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<1…15161718192021…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ]LET sa=16384+32*(56*INT (y/8)+y)+x[/CODE]
    Dr BEEP Dr BEEP August 2010 Sinclair Basic
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... [0-18] ";this: LET this=INT this:
    IF this18 THEN ... [0-18] ";prog: LET prog=INT prog:
    IF prog18 THEN ... variables
    25623 1 0 8 LD BC,2048 ;BC=length ...
    25653 1 0 8 LD BC,2048 ;BC=length ...
    Battle Bunny Battle Bunny September 2010 Development
  • Location of variableHi everyone When basic makes an array how to you find out the location in the ram of where the data is stored. :) Also, does it store the values in…

    ... $(i0)=CHR$ (PEEK v0-INT (PEEK v0/128)*128)
    9190 IF INT (PEEK v0/128)*128=0 ... /> 9220 PRINT n$( TO 8);TAB 9;t$( TO 6 ... /> 9320 PRINT n$( TO 8);TAB 9;t$( TO 6 ... n$(2)="$"
    9350 IF INT (PEEK (v0)/32)=6 THEN ... /> 9365 PRINT n$( TO 8);TAB 9;t$( TO 6 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 29:
    LET z(b)=INT (RND*9)+1:
    FOR ... we invented back in 2007/8 so perhaps there's opportunity ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... TO 50:
    LET o=INT (RND*50)+1: LET n ... =INT (RND*50)+1:
    LET ... (CH_ADD),bc
    ld bc,8
    add hl,bc
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... LET G=G-2*PI*INT (G/2*PI)
    60 ... ))
    80 LET Arcs=4*INT (INT (ABS (G*SQR Z)+0 ... .5)/8)+4
    90 IF Arcs ... =B
    620 LET i=INT (B/2)
    630 FOR ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =PEEK 23556-48:
    POKE (8*c30):
    LET k=c ... g):
    LET a=3*INT (k/8):
    BEEP (y> ... *p*p*p*p)*23620,8+NOT t(x):
    BEEP ...
    Einar Saukas Einar Saukas October 2010 Development
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... =7)+
    ("1000" AND n=8)+
    ("1001" AND n=9 ...
    30 PRINT FN b$(INT (n/16));FN b$(n ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... anyone wonders where I get .8, 100 divided by the original ... .247330950103979 is approximately 80, and .8 * 100 = 80. So we use ... .8 for for the algorithm if ... V5
    120 LET p=.8:
    LET b=n*p ... >1 THEN LET b=INT (b*p):
    IF b
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... z=0:
    LET p=.8:
    LET b=n*p ... >o THEN LET b=INT (b*p):
    IF b ... always > 0 and the INT can only become 0 , not ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... V7
    120 LET p=.8:
    LET b=n*p ... ;o
    THEN LET b=INT (b*p)
    160 GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .
    P is set to .8
    So P is always ... always > 0 and the INT can only become 0 , not ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sped up gamesI think I mentioned this a while ago, but been meaning to do a vid of MD2 sped up and played at full speed on spin. [URL="http://www.youtube.com/wat…

    ... this on 8 bit.. it's a bit like int. soccer enhanced ...
    fog fog October 2010 Games
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.8
    120 LET b=INT n
    130 ...
    THEN
    LET b=INT (b/1.4)
    140 ... 0,0;"COMB SORT v4.8";
    AT 2,0;"Generating ... c=0:
    PRINT AT 8,0;"Array Contents...":
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.8
    120 LET b=INT (n*.8):
    IF ... NEXT a:
    LET b=INT (b/1.4):
    IF ... 0,0;"COMB SORT v4.8";AT 2,0;"Generating data ... c=0:
    PRINT AT 8,0;"Array Contents...":
    GO ...
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... sold as an interface?
    8. bbc basic for the speccy ... more than one vga adapter int he same machine? how does ...
    Roger Jowett Roger Jowett October 2010 Emulators
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... interrupts, so even a humble 8-bit CPU can cope with ... +2A/+3 models, as the INT line is directly tight to ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 160 POKE 23606,A-256*INT (A/256):
    POKE 23607 ... ,INT (A/256):
    REM Update ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... REM *------------------------*
    120 POKE 23607,INT ((65447-256)/256):
    FOR ... +256*PEEK 23607)+CODE "0"*8:
    LET NUMS=65447:
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... in line is INT( x/8 ) == x>>8

    in ...
    Fikee Fikee December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... coordinates:

    [code]
    int i;
    struct sp1_update *ua_list ... of the defects of the 8-bit scene in general is ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... cost me (at least) another 8 sprites, and that's without ... .

    [QUOTE][code]
    int i;
    struct sp1_update *ua_list ... of the defects of the 8-bit scene in general is ...
    Timmy Timmy December 2010 Development
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... TO 40
    45 PRINT "$";(INT (m/100)*100)
    50 ... 8
    310 LET a0=INT (a1/8): LET s$=STR$ (a1-(a0*8 ... ))+s$
    320 LET a1=INT ... (a1/8)
    330 ...
    Jimmy Jimmy January 2011 Games
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... [start] [execution]
    *
    * zack 8/2/2000
    * Modified by ... void writeword(unsigned int, FILE *);

    int main(int argc, char *argv ... /> int c;
    int i;
    int len;
    int datastart;
    int exeat ...
    Digital Prawn Digital Prawn January 2011 Development
  • looking for a tap2wav coded in Python, Perl, Ruby or Luasince some months i started this project - [url]http://nitrofurano.altervista.org/experimental/webcampictureson8bitcomputers/index.html[/url] the pr…

    ... # Frequency of pulses
    PILOT_FREQ = int((2168.0 * WAV_FREQUENCY / ZX_FREQUENCY) + ... ZX_FREQUENCY) + 0.5) # 8,4042
    SYNC2_FREQ = int((735.0 * WAV_FREQUENCY / ... of silence
    wave_data = SILENCE * int(WAV_FREQUENCY * .45)

    SyX SyX January 2011 Development
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... /> 40 LET x2 = INT(RND * 256): LET y2 = INT(RND * 176): REM ... c = c + 1: IF c = 8 THEN LET c = 1: [b ...
    boriel boriel February 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... (v): DEF FN h(v)=INT (v/256)
    20 DEF ... ,FN d(deftmp): POKE nxtlin+8,FN d(deftmp+9):
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... /> SGN PI = 1
    INT PI = 3
    VAL "n ... can be played across 8 octaves (1 to 8 ). The octave ... =VAL "7": LET G=VAL "8": LET Ab = VAL "9": ... 200
    20 DIM n$(8,12,2)
    30 ... 60 FOR o=5 TO 8: FOR n=1 TO 12 ... 210 DATA 9,61,8,184,8,59,7,197,7,85 ...
    chev chev April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... ) takes 32 seconds rather than 8 seconds, but that's still ... (v): DEF FN h(v)=INT (v/256):
    DEF FN ... d$(a$,a,INT(a/256),l,INT(l/256),0)+","
    +FN d$(b$,b,INT(b ... /256),l,INT(l/256),1)+")":
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    This demo uses PAPER 8, FLASH 8, and BRIGHT 8, to set up ... . This leaves you with 8 foreground colours to use for ... 21
    180 FORMAT i*8
    190 PRINT " ";
    ... y; PEN 0; PAPER 8; FLASH 8; BRIGHT 8;CHR$ 144
    320 ...
    chev chev April 2011 Sinclair Basic
<1…15161718192021…34>

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