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<1…24252627282930…34>
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... UDGs, using character row/column coordinates. Doing it ... PRINTA: ;print character A at row B column C with ... br /> or c ;C =column
    ld l,a ; ... ld a,"?" ;don't print controls
    PRINTA4:ld ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... is set to 6 to print one character to the screen ... to print it
    [22 = AT, 1,1 = row & column]

    So to print a 6 letter word instead ...
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... to print it
    [22 = AT, 1,1 = row & column]

    So to print a 6 letter word instead ...
    Speccy_James Speccy_James February 2014 Development
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... Speccy uses 'PRINT AT line,column' which I reinterpret as 'PRINT AT y ... ,x.' RTL uses 'PRINT ...
    MykeP MykeP February 2014 Games
  • The official CSSCGC 2014 threadJust to announce that the comp.sys.sinclair Crap Games Competition 2014 is now open. It's home for the year will be; [url]http://www.mykeweb.co.uk/c…

    ... Speccy uses 'PRINT AT line,column' which I reinterpret as 'PRINT AT y ... ,x.' RTL uses 'PRINT ... /> Not half as much as PRINT AT y,x would've ... /> And wouldn't PRINT AT 0,0 print at the [I]bottom ...
    leespoons leespoons February 2014 Games
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... and call the virtual print in the same way ... ld bc,7
    call print[/code]

    [ ... colour attributes with this print routine, I just need ... +paper*8+bright*64+flash*128
    call print


    please reload print.a80 - i fixed bug
    Jerri Jerri February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... +12 ;position: H-row,L-column
    LD (27415),HL
    LD B,64
    PrepareMod41
    LD (HL ...
    Ralf Ralf February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ...
    Then it moves right (column +1) one character space and ... something like:

    - print block 1
    - increase tile_x ... by 1
    - print block 2
    - decrease tile_x ... tile_y by 1
    - print block 3
    - increase tile_x ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... br /> 1. If everytime you print a tile it always has ... tile_x) ; loads C with column (tile x), B with ... now contains screen attr to print at

    ... tile_x) ; loads C with column (tile x), B with ... now contains screen position to print at


    seedy1812 seedy1812 March 2014 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... ...NEXT control"
    9901 CLS : PRINT INVERSE 1;"SEARCH FOR VARIABLE ... /> FOR a=2 TO 7: PRINT a;" = ";v$(a): NEXT a ... CHR$ (d-e*32+96): PRINT l$;
    9904 IF e ... +2+FN p(i+1): PRINT "$" AND e4;"()" AND e2;< ... THEN LET i=i+18: PRINT "...";
    9907 IF e=5 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... $+b$: [strike]LET v=v+64:[/strike] NEXT t

    60 PRINT v$;"Time : ";INT ((ft-st ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... $+b$+b$: LET v=v+64: NEXT t

    50 ... : LET ft=t0
    60 PRINT v$;"Time : ";INT ((ft-st ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... bc,(tile_x) ; loads C with column (tile x), B with row ... now contains screen position to print at

    ld b ... ,8 ; 8 pixel rows to print

    print_block: ; prints 8x8 ... ,0
    ld (tile_x),a ; column back to zero
    ld ...
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... you only use up to 64 tiles then you can use ... /> ; no flipping needed so just print the 8x8 tile
    and ... : EQU 64
    FLIPV: EQU 128

    ; 8 tiles to print ...
    polomint polomint March 2014 Development
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... /> logging = 0
    print('Print log messages (y/n) ? ... this to whatever column contains the potential ... reject_letter:
    if logging:
    print('INVALID: ', postcode, ' ("', ... to whatever column contains the ...
    BigBadMick BigBadMick March 2014 Chit chat
  • How much would you pay for this FPGA clone?...given that a mint 128 goes for around ?125. [img]https://dl.dropboxusercontent.com/u/15659782/chloe280seboxed.jpg[/img] Features: [list] [*]100%…

    ... -Uno guys are doing and print up stickers to apply to ... SE Basic IV (with 80 column mode). If I can persuade ...
    chev chev May 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... from BASIC; they just print a '?'; and although CHR ... it also goes back to column zero. So to do ... the 2nd literal, and PRINT the various bits along ... way, including decoding the PRINT separators; all (b) ... because updating the embedded print controls has to use ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... a=IN 65339
    80 PRINT "a=";a[/CODE]

    64 (these are decimal). Is the ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... Variable CHARS with:
    [CODE]PRINT PEEK 23606 + 256 * PEEK 23607 ... example, your @ is code 64, so 64216 + ( 64 x 8 ) is 64728 ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1 ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... left/right

    83 PRINT AT 20,16; BRIGHT 1 ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... is powered on the, the 64 palette entries are typically all ... br /> 110 REM Enable ULAplus 64 Colour Mode
    120 OUT ... 48955,64:
    OUT 65339,1
    PRINT FLASH 0; BRIGHT 0;AT ... R*4)+B)
    180 PRINT #0;AT 0,G*4 ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... LET np=0
    1025 PRINT #5;AT 1,22;"MENU ... GO TO 1060
    1040 PRINT #5;AT (np+3)*8 ... /> 1060 CLOSE #5
    1070 PRINT #0;AT 1,0;"CHOOSE ... +3E project to have 42 column lines. This is used in ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... /> 20 PRINT INK 2;"Hello"
    30 OUT 48955,64: OUT 65339 ... OUT 48955,64: OUT 65339,0
    60 PRINT INK 2;"Hello ...
    Line 30 enabled ULAplus 64 colour mode
    Line 40 ... !
    Line 50 disables ULAplus 64 colour mode - paper goes Black ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • ZXDS 1.3.0Hello, I am really glad I can announce one more [URL="http://zxds.raxoft.cz"]ZXDS release[/URL] on this special day. The major new feature is the lo…

    ...
    110 REM Enable ULAplus 64 Colour Mode
    120 OUT ... 48955,64: OUT 65339,1
    130 ... FOR y=0 TO 21: PRINT FLASH 1; BRIGHT 1;AT ... : OUT 65339,clut
    180 PRINT #0;AT 0,B*8 ...
    Paddy Coleman Paddy Coleman July 2014 Emulators
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... /> 20 PRINT INK 2;"Hello"
    30 OUT 48955,64: OUT 65339 ... OUT 48955,64: OUT 65339,0
    60 PRINT INK 2;"Hello ...
    Line 30 enabled ULAplus 64 colour mode
    Line 40 ... !
    Line 50 disables ULAplus 64 colour mode - paper goes Black ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... for taking the grahic to print in the line and I ... so takes 16 high for 64 width.

    For example ...
    climacus climacus July 2014 Development
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... use TAB:
    [code]PRINT AT i,x;TAB x ... "Row=";y,"Height=";h'"Column=";x,"Width=";w[/code]
    column with PRINT, and y & x ... INPUT "Row=";y,"Height=";h'"Column=";x,"Width=";w
    ... 31)
    150 CLS : PRINT AT 0,0;"Block Routine ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Susan Kare 5 Dots Font...Hi Folks, Thought I would have a go at creating a version of Susan Kare's "5 Dots" font for the Spectrum. Susan's example on her web site gives the…

    ... [/url] that enabled speccy to print in 32 (8x8 pixels), 36 ... ), 42 (8x6), 51 (8x5) and 64 (8x4) characters per line (and ...
    Zup Zup July 2014 Development
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... : FOR x=0 TO 31: PRINT AT y,x; PAPER RND ... READ a: IF az THEN PRINT "??": STOP
    7006 RETURN
    7018 DATA 246,64,103,123,230
    7019 ...
    AND 24
    OR 64
    LD H,A
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
<1…24252627282930…34>

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