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<1…891011121314…34>
  • ZX ROM in 64 characters a lineDear ZXS users, I am glad the today's release is not only concerning MB-02+ as it is normally the case with me, but it concerns really everyone, sinc…

    ... which make ROM print in 64 characters a line. The biggest ... BSROM reports itself already in 64 chars a line:))
    Hood Hood June 2017 Sinclair Basic
  • How much can you get into 48k?Todays experiment was to see how long, how much text, a PRINT statement will hold. I filled it up with * and counted them and got 689 chrs. Almost 22…

    ... my own text to fit 64 characters on a line by ... text per line the new font will take memory space too ... using a small bold Windows font and combining text and a ...
    mik3d3nch mik3d3nch June 2017 BASIC
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ...
    260 SET BORDER 64
    270 LET JO= ... /> 350 !SET #102:PALETTE 64,64,64,64,64
    360 CALL FONT3
    440 SET PALETTE 64
    450 SET BIAS ... br /> 470 SET PALETTE 64,192,248,7,56, ... 32,0,62,104,64,96,64,96,64
    550 SET ...
    endi endi June 2017 Sinclair Basic
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... />
    LD A, 64
    LD (23693),A ... DE,10000 ; ten thousands column
    CALL SHWDG ; ... LD DE,1000 ; thousands column
    CALL SHWDG ; ... LD DE,100 ; hundreds column
    CALL SHWDG ; ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Dragon 32 FontHave been fiddling around with a Dragon 32 emulator and ripped the font [img]http://www.drumfu.com/Dragon32Font.png[/img] Can be downloaded [ur…

    Have been fiddling around with a Dragon 32 emulator and ripped the font

    [img]http://www.drumfu.com/Dragon32Font.png[/img]

    Can be downloaded [url="http://www.drumfu.com/Dragon32Font.zip"]here[/url]
    jp jp August 2017 Announcements
  • 8 Bit Typography (Font study)A very nice article that compares typography (font) of 8 bit machines, including the ZX Spectrum. https://damieng.com/blog/2011/02/20/typography-i…

    A very nice article that compares typography (font) of 8 bit machines, including the ZX Spectrum.

    https://damieng.com/blog/2011/02/20/typography-in-8-bits-system-fonts
    RMartins RMartins September 2017 Development
  • Goldfinger 64 has been released!!!!Goldfinger 64, the long awaited mod of the N64 classic Goldeneye, has finally been released! It's a really ambitious mod, eight years in the making, …

    Goldfinger 64, the long awaited mod of ... cartridge (such as the Everdrive 64, or the 64Drive) with a ... enabled.

    2) Goldfinger 64 uses 4kb EEPROM/EEP saves ... do this with the Everdrive 64, open the file 'save_db.txt ...
    ewgf ewgf September 2017 Chit chat
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... default, SpecBAS provides a font for you in Bank 1 ... .

    The font in bank 1 contains mono ... Now, in the original font on the Speccy, although ... character, or 64 bytes. This means that a font in SpecBAS ... in the UDG inside the font bank.

    ...
    Dunny Dunny May 2018 Sinclair Basic
  • If the ZX Spectrum AND the Commodore 64 were not available which 8 bit computer would you have got?Following on from the “[url="https://www.worldofspectrum.org/forums/discussion/218/your-favourite-machine-apart-from-the-spectrum/p1"]Your favourite …

    ... ZX Spectrum AND the Commodore 64 were not available to buy ...
    1024MAK 1024MAK February 2019 Chit chat
  • ZX Spectrum PETSCII Viewer aka "Commodore 64 simulator"It was a long time that I was designing a "C64 simulator" for ZX Spectrum, the weird idea had been spinning in my head for several years now, but whe…

    ... my friend Francesco published his font "Sinclair" for C64 he gave ...
    CarloSanta CarloSanta June 2019 Sinclair Miscellaneous
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... well as setting LINE and COLUMN in LET statements but it ... , BBC model B, Dragon 32/64, Acorn Atom, Enterprise and the ...
    jonathan jonathan October 2019 Development
  • "Karyssia" fontHey, guys. Does anyone know what the font used for the "Karyssia: Queen of Diamonds" text adventure is called? I've seen it being used in other ga…

    ... /> Does anyone know what the font used for the "Karyssia: Queen ... in all my years of font hunting, I've never been ...
    Swevicus Swevicus May 2020 Games
  • Homebrew column in Retro GamerAs many of you will know, the late Jason Kelk was responsible for the homebrew coverage in Retro Gamer magazine. From issue 228 I will be writing …

    ... writing the new-look homebrew column for the magazine, and am ... honoured to be carrying the column on.

    So, all ...
    merman merman October 2021 Announcements
  • New release of Tapir + new MDR management utilityMikie just made a new release of Tapir, with the following changes: - Corrected a typo in the Data window that was there since day one (doesn't anyo…

    ... /> - Data window - changed the way font scaling works, hopefully now it ... an issue with rendering of font glyphs $10-$1f (apparently a ... : A star in the first column means the file has errors ...
    Alessandro Grussu Alessandro Grussu October 2021 Sinclair Miscellaneous
  • Reverting to Sinclair fontI use the Fuse emulator, and I have a BASIC listing that's a snapshot but not in the original Sinclair font. Is there an easy way to reset the font t…

    ... not in the original Sinclair font. Is there an easy way ... to reset the font to standard, or a SAVE ... way to load the original font in without losing the BASIC ...
    SteveP SteveP November 2021 Sinclair Basic
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... upwards round a central column.^{7}Exits: up and ...
    Location 63: N 64
    S 62
    < ... br /> Location 64: N 65
    S 63 ... : N 66
    S 64

    Location 66 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... /> WAIT 63
    PUT 64
    PLAC 64
    BOX 65
    Font 1 {152} Font 2 changes the font{6}{6 ... br /> SET 25
    CREATE 64
    MESSAGE 192
    ...
    BadBeard BadBeard August 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... a routine to redefine the column width from 8 to 6 ... on the left (126 and 64) which are ignored - if it ... ,41; for the furthest right column.

    So, people... how ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Whats wrong with my spectrum 48 kWhen i startup, instead of copyright messsage i get gray screen with black square in middle.

    ... newbie, I had a C-64 back in the days but ...
    Bergman Bergman November 2003 Sinclair Miscellaneous
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... part and half being the column part. To access a ... , strobe it, place the column part on the DRAM pins ... a whole bunch of different column parts without putting in ... way, strobing in row and column pairs. NTSC uses a ... , so this means the 64 bytes for a line must ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Pos

    ; Print Column 1


    ; Move to next column, and wrap horizontally if need ...
    ; Print 3rd Column
    CALL AChar
    ... 128,128,128, 64, 64
    DEFB 64, 64,128,128,128 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ) ; X Pos

    ; Print Column 1


    CALL ... ,A

    ; Print 3rd Column
    CALL WriteSpriteChar
    CALL ... , 0,128,128,128, 64, 64
    DEFB 64, 64,128,128,128, 0 ...
    robpearmain robpearmain August 2004 Development
  • jet set willy 2, the end of the debate (or a new begining?)there are some good reason's why jet set willy 2 is great 1, it is faster than jet set willy 2, it has more levels that jet set willy 3, it has a bet…

    ... />
    But having more than 64 rooms is usually too much ... and stand in one character-column, and almost all the quirky ...
    andrewbroad andrewbroad November 2004 Games
  • spectrum disks for saleI have 296 titles on around 200 disks for sale. Offering them on here first before ebay gets them. Contact me at [email="cluncastle@hotmail.com"]clun…

    ... Ltd
    FONT PACK 1
    FONT PACK 2
    FONT PACK 3 ...
    FONTS 1 ? 64 Fountain ...
    Andrew Barker Andrew Barker December 2004 Sales
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... , this has a value of 64. This can be altered, but ...
    na_th_an na_th_an April 2005 Development
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... .
    and 15 ; get the column no...
    rlca ; and double ... "third" no. only (block>=64 or block>=128)
    rrca
    or 64 ; add screen base address high ...
    Marko Marko April 2005 Development
  • BASin requestGeneva Mono was still incorrectly named as SE Basic in the BASin fonts list the last time I checked.

    ... please distribute the SE BASIC font (as Geneva-M) with BASin ... of code for doing 40 column text than the one currently ...
    Dunny Dunny January 2006 Sinclair Basic
  • Assistance with IM2 routineI subsequently got a working IM2 routine.

    ... wrote:
    However Basic 64's 80 column driver is mind-numbingly ...
    icabod icabod March 2006 Development
  • Any examples of Proportional Font (Dark Star)Dark star had a cool proportionally spaced way of displaying text. Does anyone know of any code to do this? Cheers

    I'm sure there were a couple in the PD library at one time. I thought AlchNews was just a 40 column non-proportional font.
    alchresearch alchresearch March 2006 Development
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... hl,hl
    ld de,font-100
    add hl, ... hl = dfile address for next column
    ld (nextdfile),hl
    column to right
    ; carry flag ... ; if now in odd column, dfile address is okay
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
<1…891011121314…34>

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