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<1…23242526272829…34>
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... additional 128 UDGs.
    [*]80 column text: MODE 1.
    [*] ... br /> [*]INVERSE support in 80 column mode.
    [*]Inverted cursor ... br /> [*]OVER support in 80 column mode.
    [*]PAPER sets ... .
    [*]ULAplus support: PALETTE 64,1.
    [*]Use REM at ...
    chev chev October 2013 Sinclair Basic
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... ) may have a maximum of 64
    directory entries.

    The_Bert The_Bert October 2013 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    Getting aquainted with the Interface1bis. (6)

    One item left on my checklist after today, as said my interests are just partial and specific. Of course I will the use the gamelauncher, the joystick, the speedloader (video demo) one day. But I ...
    roko roko October 2013 Hardware
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... draws the sprite one character column at a time, checking each ... column is on-screen before proceeding. ... clipping, I make the table 64 rows longer than the screen ...
    joefish joefish October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; destination
    ld bc, 64 ; byte count
    ldir ... space
    call po_msg ; print the message

    ... br /> ld a, ',' ; print
    rst print_a ; a ... call out_num_1 ; print it
    ld a, ':' ; print
    rst ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... number to A
    cp 64 ; in range? (0 ... swap pointers
    rst print_a ; print character
    jr out_line4 ; ... byte to A
    cp 64 ; next line?
    ... out_num_5:
    call out_code ; print it
    pop hl ; unstack ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... a, c ; current column
    dec a ... br /> dec d ; print
    jr nz, ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> call po_tokens ; print token
    jp po_fetch ... dec c ; reduce column number
    inc hl ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... c, 33 ; set leftmost column
    ret ; end of ... ; valid register (0 to 64)?
    jp nc, report_k ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... sub (iy + _sposnl) ; subtract new column number
    jr nc, ed_c_done ... cursor
    call out_line ; print the line
    ld hl ...
    chev chev November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... is 48 bytes (instead of 64 bytes) and their attributes are ... and 6th pixel line, 1st column
    ...
    Byte 40: attribute ... and 4th pixel line, 2nd column
    ...
    Byte 48: attribute ... and 16th pixel line, 2nd column[/CODE]

    The ordering ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... converter won't work in 64 bit Windows), only to find ... used the old [Alt Gr] + [Print Screen] to copy the open ...
    ewgf ewgf November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... /> push bc
    call print ;call the print routine
    pop bc ... /> djnz loop
    ret
    print ld a,2
    call ... /> defb 224, 224, 192, 64
    defb 64, 19, 59, 59
    Jerri Jerri November 2013 Development
  • Instructions for Myrmidon Software's Micro-Print 42-51?Howdy, fellow Spec-Chums Does anyone here have, or know where i can find, instructions for the program mentioned in the title? Thanks in advance, …

    There's a 42 and a 64 here: [url]http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Library[/url]

    Which can no doubt be pulled into other projects. I never posted a 51 though!

    There's also a proportional print routine.
    Gedlion Gedlion November 2013 Sinclair Miscellaneous
  • Instructions for Myrmidon Software's Micro-Print 42-51?Howdy, fellow Spec-Chums Does anyone here have, or know where i can find, instructions for the program mentioned in the title? Thanks in advance, …

    ... 's a 42 and a 64 here: [url]http://www.boriel ... /> There's also a proportional print routine.[/QUOTE]

    Thanks ...
    The_Bert The_Bert November 2013 Sinclair Miscellaneous
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... that runs before main) reserves 64 bytes on the stack for ... />
    [quote]
    You can print strings to the screen on ... the background, but can you print numbers?[/QUOTE]

    You ... ) and you probably want to print scores with leading zeroes, which ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . This is so I can print black (for a door) or ... v0pt025 20131204 - next to do = print room based on map grid ... version: sets ink for each print of room wall section line ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2210-200*w
    2010 PRINT AT ny,nx; INK npc ...
    bigjon bigjon December 2013 Sinclair Basic
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... /> 10 CLEAR 39999:
    PLOT 64,44: DRAW 128,0: DRAW ... ,-88:
    REM bx1,by1=64,44 ; bx2,by2=192,132 ...
    11 RANDOMIZE 44*256+64: POKE 40004,PEEK 23670: POKE ... LET bc=USR 40008:
    PRINT AT 0,0;"A is ...
    Battle Bunny Battle Bunny December 2013 Development
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... +13,0: POKE da+14,64: POKE da+15,0: POKE ... UDGs, I posted a simple print routine in assembler a little ... to point to the other print routine.
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ... too - or was that the 64 ones?

    Thanks for ... Dad got me - design and print ISO manuals - eventually got work ...
    Clakkers Clakkers January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... the second RAM bank from 64 mode but you can access ... ) video RAM for the 80 column chip and use it as ... the 30% CPU boost in 64 mode. The 8510 is only ... 2MHz in 80 column mode as the 40 column VIC chip can ...
    dryjoy dryjoy January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... bits to indicate whether to print that part of the sprite ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... bits to indicate whether to print that part of the sprite ...
    Timmy Timmy January 2014 Development
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... 10 DATA7,8,16,32,64,138,113,0,28,162 ... ,113,0,28,162,64,128,0,32,192, ... 12 DATA14,17,32,32,64,69,56,0,56,69 ... ,192,32,0,128,64,162,28,0,-2 ... 21
    25 CLS:PRINT"{A}{B}{C}{D}{ ... it! One needs to PRINT the characters again after changing ... :POKE 23676,p-i:PRINT AT 0,0;"{A}{ ...
    carlsson carlsson January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN ... tables by increasing PEAR_SIZE from 64 to 128.
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "PAPER",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN ... table */
    unsigned char pear_perm[64] =
    {
    41,35,62 ...
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... 0
    6 DIM t(64): RESTORE 100: FOR t= ... 1 TO 64: READ t(t): NEXT ... h$(rsl+1)" " THEN
    PRINT "dup.old=";CODE h$(rsl ... +32)
    95 NEXT k: PRINT dups,: STOP

    ... ,88,4,0,85,66,64
    ,42,76,61 ... 76,0,66,0,0,64,76,16,1,0, ...
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... $()
    20 dim t(64):restore 30:for t=1 ... to 64:read t(t):next ... ,81,0,20,0,64,0,4,0,20, ... for k=1 to 102:print #0;at 0,0 ... 90 let a=a-64*int(a/64)
    100 let b ... =b-64*int(b/64)
    110 let rsl ... h$(rsl+1)" " then print "dup.old=";code h$(rsl ...
    Kweepa Kweepa January 2014 Development
<1…23242526272829…34>

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