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<1…20212223242526…34>
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... the Spectrum may allow a 7MHz Z80 cycle bus (not sure ... of playability, if running at 7MHz (or more) at the spanish ...
    Alone Coder Alone Coder June 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... a good idea. Especially a multicolour remake perhaps? But please could ...
    R-Tape R-Tape June 2013 Games
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    ... added a port to enable 7MHz mode on-the-fly to ...
    phoenix^ra phoenix^ra July 2013 Announcements
  • New game: MORPH!Hi there, WOS people! I am a new member here. Quite recently I bought myself a 48K Speccy from a mate of mine. It is my very first Speccy as I never …

    ... because I basically took the multicolour balls from the C64 version ...
    TMS86 TMS86 July 2013 Brand new software
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... a faster mode i.e. 7Mhz or 14Mhz or even 21MHz ...
    Zetr0 Zetr0 July 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... a faster mode i.e. 7Mhz or 14Mhz or even 21MHz ...
    chev chev July 2013 Development
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    ... added a port to enable 7MHz mode on-the-fly to ...
    bverstee bverstee July 2013 Announcements
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... happy to drop to 8x2 multicolour - I can do that 24 ...
    joefish joefish July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... /screenshots/61545.png[/IMG]
    multicolour#1(border effects works on ... /screen9/marauder2.png[/IMG]
    multicolour#2(Pentagon128 only!)
    [url ...
    g0blinish g0blinish July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... -column limit for 8x1-attribute multicolour.[/QUOTE]

    Good luck ...
    Einar Saukas Einar Saukas July 2013 Development
  • Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …

    ... /> One of the problems with multicolour is that unless you limit ...
    chev chev July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... , then your first line of multicolour will work just as well ...
    joefish joefish August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... , then your first line of multicolour will work just as well ...
    Einar Saukas Einar Saukas August 2013 Development
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... more polished 16x16, maybe even multicolour, version would be interesting though ...
    R-Tape R-Tape August 2013 Games
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... more polished 16x16, maybe even multicolour, version would be interesting though ...
    daveysludge daveysludge August 2013 Games
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... more polished 16x16, maybe even multicolour, version would be interesting though ...
    Jumping Stack Jumping Stack August 2013 Games
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... play my first commercially available multicolour gameplay game*, and really enjoyed ...
    R-Tape R-Tape August 2013 Brand new software
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... play my first commercially available multicolour gameplay game*, and really enjoyed ...
    Einar Saukas Einar Saukas August 2013 Brand new software
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... more polished 16x16, maybe even multicolour, version would be interesting though ...
    Dr BEEP Dr BEEP August 2013 Games
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... mean AY music while this multicolour would be on the screen ...
    Yerzmyey Yerzmyey August 2013 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... mean AY music while this multicolour would be on the screen ...
    Einar Saukas Einar Saukas August 2013 Development
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... ?[/QUOTE]

    Use either 7MHz, or 14MHz.
    Black_Cat Black_Cat August 2013 Hardware
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... on the menu screen, the multicolour effects in Buzzsaw+ are really ...
    stephenw32768 stephenw32768 August 2013 Games
  • speccyboxSo after a long wait for the stuff I needed (at least most of it) I decided today to at least get through Stage 1 of my spectrum box. First off I wi…

    ...

    2 x 80mm multicolour fans have been installed (side ...
    morcar morcar August 2013 Hardware
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... ! The thought of doing a multicolour game has been cropping up ...
    R-Tape R-Tape August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... of 16x16 tiles with 8x1 multicolour.

    The restriction is ... upshot is 24x24 with 8x1 multicolour. The only alternative for a ... that size is unrestricted 8x2 multicolour.

    (In case you ...
    joefish joefish August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... with clashbasher the sprites leave multicolour trails as they move. not ...
    Basher Basher August 2013 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... with clashbasher the sprites leave multicolour trails as they move. not ...
    Gedlion Gedlion August 2013 Hardware
  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    ... video af 50Hz, use fullscreen multicolour effects or accelerate some ZX ...
    velesoft velesoft August 2013 Hardware
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    Don't forget the scrolling multicolour! :lol:
    joefish joefish August 2013 Brand new software
<1…20212223242526…34>

Latest Posts

  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
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  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
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    AndyC on April 21
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    mel the bell on April 20

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