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Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…
... the Spectrum may allow a 7MHz Z80 cycle bus (not sure ... of playability, if running at 7MHz (or more) at the spanish ... -
The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…
... a good idea. Especially a multicolour remake perhaps? But please could ... -
esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)
... added a port to enable 7MHz mode on-the-fly to ... -
New game: MORPH!Hi there, WOS people! I am a new member here. Quite recently I bought myself a 48K Speccy from a mate of mine. It is my very first Speccy as I never …
... because I basically took the multicolour balls from the C64 version ... -
Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…
... a faster mode i.e. 7Mhz or 14Mhz or even 21MHz ... -
Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…
... a faster mode i.e. 7Mhz or 14Mhz or even 21MHz ... -
esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)
... added a port to enable 7MHz mode on-the-fly to ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... happy to drop to 8x2 multicolour - I can do that 24 ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... /screenshots/61545.png[/IMG]
multicolour#1(border effects works on ... /screen9/marauder2.png[/IMG]
multicolour#2(Pentagon128 only!)
[url ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... -column limit for 8x1-attribute multicolour.[/QUOTE]
Good luck ... -
Massive dungeon for ZX Spectrum at last?Even in the Czech Republic we can make new ZX Spectrum games :-P. [url]http://www.oldcomp.cz/download/file.php?id=143[/url] (Small demo only, I am …
... /> One of the problems with multicolour is that unless you limit ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... , then your first line of multicolour will work just as well ... -
20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…
... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... , then your first line of multicolour will work just as well ... -
Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…
... more polished 16x16, maybe even multicolour, version would be interesting though ... -
Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…
... more polished 16x16, maybe even multicolour, version would be interesting though ... -
Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…
... more polished 16x16, maybe even multicolour, version would be interesting though ... -
New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…
... play my first commercially available multicolour gameplay game*, and really enjoyed ... -
New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…
... play my first commercially available multicolour gameplay game*, and really enjoyed ... -
Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…
... more polished 16x16, maybe even multicolour, version would be interesting though ... -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
... mean AY music while this multicolour would be on the screen ... -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
... mean AY music while this multicolour would be on the screen ... -
DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]
... ?[/QUOTE]
Use either 7MHz, or 14MHz. -
Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…
... on the menu screen, the multicolour effects in Buzzsaw+ are really ... -
speccyboxSo after a long wait for the stuff I needed (at least most of it) I decided today to at least get through Stage 1 of my spectrum box. First off I wi…
...
2 x 80mm multicolour fans have been installed (side ... -
BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…
... ! The thought of doing a multicolour game has been cropping up ... -
24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
... of 16x16 tiles with 8x1 multicolour.
The restriction is ... upshot is 24x24 with 8x1 multicolour. The only alternative for a ... that size is unrestricted 8x2 multicolour.
(In case you ... -
Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…
... with clashbasher the sprites leave multicolour trails as they move. not ... -
Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…
... with clashbasher the sprites leave multicolour trails as they move. not ... -
Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …
... video af 50Hz, use fullscreen multicolour effects or accelerate some ZX ...