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<1…25262728293031…34>
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... instance I have a value 0-255 and want to PRINT ... the result at say 0,22 in blue ink/white ...
    mcleod_ideafix mcleod_ideafix August 2012 Development
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    The colour controls 16 and 17 still work with ld a, ... call 5633 and ld a,0 call 5633 don't they ... a RANDOMIZE USR 32768: PAUSE 0 so you can see it ...
    R-Tape R-Tape August 2012 Development
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ...

    ld a,0 ; bottom to lines channel

    ld a,17
    rst 16
    ld ... a,48 ; code for character '0'
    rst 16
    ... a,48 ; code for character '0'
    rst 16
    ...
    ub880d ub880d August 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... ] 10 CLEAR 26998: LET T=0
    20 RESTORE 30: FOR ... DATA 221,33,24,246,17,50,0,62
    70 DATA ... DATA 29,128,17,65,246,1,7,0
    90 DATA ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... ] 10 CLEAR 65535: LET t=0
    20 INPUT "No. ... br /> 30 INPUT "No. energy (0-65535): ";nrg
    40 LET ... DATA 221,33,215,253,17
    170 DATA 125,1 ... /> 200 DATA 33,10,129,17,0
    210 DATA 255,1 ... br /> 220 DATA 176,195,0,254,104074
    230 DATA ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 10 CLEAR 65535: LET t=0
    20 FOR f=65410 ... ,221,33
    80 DATA 0,64,17,120,191
    90 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... ,33,95,255,17,157,64,1,7,0,237,176,201 ...
    jp jp August 2012 Games
  • Successfully updated Issue 2 48k to 128k?Thanks to the donation by PMSR and through the very patient teachings of Velesoft, I have updated the Issue 2 to work with 128k. However. I have yet …

    ... pos,com output
    17 BC1 pos,com output
    17 BC1 2/8 (25.0%)
    16 BDIR ... 18 | framA7
    A15 | 8 17 | BC1
    bank0 | 9 ...
    Johan1973 Johan1973 August 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 65535
    20 LET T=0
    30 FOR N=23307 ...
    jp jp August 2012 Games
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... 'm guessing the non-predictable delay is being caused because the ... the BASIC loader: "55 PAUSE 0" (or whatever line number you ...
    ccowley ccowley August 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... (A AND 31):

    0,1,2,3,4,5 ... ,12,13,14,15,16,17,18,19,20,21,9 ... ,5,4,3,2,1,0

    As you can ... see, the values 0-9 are twice as likely ...
    AndyC AndyC September 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... (A AND 31):

    0,1,2,3,4,5 ... ,12,13,14,15,16,17,18,19,20,21,9 ... ,5,4,3,2,1,0

    As you can ... see, the values 0-9 are twice as likely ...
    Hikaru Hikaru September 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... to map numbers 0-255 to the range 0-43, you'll ... />
    Try it yourself with 0-43 (44 max).

    Random num in range 0-5 maps to 0
    6-11 ... maps to 1
    12-17 maps ... 't have six numbers from 0-255 mapping to another number ...
    Alcoholics Anonymous Alcoholics Anonymous September 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... ;650517]Try it yourself with 0-43 (44 max).

    Random num in range 0-5 maps to 0
    6-11 ... maps to 1
    12-17 maps ... 't have six numbers from 0-255 mapping to another number ...
    Einar Saukas Einar Saukas September 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... P1=0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: LET ... GMB=1: INK 7: PAPER 0: BORDER 0: CLS
    20 ... 2: PRINT " MOKSHA PATAM ": PAPER 0: PRINT "": INK 2: PRINT " ... 20": PRINT "": PRINT " 19 18 17 16 15 14 13 ";: INK ...
    560 IF P1=17 THEN PAPER P1P: INK P1I ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P2;: ... br /> 1560 IF P2=17 THEN PAPER P2P: INK P2I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P2: ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P3;: ... br /> 2560 IF P3=17 THEN PAPER P3P: INK P3I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P3: ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P4;: ... br /> 3560 IF P4=17 THEN PAPER P4P: INK P4I ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P4: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P4;: ... br /> 8998 PAUSE 50: PAPER 0: PRINT AT GMB,GMA;" ": ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ! ah well I will leave 17 snakes and ladders in as ... : LET S11H=37: LET S12T=17: LET S12H=90: LET S13T ... L17H=100
    30 PAPER 0: BORDER 0: CLS
    100 FOR ... T=100 TO 0 STEP -1
    101 INK ...
    110 IF T>0 AND T9 AND T10 AND ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [CODE]
    10 PAPER 0: BORDER 0: INK 7: CLS
    20 ... : LET STK=14: LET STL=17: LET STM=18: LET LHA ... T
    470 FOR T=0 TO 9 STEP 1
    480 PRINT " 0";T;"";
    490 NEXT T ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • My +2 Guinea PigA grey +2 I bought to perform my experiments on, it's had it's ROM replaced with a 27C256 with Open SE Basic onboard, combined with the Gosh Wonderfu…

    ... Connect pins #15, 16 and 17 of the expander to ground ... mcp.begin(); // use default address 0

    mcp.pinMode ... br /> mcp.pinMode(0, INPUT); // Input #0 on the 8 ... pushButton);
    if (buttonState > 0) {
    keypress();
    }
    napoleonblownaparte napoleonblownaparte September 2012 Hardware
  • that teacher and student who've run off...found their soundclouds. surprised they're still up. all his songs are apparently about her. could this be the first news story with its own ready-ma…

    ... .330566&spn=8.977906,17.20459&sll=37.0625 ... .356526,127.779526&sspn=0.00473,0.007972&hl=en ... .784042&spn=0.00473,0.007972&z=17"]air force base ...
    rich_chandler rich_chandler September 2012 Chit chat
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... 59997
    a1: defb 0
    b1: defb 15< ...
    setz: LD A, 0
    LD (59997), A< ... /> defb 8
    defb 17
    defb 8
    ... /> cor1: defb 0
    cor2: defb 0
    defb 143 ...
    Dr BEEP Dr BEEP October 2012 Development
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... /> org 59997
    a1: defb 0
    b1: defb 15
    a2: defb 0
    LD A, (a1)
    setz: LD A, 0
    LD (59997), A
    defb 16,8
    defb 17,8
    defb 21,1 ...
    Battle Bunny Battle Bunny October 2012 Development
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... just checks if A=0 and returns if it is ... it skips PRINT2 for row 0, as there's nothing ... /> RET
    a1: defb 0
    dat: defb 19,8 ... ,16,8,17,8,21,1
    ... defb 22
    cor1: defb 0,15
    defb 143
    Battle Bunny Battle Bunny October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... : defb 19,8,16,8,17,8[/code]

    then ... :
    [code]
    10 INK 0: PAPER 7: CLS
    20 ... 6,
    30 PRINT AT 0,0;: RANDOMIZE USR scrolly: GO TO ...
    Battle Bunny Battle Bunny October 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... CLEAR 28000: LET S=0: LET T=0
    30 FOR I ...
    jp jp October 2012 Games
<1…25262728293031…34>

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