World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…12131415161718…34>
  • Playing SID music on AY??Hello. Some time ago, with occasion of another thread, I was asking about possibility of making a very certain thing - a SID emulator for Spectrum …

    ... when they saw the first multicolour effect, in awe when they ...
    zxbruno zxbruno January 2011 Development
  • Was the +3 a missed opportunity?I just wanted to gauge WOS opinion on this. Do people think that the +3 was a bit of disappointment that didn't really advance the hardware as much a…

    Hardware multicolour and hardware (interlaced) gigascreen = cheap and easy hacks.
    But these missed opportunities aren't +3 specific, must be there since original 128K.
    TVzombie TVzombie February 2011 Hardware
  • Was the +3 a missed opportunity?I just wanted to gauge WOS opinion on this. Do people think that the +3 was a bit of disappointment that didn't really advance the hardware as much a…

    [QUOTE=TVzombie;509426]Hardware multicolour and hardware (interlaced) gigascreen = cheap and easy hacks..[/QUOTE]
    Care to elaborate on this?
    MartynC MartynC February 2011 Hardware
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... 31. (For fancier stuff, like multicolour, you can use the trick ...
    gasman gasman February 2011 Development
  • ZX Poly - wow!Hi Folks, Came across the following: [url]http://www.igormaznitsa.com/zxpoly/zxpoly.html[/url] Has anyone else seen this before? I am no hardware…

    ... need faster CPU (about 6-7MHz or more).

    Soon ...
    velesoft velesoft February 2011 Hardware
  • Zetr0's Catchup Time (hardware / software)Hello there my fellow ZX'ers I have been soaking myself into the "world of spectrum" and more I do, the more I realize I have to play catchup.... a …

    ... with actual UK speccy is multicolour mode. It's a 8x1 ... +ESI&lnav=/screenshots/ln]multicolour[/url] related code is almost ...
    Arda Arda March 2011 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    how did I miss this?

    Perfect use of multicolour rendering, awesome looking game. Now this is speccy graphics pushing the limits. I need more of them. Playability is also very nice!
    Arda Arda March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... happens I was playing with multicolour routines again last week and ...
    gasman gasman March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , or maybe synching up with multicolour effects..?
    joefish joefish March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... the next holy grail of multicolour effects on the original 128K ...
    gasman gasman March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... it looks you perfected your multicolour (or timing may I say ... see a river raid in multicolour. :D


    edit ...
    Arda Arda March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... coloured pixels, allowing full 8x1 multicolour sprites and around a 25Hz ... whether to go with 8x2 multicolour which would allow me to ...
    joefish joefish March 2011 Development
  • The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.

    ... Warrior[/url] loaded with wide multicolour stripes.
    - [url=http://www ...
    Zup Zup April 2011 Games
  • The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.

    ... !

    Games that use multicolour lines in the borders, how ...
    Van_Dammesque Van_Dammesque April 2011 Games
  • Playing SID music on AY??Hello. Some time ago, with occasion of another thread, I was asking about possibility of making a very certain thing - a SID emulator for Spectrum …

    Scorpion ZS-256 has 7MHz turbo mode. Player does some ...
    BYTEMAN BYTEMAN April 2011 Development
  • Playing SID music on AY??Hello. Some time ago, with occasion of another thread, I was asking about possibility of making a very certain thing - a SID emulator for Spectrum …

    ... ;527693]Scorpion ZS-256 has 7MHz turbo mode.[/quote]
    That ...
    obo obo April 2011 Development
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... mode)/tr-dos
    - turbo 7MHz/3.5MHz (sign as FAST ...
    velesoft velesoft April 2011 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... -states are also different so multicolour effects that rely on 48 ...
    chev chev May 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... differences into consideration when doing multicolour effects.
    Metalbrain Metalbrain May 2011 Games
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... fancy one, Core2duo 6300 (1.7mhz), and nvidia gt460 with 3gb ...
    Arda Arda May 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... fancy one, Core2duo 6300 (1.7mhz), and nvidia gt460 with 3gb ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... (including the DivIDEo player) to multicolour (any place where you need ...
    gasman gasman May 2011 Sinclair Miscellaneous
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... mode)/tr-dos
    - turbo 7MHz/3.5MHz (sign as FAST ...
    Hercules Hercules May 2011 Hardware
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... a 160x200 game with nice multicolour sprites. Head Over Heels is ...
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    Well, why mono... you have at least eight of them so no problem having more colours not mentioning you could combine multicolour with hires together...
    maiki maiki July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... not mentioning you could combine multicolour with hires together...[/QUOTE]
    Bangstick Bangstick July 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... and tend to run in multicolour because C64 gamers wanted that ...
    TMR TMR August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... on C-64 is using multicolour graphics, that allows you to ...
    maiki maiki August 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... on C-64 is using multicolour graphics, that allows you to ...
    TMR TMR August 2011 Games
<1…12131415161718…34>

Latest Posts

  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
7mhz 195 238
multicolour 923 1.3K

Related Threads

  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic.<br /> Pulsar coded the engine. <br /> I'm watching it on the 128+ at the moment and it is very stable. <br /> <br /> The file: […
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here...<br /> <br /> I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]…
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

Related Searches

  • donkey kong multicolour
  • floating multicolour
  • joefish multicolour
  • river raid multicolour
  • multicolour
  • mask iii multicolour
  • red dwarf multicolour
  • gasman multicolour
  • multicolour gasman
  • multicolour loading screen
  • 8x1 fullscreen multicolour
  • 8x1 whole screen multicolour
  • 8x1 entire screen multicolour
  • multicolour gigascreen
  • multicolour music
  • scrolling multicolour
  • multicolour effect
  • 7mhz
  • isometric multicolour
  • lcd multicolour

Copyright © 2024 World of Spectrum