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<1…10111213141516…34>
  • Homebrew column in Retro GamerAs many of you will know, the late Jason Kelk was responsible for the homebrew coverage in Retro Gamer magazine. From issue 228 I will be writing …

    ... writing the new-look homebrew column for the magazine, and am ... honoured to be carrying the column on.

    So, all ...
    merman merman October 2021 Announcements
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ... poles"
    80 PRINT
    90 PRINT "FIRE:"
    100 PRINT " 1 = arrow ... from upper-right"
    160 PRINT " 64 = arrow from upper-left"
    180 PRINT
    190 PRINT "Add values to each ...
    Pgyuri Pgyuri April 2022 Games
  • Sort 2 byte words (x, y) on ypos, also question about swap (DE), (HL)Well that was a lot of debugging ;) But if you want a routine which takes an array of 16 byte words x, y and then sort them on y (ignoring x), I'm…

    ... !

    If you have 64 words or less you can ... />
    // A utility function to print array of size n
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> dec h ; this is the column
    jp p, .ok
    .pressingsymbolshift
    ld a, 64 ; set bit 6 in A ... .tabledone
    .notpressingcaps
    cp 64
    jr c, .noshift
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... this becomes:
    3E, 64, C9 in hex or 62 ... 16384 ; load B with 64 and C with 0, as ... 256*B +C, or 64*256 + 0 which is ... hex and 1, 0, 64 and 201 in decimal.
    print the contents of the BC ... Or, 01, 00, 40, 3E, 64, 02, C9 in hex and ...
    cyborg cyborg January 2002 Games
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... therfore, 16384 divided by 256 = 64. This will be high part ... . Now 16384-(256 * 64) = 0. This will be ... will do is, put 64 in 32000 and 0 in ... LET C = A + B
    PRINT C

    in assembly ... /> Note, we don't actually 'print' the results in the AL ...
    Arjun Arjun January 2002 Games
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... therfore, 16384 divided by 256 = 64. This will be high part ... . Now 16384-(256 * 64) = 0. This will be ... will do is, put 64 in 32000 and 0 in ... LET C = A + B
    PRINT C

    in assembly ... /> Note, we don't actually 'print' the results in the AL ...
    Arjun Arjun January 2002 Games
  • List of "funny" pokes?Hello! I'm looking for a list of "funny" pokes. Pokes that do strange things with my Speccy, like POKE 23607,0 scrambles up the keyboard. Regards …

    10 for f=64 to 64+7: poke 23681,f: LPRINT "HELLO" : next f
    20 rem also possible with f=72 and f=80

    10 poke 23692,255 : PRINT AT 21,0;'' : REM SCROLL equivalent

    BTW: thanks for trying POKE 23607,0
    Dr BEEP Dr BEEP February 2003 Sinclair Miscellaneous
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... upwards round a central column.^{7}Exits: up and ...
    Location 63: N 64
    S 62
    < ... br /> Location 64: N 65
    S 63 ... : N 66
    S 64

    Location 66 ...
    BadBeard BadBeard March 2003 Games
  • Tales of hate and despair in 8-bitsThis topic seeks to shed some light on one of the most obscure questions a spectrum user can ask. Why do we hate Commodore?

    ... /> 1984 - Spectrum
    1986 - Commodore 64

    So, I guess ... and false comparisons the manufacturers print.


    However, to ...
    chaosmongers chaosmongers June 2003 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... 8 pixels in a particular column.

    Paying close attention ... /> CCCCC = horizontal column (0-31)

    To print a character at ... lines denoted by "SSS". To print the letter 'A' there:
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • Detecting +3 or +2AIs it possible to detect whether your BASIC program is running on a +2A/+3 or a proper 128?

    ... disk A is present. (PRINT PEEK 23398 will give ... machine and
    PRINT PEEK 75 will give 110 ... machine.

    PRINT PEEK 23733 will give 127 ... 255.

    PRINT PEEK 23734 will give zero ... If PRINT PEEK (0) gives 47 it's a Commodore 64. Welcome ...
    Geoff Geoff August 2003 Sinclair Basic
  • ask to Spanish-speaking personsHello there. Who would be able to translate one short text for me? I used BabelFish site, but it isn't very good in this case. The text is here: …

    ... pieces from the Amiga, Commodore 64, Atari ST or including those ... we have the inlay to print out, which is of very ...
    Amigo Amigo August 2003 Sinclair Miscellaneous
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... own characterset and make it 64 colums. Almost all characters can ... top and bottom, giving therefore 64 * 24 characters on a full ... can be done with
    PRINT AT INT(POS/2),X ...
    Dr BEEP Dr BEEP October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    Ok, 6 * 8 is better, but less easy to comnpute the print (OVER) position.

    Take a look at TORNADO ASSEMBLER for a 64 Kol Character set.
    Dr BEEP Dr BEEP October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... routine which redefines all the column widths to 7x8. That way ... such as PRINT AT 0,35; to print in the final column.
    column is anyone's guess...)
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... character has at least one column of white space - bar ... ...) which will redefine the PRINT grid to 42 columns of ... 6x8, so that PRINT AT 0,41; would ... and bottom, and a column of free space on the ... C routine for the revised PRINT grid before or after ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... part and half being the column part. To access a ... , strobe it, place the column part on the DRAM pins ... a whole bunch of different column parts without putting in ... way, strobing in row and column pairs. NTSC uses a ... , so this means the 64 bytes for a line must ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • scroll?Hey guys! Great website! Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?

    ... error, and whatever character you print at column 31, it being the ... last cell, you can only print one ...
    Sadako Sadako February 2004 Sinclair Basic
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... usual PRINT command, thus:

    PRINT #15;"Hello from 42 column mode ... !"

    (of course, doing a normal PRINT "Hello ... in normal 32 column text).

    The Print Utilities program, from ...
    woodcock88 woodcock88 February 2004 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... it on - it writes a print subroutine address into the CHANS ... or disable the print routine.

    The print subroutine itself is ... to get better looking 42 column text.
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... in my program I print a UDG using 'PRINT PAPER 1; INK ... now :) By default only up 64 colors from palette are mixed ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Long Lost ListingsWay back in the day when I still had those three issues of Sinclair Programs (which got lost in the Great House Move of three years ago DAMNDAMNDAMN)…

    I didn't find a listing for 42 characters per line, but I did find 2 listings for 64 chars. per line. Both use similar PRINT AT methods which were asked for. I found them both in Popular Computing Weekly.
    rich_chandler rich_chandler October 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... 333 OR tot 40329 THEN PRINT "DATA ERROR"
    1000 DATA ... ,0,0,33,0,64,17,0,64,6,0,78,35 ...
    1090 DATA 17,0,64,1,0,59,26,237 ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • jet set willy 2, the end of the debate (or a new begining?)there are some good reason's why jet set willy 2 is great 1, it is faster than jet set willy 2, it has more levels that jet set willy 3, it has a bet…

    ... />
    But having more than 64 rooms is usually too much ... and stand in one character-column, and almost all the quirky ...
    andrewbroad andrewbroad November 2004 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... TO)+A$(1)
    30 PRINT AT 10,1;A$(1 ... />
    (You can also use 64 TO 71 or 80 TO ...
    Dr BEEP Dr BEEP April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... TO LEN s$
    40 PRINT AT y,x;s$(f ... are the column and row where you want to print the message ...
    Arjun Arjun April 2005 Sinclair Basic
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... .
    and 15 ; get the column no...
    rlca ; and double ... "third" no. only (block>=64 or block>=128)
    rrca
    or 64 ; add screen base address high ...
    Marko Marko April 2005 Development
<1…10111213141516…34>

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