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<1234567…34>
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    Multicolour (which created via ula timing, ... tank and a chopter in multicolour. Many demos tried to create ... any other games that use multicolour efects? Is there any game ...
    Arda Arda October 2006 Games
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 've been a fan of multicolour graphics on zx spectrum, an ... a 48k the (8x1@2)multicolour limit stands at 18characters wide ... so many aspects of the multicolour on speccy, and people like ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... to show how to show multicolour using z88dk, using the BIFROST ...
    Timmy Timmy March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... php?t=33749&highlight=multicolour#10[/url]), which has ... below does 28-character wide multicolour, for eight attribute rows ( ... it's genuine (albeit limited) multicolour. The code waits for the ...
    [*]I had the multicolour region pushed over to the ...
    AMW AMW April 2012 Development
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... the CPU emulation up to 7MHz in Spectaculator, and suddently the ... take advatange of a supoosed 7MHz Spectrum? (advatange in terms of ...
    mcleod_ideafix mcleod_ideafix September 2012 Games
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to one Mr Jowett about multicolour routines, and in that way ... -column limit for 8x1-attribute multicolour.

    Existing routines write ...
    gasman gasman July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... been playing about with more multicolour routines (8x1, 8x2 etc.) and ...
    joefish joefish August 2013 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... would be better developing my multicolour routine on the 48K first ... having a bad time with multicolour at the moment. I've ...
    joefish joefish October 2013 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... no programmer, but, how come multicolour engines are only being created ...
    stupidget stupidget January 2014 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... game, so wouldn't suit multicolour at all, bearing in mind ... biggest challenge in trying a multicolour MM is graphical, not technical ... be interested in seeing a multicolour Manic Miner, or some ... be interested in seeing any multicolour re-imaginings of any Speccy ...
    R-Tape R-Tape September 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ...
    - 8-way scrolling
    - Multicolour backgrounds
    - No colour clash ...
    Kayamon Kayamon October 2015 Development
  • 7mhz CPU?One of the things I like about Spectaculator, is that I can zap the clock speed of the emulated CPU up. Doing so makes me wonder about why the desig…

    ... the era. Plus, an emulated 7mhz machine is just so much ... :)

    In short, was 7mhz feasible with what the designers ...
    Mysterion Mysterion November 2015 Hardware
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... to work out how the multicolour sprite engines have been implemented ...
    thricenightly thricenightly July 2017 Development
  • CHROME: a new ZX model! :)Probably You know already about 'last days news', but well... ;) Such informations are so important that I'll put it here: here is a news about n…

    ... I swith it? (3,5/7Mhz)?
    ----------
    Cpu speed is ... what ZX model is timed multicolour? 128K+? Any others...?
    ---------


    Hmmmmmm...... THings about multicolour seems strange to me, but ...
    Yerz Yerz April 2004 Sinclair Miscellaneous
  • We have a great WOS update todayI'm surprised that nobody mentions today WOS update, so I'll do it. It is the biggest update ever and it mainly consist of MIA games. I don't think …

    Mario with multicolour greyscale

    [IMG]http://img.photobucket.com/albums/v281/deej_mulder/mario.jpg[/IMG]

    It's not too bad either, just needs turbo speed 7MHz.
    mulder mulder November 2008 Sinclair Miscellaneous
  • We have a great WOS update todayI'm surprised that nobody mentions today WOS update, so I'll do it. It is the biggest update ever and it mainly consist of MIA games. I don't think …

    [QUOTE=mulder;319066]Mario with multicolour greyscale

    [IMG]http:// ... either, just needs turbo speed 7MHz.[/QUOTE]

    :lol:
    VincentAC VincentAC November 2008 Sinclair Miscellaneous
  • Please explain Spectrum FPGA-clones to meI've been using the great ZXDS-emulator on the DS XL so far, which is great. But I kinda missed toying around with hardware. I've tried bidding on a …

    ... original ULA timings - 3.5MHz, 7MHz, 14MHz and 28MHz) or 60Hz ... of memory contention, border and multicolour effects don't work on ...
    JeffB JeffB November 2014 Hardware
  • Why do we have to live with colour clash on the Spectrum Next - if it ever gets sold!I can fully sympathize with those who would like to see a 'new' Spectrum, presumably modelled on the last and best version with perhaps the option to…

    ... having both 8x1 [i]Timex Multicolour[/i] and the half-resolution ... /> Processor: Z80 3.5Mhz and 7Mhz modes
    Memory: 512Kb RAM ...
    BiNMaN BiNMaN November 2016 Chit chat
  • What should your speccy have come with ?:) I was thinking about this earlier. What changes should of been made to the Speccy when you purchased yours ? Realistically this topic really…

    ... with most operations including allowing multicolour screen modes using a Z80 ... -DOS MGT filesystem

    - 7MHz Z80H CPU (or Z180 with ...
    retrogod retrogod January 2017 Sinclair Miscellaneous
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... Memory contention and scanline-based multicolour rendering
    (e.g. border ...
    Jon Needle Jon Needle April 2002 Emulators
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ... of the Sentinel).

    - Multicolour rendering is now a tad ...
    Jon Needle Jon Needle July 2002 Emulators
  • Programming:How can I make a "Multicolour" border for one of my games? I know how to make one, but that makes the border flash colours, then do the next command,…

    How can I make a "Multicolour" border for one of my ...
    SonicTHedgehog SonicTHedgehog October 2002 Games
  • Best demosOK, this probably only applies to demo dudes like Yerz, LCD, etc., but... What are the greatest demos you've ever seen ? I mean something like stari…

    ... :

    - MQM 5 (kewl multicolour)
    - First Association
    - Shock ...
    GOC GOC January 2004 Sinclair Miscellaneous
  • SpecEmu 2.1 betaFinally I think I've cracked all the gory contention details required by those trendy multicolour demos (48K/128K modes only, +3 contention can wait …

    ... details required by those trendy multicolour demos (48K/128K modes only ...
    Woody Woody April 2004 Emulators
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... will be unable to display multicolour FX or cope with high ...
    GOC GOC May 2004 Emulators
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... special screens, such as interlaced, multicolour, FLI, etc. besides just normal ...
    Sadako Sadako July 2004 Development
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... write a program to generate multicolour effects on the Spectrum,ie ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... write a program to generate multicolour effects on the Spectrum,ie ...
    dmsmith dmsmith August 2004 Emulators
  • Pentagon/Scorpion Speed of software Just wanted to ask if anyone knows if the 7Mhz mode is ever/ or maybe frequently used on the Pentagon or Scorpion Spectrum clones... Just that with…

    ... if anyone knows if the 7Mhz mode is ever/ or maybe ... hefty framerate... so is this 7Mhz in action?

    Be ...
    CKay CKay December 2004 Sinclair Miscellaneous
  • ReadPlayZX (x65 emulator)Hi, does anyone know much about the mobile ZX emulator ReadPlayZX? I've uploaded it to my Siemens SK65 phone but it doesn't seem to work. It says it …

    ... ]Java virtual processor speed 31.7MHz [26.7…36.7]
    maf maf July 2006 Emulators
<1234567…34>

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Related Threads

  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic.<br /> Pulsar coded the engine. <br /> I'm watching it on the 128+ at the moment and it is very stable. <br /> <br /> The file: […
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here...<br /> <br /> I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]…
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

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