
    {0,11,10 ... // square 5
    {17,0,10,7}, // square 6< ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... e,h
    ld d,0 ; de = index of ... r t
    defb 17,18,19,20,21 ; ... 62 ; ENTER = + - ^
    defb 0,252,14,12,10 ; SPACE ... 251 ; ENTER
    defb 0,252,251,251,251 ; ...
    Mr Millside Mr Millside May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... br /> ; ---- -------
    ; 0 terminate string
    ; 1 logically ... ink N*
    ; 17 paper N*
    ; ... sp1_Rect *bounds; // +0 rectangular boundary within which printing ... string coordinate (0,0) will correspond to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Gamestage is Dead!Wouldn't that be nice. :) The real reason I'm here is that I wanted to write an insulting message in his faecesbook but he seems to have disabled it…

    ... ]July 02 2006 at 18:17:02[/I]
    [B]Name ... ]: Female
    [B]Age[/B]: 0.0003
    [B]Country[/B ...
    Ian Hamilton Ian Hamilton July 2006 Chit chat
  • WOS ChatlogsGood for a read this one, [url]http://www.worldofspectrum.org/chatlogs/technical.log.1.txt[/url]

    ... br /> Session Start: Mon Jul 17 04:00:04 2006
    0-0-cust352.bagu.cable.ntl.com ... get a diary
    [11:17] and a pencil
    ... [11:17] um
    [11:17] @pub
    [11:17] yea yea ...
    [11:17] lol
    [11:17] ok whats planned? ...
    jp jp July 2006 Chit chat
  • WOS ChatlogsGood for a read this one, [url]http://www.worldofspectrum.org/chatlogs/technical.log.1.txt[/url]

    ... />
    Session Start: Mon Jul 17 04:00:04 2006
    0-0-cust352.bagu.cable.ntl.com ...
    Skarpo Skarpo July 2006 Chit chat
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ) :

    73,0,46
    54,17,79
    86,35 ...
    Tom-Cat Tom-Cat August 2006 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... is made up of records 0,78,79 and 80 (the ... 69-78.
    As record 0 does not exist, this makes ... every sector) are set at $17 and $13.[/INDENT]

    17 and $13 before the code ... unused header bytes set at $17 and $13 - you can ...
    jp jp August 2006 MIA/STP/SDP
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... PLOT statement can't" - Chapter 17.
    0
    Geoff Geoff September 2006 Sinclair Basic
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... commands 26% followed by IBM (17% and Tandy/Radio Shack (10 ... Spectrum ROM mapped to the 0-16k region.
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... f:
    15 for x=0 to 2
    20 print ... -len str$ p); p; INVERSE 0;
    30 next x : next ... /> 15 FOR x=0 TO 2
    17 LET l=LEN STR ... +x*8-l); p; INVERSE 0;
    30 NEXT x: NEXT ...
    jp jp September 2006 Sinclair Basic
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... h,c
    ld a,17
    out (c),a
    [/CODE]

    A = 0 or Z - 128k found
    baze baze October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... ]POKE 49152,255: POKE 23388,17: PAUSE 1:
    POKE 49152 ... ,0: POKE 23388,16: PAUSE 1:< ...
    Arda Arda October 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... xxxxxxxxxxxxxx
    2 PAPER 0: BORDER 0: INK 0: CLS
    3 POKE ... /> 50 DATA 243,17,0,64,33,0,128,1,0,27,237,176 ...
    FrankT FrankT October 2006 Emulators
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... br /> 10 LET boxposx=0: LET boxposy=0
    11 LET boxbigx ... BRIGHT 1;boxbigx,0: DRAW BRIGHT 1;0,boxbigy: DRAW BRIGHT ... 1;-boxbigx,0: DRAW BRIGHT 1;0,- ... boxbigx,0: DRAW 0,boxbigy: DRAW -boxbigx,0: DRAW 0,-boxbigy
    17 BRIGHT 0: OVER 0 ...
    Arda Arda November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> 1250 let points=0
    1260 let yb=0
    1270 let ... s$="SHOTME"
    1280 let h$=chr$ 17 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Spectrum +2a Keyboard bug?If anyone has a Working +2a... I bought a +2a for Christmas 1986 with an 80 Column thermal printer from Dixons. It was bundled with a tape supposed…

    ... 's, and bridged them with 0.1uF caps. Helped an awful ... not be a big enough delay.

    Or you could ...
    Laser Laser November 2006 Hardware
  • SCART Lead and C= 1940 MonitorHi, I've decided to make a SCART lead for my +3 I've been doing a lot of searching on the internet and forums but I'm a little confused as some peop…

    ... Blanking ***
    BLACK Ground 2 - 17 Video ground (4,5,9 ... ,13,17,18 )

    GROUND Spare ... drain pin 1 down to 0.84V and prevent the auto ... /> In practice, I only connect 17, 18 and 4 to ground ...
    Jmk Jmk December 2006 Hardware
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... ,127,237,121,33,0,128,17,0,192,1,0,64,237,176 ... to load)
    0 16 49152
    1 17 49152
    2 ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... you plan to page in 0-16k of the dock permanently ... would have code starting at 0 in the DOCK. A cartridge ... screen mode without a massive delay loop that would suck the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
<1…78910111213…34>

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