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<1…9101112131415…34>
  • How powerful were the Moon-landing computers?I've meant to ask this before, but I got sidetracked; does anyone know how powerful the computer(s) NASA used in the 1969 Moon landings were, in comp…

    ... These together formed the [/FONT][FONT=Verdana]Apollo Guidance and ... transformer and contained upto 64 wires. If a wire ... core.

    [/FONT][FONT=Verdana]The erasable memory was ... kilos.
    [/FONT][FONT=Arial, Helvetica, sans-serif][FONT=Verdana]
    ...
    Lee Fogarty Lee Fogarty April 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... may want to load a font and associated tile pointers from ... sp1_CreateSpr() will make the first column of the sprite and each ... definition of the column relative to the first column. Since we are ... graphic relative to the first column, and the fourth parameter is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Music help - CPC/SpecHey, I need some advice or help or something. I have a game in development that will be appearing for the Amstrad CPC and possibly Spectrum (if ther…

    ... the font used, so you can bump it up to 64 or ...
    Lee_dC Lee_dC May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> ld a,(shipx) ;calcuate character column from shipy value
    and ... (multiples of 8 less than 64 )
    sla a ;multiply by ...
    48K 48K May 2006 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ...

    defb 253,26,64,31,15 ; CAPS SHIFT : £ ? /
    font. As I'm using the ...
    Mr Millside Mr Millside May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... draw function. Since each column's graphic is four characters ... pairs, each column's graphic occupies 4*8*2 = 64 bytes. The ... the sprite (the first column) is 64. Likewise the relative location ... of the third column from the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... or 64 columns,
    with the latter the default. 32-column output ... is SP1 which offers 32-column
    text, pixel precise sprites ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • How do I run games/programs from TR-DOS?Hi, the World of Spectrum is a nice and great site. I already looked a bit through it but despite of its hugeness I couldn't find any information reg…

    ... files (last file of each column) are the executables because ... "BQ"[/font], [FONT="Courier New"]LOAD "BQ.ATM"[/FONT] and [FONT="Courier New ... "]LOAD "BQ ATM"[/FONT] as ... I always get the error [FONT="Courier New"]No File(s ...
    Grizzly Grizzly September 2006 Emulators
  • Website idea: Text Adventure walkthroughs, complete with full text[QUOTE=ZX Beccy]Oh god am I! I recently bought the Zenobi collection, pure genius. When a computer game can have you in uncontrolable fits of laughte…

    ... - also using a proportional font and more than 32/64 chars/line.
    NickH NickH September 2006 Games
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... /> 9020 DATA 16,60,64,56,4,120,16,0 ... 2,4,8,16,32,64,0
    9050 DATA ... 9080 DATA 12,16,32,64,32,16,12,0,0 ... 0,12,18,32,32,64,64,63,0
    9100 ... ,12,18,32,56,64,64,63,0,62,34, ... br /> 9160 DATA 0,64,32,16,8,4,2 ... of normal Speccy font and your own custom font... or maybe ...
    Dunny Dunny October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... br /> djnz loop
    ret[/FONT][/CODE][/QUOTE]

    ... ld a,(hl)
    or 64
    ld (hl),a< ... /> jp nz,loop
    ret[/FONT][/CODE]

    Replacing ... 6,a with or 64 saves an additional state ...
    Metalbrain Metalbrain October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... PRINT AT with up to 64 columns but curiously the graphics ... fonts. I tried a 4x8 font once which comes out to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • disks for preservationI have gone through my lists and because i havent the hardware to do +3 disk preserving so its not much point in me keeping hold of them so i am offe…

    ... Ltd
    FONT PACK 1
    FONT PACK 2
    FONT PACK 3 ...
    FONTS 1 ? 64 Fountain ...
    Andrew Barker Andrew Barker December 2006 Sales
  • So Jetpak hits Xbox LiveNot sure what section of the forum to post this is, but Jetpack in now on Xbox Live as of this morning: [url]http://www.gamestyle.net/news/3013[/url]…

    ... 's N64 game Donkey Kong 64, and it is [B]identical ... the to colour clash, the font, the slate-grey that the ...
    ewgf ewgf April 2007 Games
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... Example 1
    =========
    Column 8 Row 2 shows 032 ... Example 2
    =========
    Column 15 Row 10 shows 184 ... they are zero. Column 01 and column 28 show 065 ... and rightmost segments. Column 12 and column 17 show 072 ... 44 6A6F 54 6C8D 64 6EAB 74 70EF
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... middle area.
    [code]
    COLUMN
    001 002 003 004 ... 2 1 0
    128 64 32 16 08 04 02 ... them up gives 4+16+64=84 ($54)

    Level ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Crash Smashes doc'sTo celebrate the 25th year of the Speccy (and also inspired by Andrew Rollings book) i've gathered every Crash Smash scan and put them into several w…

    ... four-column template of a standard review. I use the Helvetica font ...
    Dunny Dunny April 2007 Sinclair Miscellaneous
  • Back in the 80'sIn the late 80's I had all these friends who also had a Spectrum and we would gather at someone's house to play games in turns or 2-player games, rea…

    [QUOTE=spectbeginner;184374][FONT="Comic Sans MS"]unlike u ... know what u mean:o [/FONT][/QUOTE]

    I had ... machine, much better than the '64. Still not as nice as ...
    DEATH DEATH April 2007 Sinclair Miscellaneous
  • Back in the 80'sIn the late 80's I had all these friends who also had a Spectrum and we would gather at someone's house to play games in turns or 2-player games, rea…

    ... machine, much better than the '64. Still not as nice as ... finished it![/QUOTE]

    [FONT="Comic Sans MS"]I never ... was a lot of money.[/FONT]:smile:
    spectbeginner spectbeginner April 2007 Sinclair Miscellaneous
  • Jet Set Willy editorWhat's the best JSW editor for the PC? I'm aware that there seems to be a few available; is there one with a drag-and-drop interface? Any personal …

    ... :


    [font=Courier New]Feature-index
    ---------

    64 rooms
    Cell-classes set ... Y
    ---------

    64 rooms
    Cell-classes set ... br /> Variant [
    ---------

    64 rooms
    Cell-classes set ...
    andrewbroad andrewbroad May 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... helper routine loop is run 64 times for each double char ... assembled version you're wasting 64*100 = 6400 cycles. This subroutine ... is to plot a single column of pixels for the next ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • CpmHi all, Some years ago I used CPM on the +3. IS CPM available for download these days? If not then I have no problem in paying for it. I would lik…

    ... 80 column display - and at best the +3 can do 64.
    DEATH DEATH July 2007 Development
  • My thousandth post - and a request for help...[FONT=Arial Black][SIZE=7][COLOR=Red]1[/COLOR][COLOR=Yellow]0[/COLOR][COLOR=Lime]0[/COLOR][COLOR=Cyan]0[/COLOR][/SIZE][/FONT] Well, seeing as this i…

    [QUOTE=andrew_rollings;214655][FONT=Arial Black][SIZE=7][COLOR= ... ][COLOR=Cyan]0[/COLOR][/SIZE][/FONT]

    Well, seeing as ... /> In other news, the Commodore 64 book is coming on well ...
    DEATH DEATH September 2007 Chit chat
  • A grave threat to speccydom...Ladies and Gentlemen, It is with great regret that I announce that my evil twin has commenced to allow pre-orders on the C64 book... I would sugges…

    ... cos it was a commodore 64 game. Laugh at the chunky ... 'm having difficulty getting the font big enough to take up ...
    andrew_rollings andrew_rollings September 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Ltd) - Arcade
    Typeliner & Font Editor (Cardex Computer Software) - Utility ... set as follows:-
    51 Column display? Y
    Top of ...


    Typeliner & Font Editor:-
    Both purely m ... A of the tape. Font Editor is the first on ...
    Digital Prawn Digital Prawn November 2007 Games
  • A question about HTML.Why did the W3C depreciate the align attribute of the <DIV> tag. What replaces it? Is alighnment purely at CSS level now. Scottie_UK.

    ... : 0;
    padding: 20px;
    font-family: Arial, Helvetica, sans-serif ... ;
    font-size: 100.1%;
    color ... ;
    margin: 0 auto;
    font-size: 0.9em;
    }
    Lee Fogarty Lee Fogarty November 2007 Chit chat
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... , eg 256 bytes represent a column - hence no segmentation, and all ... the spare 64 bytes off the bottom of each column, just call ...
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... the spare 64 bytes off the bottom of each column, just call ...
    Fikee Fikee January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=Fikee;236111]vertical clipping is not an issue[/QUOTE]

    i didn't say it was - but that [i]specific[/i] layout leaves 64 bytes of "dead air" per column so i was wondering what use it could have.
    TMR TMR January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TMR;236117]i didn't say it was - but that [i]specific[/i] layout leaves 64 bytes of "dead air" per column so i was wondering what use it could have.[/QUOTE]

    I presumed that was where the attributes for a given column would be stored.
    AndyC AndyC January 2008 Games
<1…9101112131415…34>

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