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Search Again :: Adv Search 1000 results in 0.123s
<1…14151617181920…34>
  • A nice Basic type in for your coffee break[code]5 BEEP 0.212765,20 10 BEEP 0.106383,19 15 BEEP 0.106383,20 20 BEEP 0.106382,24 25 BEEP 0.106383,22 30 BEEP 0.106007,19 35 BEEP 0.105634,20 40 B…

    ... /> 5075 BEEP 0.02,17
    5080 BEEP 0.041351,24
    5100 BEEP 0.02,17
    5105 BEEP 0.041351,19
    0.02,17
    5145 BEEP 0.041351,19
    0.02,17
    5170 BEEP 0.041351,24
    6410 BEEP 0.212869,17
    6415 BEEP 0.241935,29
    gasman gasman October 2009 Sinclair Basic
  • AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…

    ... setup:
    db 0
    CrPsPtr:
    dw 0
    ;Identifier
    CHP_NNtSkp equ 17
    CHP_Note equ 18< ... CHP_Flags equ 21
    ;Enabled - 0,SimpleGliss - 2
    CHP_TnSlDl equ ... DelyCnt DB 0
    CurESld DW 0
    CurEDel DB 0
    ...
    chev chev November 2009 Development
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... /> XOR A ;reset 'FRAMES' to 0
    LD (23672),A
    LD B,0 ;redundant
    EI ;prepare for ... (23672),A ;reset 'FRAMES' to 0
    LD (23673),A
    LOOP: CALL 56 ;17 the MASK-INT routine
    roko roko November 2009 Development
  • AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…

    ... equ 15
    CHP_NNtSkp equ 17
    CHP_Note equ 18
    CHP_Flags equ 21
    ;Enabled - 0,SimpleGliss - 2
    CHP_TnSlDl equ ... /> DelyCnt DB 0
    CurESld DW 0
    CurEDel DB 0
    ns_base_AddToNs ...
    chev chev November 2009 Development
  • is ay2midi possibleIs it possible to convert Ay files to midi as im working on a project and would like to use a zx game sound but the program i'm using does not recogn…

    ... .specay.co.uk/download/SpecAY-0.3b.zip[/url]

    17, without having to play the ...
    kgmcneil kgmcneil December 2009 Hardware
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... ;411972]Another vote for Spin 0.666 here.
    The ...
    ;
    ld a,0
    loop inc a
    defm 16,4,17,2,22,11,7,"Hi ... there, partner!",0
    ;
    ld hl, ... br /> xor a ;LET a=0
    ld (5C3Ch),a ;system ...
    xyzzy xyzzy January 2010 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    [QUOTE=xyzzy;412047]defm 16,4,17,2,22,11,7,"Hi there, partner!",0
    [/QUOTE]

    Personally I prefer to use 255 as the terminator which doesn't prevent you from using 0 as the argument for Ink/Paper/At control characters.
    EddieJ EddieJ January 2010 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... /> [COLOR="Red"][b]ld a,0 ;Redundant as A is already ... a

    ld b,0 ;[COLOR="Red"][B]This *MIGHT ... z ;exit if 20-20=0
    jr loop ;next ... WrtMsg
    defm 16,4,17,2,22,11,7,"Hi ... there, partner!",0
    ;
    ld hl,60000 ...
    Chris Pile Chris Pile January 2010 Development
  • What Z80 development tools do you use? What books?Hi. I've been meaning to do it for over 25 years, but.. better late than never :) I'm starting to learn machine code and am trying to get a developme…

    ... WrtMsg
    defm 16,4,17,2,22,11,7,"Hi ... there, partner!",0
    ;
    ld hl,60000 ... ]Z[/b] flag if a=0 but not the [b]C ... the same as LD A,0 etc.
    xyzzy xyzzy January 2010 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ...
    20 poke 23388,17 : out 32765,17: load "glider.002" code ...
    35 rem LOAD BANK 0
    40 poke 23388,16 ... load the original rom at 0-16384 to get 48k only ...
    FrankT FrankT January 2010 Emulators
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ...
    50 poke 23388,17 : out 32765,17: load "glider.002" code ... all the files into bank 0, rather than the 'current' bank ... ]
    and finally load bank 0 over the top.
    The ...
    John Elliott John Elliott January 2010 Emulators
  • The 'BIG 4'For a team that generated so much interest, at the beginning of the season, as the ones most likely to drop out of the 'Big 4', however briefly, the …

    ... French kid when he's 17,
    playing him in the ... that a comeback from 4-0 down at half time (TWICE ... &pid=164480&st=0&#entry164480[/url]
    thx1138 thx1138 January 2010 Chit chat
  • Microdrive Games CartridgeI've just noticed that Ant Attack on the microdrive [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014815"]Games Cartridge[/URL] (also bundl…

    ... 00 00 00 00 ant!...0.?0.....
    1:E620h: 00 3A ...
    jp jp January 2010 MIA/STP/SDP
  • Tape I/O in z88dkAccording to the documentation, z88dk appears to have facilities in its spectrum-specific library for tape i/o - [url]http://www.z88dk.org/wiki/doku.…

    ... addr" to tape. "type" is 0 for a header or 255 ... headerless block. If type is 0 the header tones are used ... you set type to 0, len to 17 and fill in that ... 17-byte tape header data ... while loading :-)

    Again, 0 is returned for a successful ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Development
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... A KEY"
    130 PAUSE 0: RANDOMIZE USR 28000
    ... 62,255,221,33,0,234,17,15,17,205,194,4,201 ... ,55,62,255,221,33,0 ... ,234,17
    410 DATA 15 ... ,17,205,86,5,201
    0,240
    520 DATA ...
    Battle Bunny Battle Bunny February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    1st Round :
    Turk - Cyrus2 0:4
    Clock Chess '89 - ... Psi chess 4:0
    Colossus4.2 - Sup.Chess3 ... match, Cyrus2 white, 17 moves, Turk time 0:42:06, Cyrus2 time ... 24 moves, Clock'89 time 0:53:25, Psi time 1 ...
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... , Clock'89 time 2:43:17, Colossus4 time 2:47:27 ...
    Cyrus1 - Psi chess 4:0

    Standings - after 3 ... 3 (-1)
    Psi Chess______ 0.5

    Summary:
    Alex_Lux Alex_Lux February 2010 Games
  • Dark SceptreThis game was popular then and (looking at the Top 100) is popular now but I still don't understand what the hell I should be doing or what sort of s…

    ... string table:
    [CODE]
    0: THRALL
    1: REAPER
    16: GRISUL'S
    17: YOUR OWN
    18: SWORD ...
    John Elliott John Elliott February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... .Ch.3.5 - Psi 4:0


    Standings - ... 6.round
    =========
    Cyrus2_________ 17.5
    Clock '89________15.5 ... ________ 6
    Psi Chess________ 0.5


    ... which beats 'everybody' with 10:0 or 9:1) vs. TITLE ...
    Alex_Lux Alex_Lux February 2010 Games
  • Chaos: the Battle of WizardsJust wanted to create a thread in honour of this magnificent game. Anyway, rather than just rattling on about how good it is, I thought I'd show you…

    ... ://chaosgroove.wordpress.com/2009/05/17/latest-chaos-groove-downloads/[/url ... 9 undead 'Demon', a combat 0 ranged combat 3 move 5 ...
    Lebowsk1 Lebowsk1 February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... 2nd match, Psi ch. white, 17 moves, Psi time 1:10 ... ________ 4-2-0
    2. Clock Chess'89____ 17.5 : 6 ... .5 _____ (11:1) ________ 5-1-0 ... 6. The Turk__________ 6.5 : 17.5 ____ (2.5:9 ... Psi Chess__________ 0.5 : 23.5 ____ (0:12) ________0-0-6
    Alex_Lux Alex_Lux February 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... following

    10 BORDER 0: CLS : CLEAR 24576 : RESTORE ... LET T$="TERRAMEX.": LET j=0
    15 POKE 23739,111 ... /> 100 DATA 22,20,19,17

    For basic ... as soon as you press 0 to start...
    I ... bank switching while others use 0,1,2 etc. Shade ...
    batsilos batsilos February 2010 Emulators
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ...
    60 DATA 0,197,229,17,20,116,237,176 ... /> 130 DATA 0,4,237,66,17,169,250,1< ... /> 190 DATA 54,0,33,190,117,17,217,254
    ... 200 DATA 1,43,0,237,176,201,17,36
    210 ... 220 DATA 254,17,12,91,1,38,0,237
    230 ... DATA 40,250,221,33,0,64,17,0
    250 DATA ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ...
    LD DE, 17
    LD A, 0
    SCF
    CALL ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... ,6
    60 DATA 0,197,229,17,20,116,237,176 ...
    130 DATA 0,4,237,66,17,169,250,1
    190 DATA 54,0,33,190,117,17,217,254
    200 ... DATA 1,36,0,237,176,201,17,36
    210 ... /> 220 DATA 254,17,12,91,1,22,0,237
    230 ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ...
    120 DATA 0,197,229,17,20,116,237,176 ... /> 190 DATA 0,4,237,66,17,169,250,1< ... /> 250 DATA 54,0,33,190,117,17,217,254
    ... 260 DATA 1,66,0,237,176,201,17,36
    270 ... 280 DATA 254,17,12,91,1,52,0,237
    290 ... 33,47,91,17,17
    310 DATA 0,62,0,55,205, ...
    FrankT FrankT March 2010 Games
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... /> 30 LET chord=0
    40 PRINT AT 0,0;"Lydian "
    50 ... ,9,11,12,14,16,17,19: REM C Ionian
    17,19: REM C Mixolydian
    17,19: REM C Aeolian
    17,19: REM C Phrygian
    17,18: REM C Locrian
    FrankT FrankT March 2010 Sinclair Basic
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... [code]
    170 DATA "Lydian ",0,2,4,6,7,9 ...
    180 DATA "Mixolydian",0,2,4,5,7,9 ... 9,10,12,14,16,17,19: REM C Mixolydian
    200 DATA "Dorian ",0,2,3,5,7,9 ...
    220 DATA "Phrygian ",0,1,3,5,7,8 ...
    230 DATA "Locrian ",0,1,3,5,6,8 ...
    BloodBaz BloodBaz March 2010 Sinclair Basic
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... f
    30 LET key=0: GO SUB 100
    ... key)
    120 BEEP 0.2,s(1+key): BEEP ... a
    140 BEEP 0.2,s(4+key): BEEP ... key)
    150 BEEP 0.2,s(4+key): BEEP ... key)
    160 BEEP 0.2,s(1+key): ... key)
    170 BEEP 0.2,s(1+key): ... 09,11,12,14,16,17,19,21,23,24: ...
    FrankT FrankT March 2010 Sinclair Basic
<1…14151617181920…34>

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