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Search Again :: Adv Search 1000 results in 0.016s
<1…17181920212223…34>
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... pixel counter? If the INT signal were triggered when HCOUNT ... be used to generate the INT signal?

    Well ... for right border, 32+8=40 for the left border ... which the left border is 8 pixels wider?), so this ... to happen), and the INT signals doesn't happen ...
    mcleod_ideafix mcleod_ideafix December 2011 Hardware
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... b>255-(256-42*INT (256/42)) THEN GO TO ... 290
    310 LET b1=INT (b/(256/42))
    320 ... 23692,255: PRINT a;TAB 8;b;TAB 14;b1
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... v: IF v255-(256-42*INT (256/42)) THEN GO TO ...
    350 LET b1=1+INT (b/(256/42))
    360 ... 23692,255: PRINT a;TAB 8;b;TAB 14;b1
    Paddy Coleman Paddy Coleman December 2011 Development
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... ...I then went with RND*8 instead of RND*4, the ... returned value from an RND*8 thing and it's deffo ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    The expression [QUOTE]INT (RND * 8 )[/QUOTE] will give you a ... and 7.


    INT truncates the decimal part, it ... />
    Try using [QUOTE]INT (RND *8 ) + 1[/QUOTE] That will give ... an integer between 1 and 8 inclusive.

    Apologies ...
    Oktup Oktup January 2012 Sinclair Basic
  • Reading interface 2 using the IN commandHow do you read using the IN command from BASIC? You can read multiple keys at once, but I cant remember the values...

    ... )=1 AND (n-(w*2)*INT (n/(w*2))>=w ... right=NOT FN b(t,8): PRINT ("RIGHT " AND right)+(" " AND ...
    mcleod_ideafix mcleod_ideafix March 2012 Sinclair Basic
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    ... /> [code]...
    350 LET h=INT (CODE i$(4)/16):
    8);
    AT 67,l;("D ... );
    AT 97,l;i$(8 TO 30):
    LET c ... i$(32):
    LET h=INT (c/16):
    LET m ...
    mcleod_ideafix mcleod_ideafix March 2012 Sinclair Basic
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    ... /> [code]...
    350 LET h=INT (CODE i$(4)/16):
    8);
    AT 67,l;("D ... );
    AT 97,l;i$(8 TO 30):
    LET c ... i$(32):
    LET h=INT (c/16):
    LET m ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    ... ][code]...
    350 LET h=INT (CODE i$(4)/16):
    8);
    AT 67,l;("D ... );
    AT 97,l;i$(8 TO 30):
    LET c ... i$(32):
    LET h=INT (c/16):
    LET m ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> [CODE] 190 LET a=INT (RND*8): FOR b=0 TO 1 ... /> [CODE] 190 LET a=INT (RND*8): FOR b=0 TO 1 ... 80: POKE 65283+f,128+INT (RND*32)+16: NEXT f ... TO 50: POKE 65283+INT (RND*80),INT (RND*16): NEXT f ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    ... />
    [CODE]350 LET h=INT (CODE i$(4)/16):
    8);
    AT 67,l;i ... $(4 TO 8);
    AT 97,l;i ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... r=0 TO 8: FOR c=0 TO 8
    BIFROSTsetTile( ... /> BIFROSTsetTile(r, c, BIFROSTSTATIC + INT(RND*26)+8)
    NEXT c: NEXT ... =1 TO 4: LET x=INT (RND*8): FOR b=0 TO ... 50
    BIFROSTsetTile(INT (RND*9), INT (RND*9), INT (RND*8))
    NEXT ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... , and only forbids using tiles 8 to 21 (you can use ... p)
    {
    // POKE 64954,INT (addr/256): POKE 64953,addr ...
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ]ValueError: invalid literal for int() with base 10: '56815-(8*41)'[/CODE]
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... : invalid literal for int() with base 10: '56815-(8*41)'[/CODE][/QUOTE ...
    boriel boriel March 2012 Brand new software
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... (16 bit signed), char (8 bit unsigned), int (16 bit unsigned), object ...
    Raydac Raydac March 2012 Development
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... 256: DEF FN h(v)=INT (v/256)
    10 ... VAL "65536-100-256*8-1": LET UDG=VAL ... "65536-256*8":
    POKE 23675,FN ... /> sla a ;A =A*8
    add a,l ;A ... =A*8 + A*2 = A*10 ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …

    ... .
    3-. Capture 7 or 8 BSD (blocks of samples data ... br />
    7 BSD or 8 BSD is for Hamming error ... of samples can be wrong. (int(n-1)/2))
    Up ... tell the best version "7/8" the more robust version, read ... 7 SD, and 8 BSD for 1 nibble. the ...
    Z80user Z80user March 2012 Emulators
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... DEF FN a(a)=a-INT (a/8)*8
    5 LET pat ... /> LET pap=FN a(INT (pat/8)): LET pon=pat-7* ... u=udg+(CODE u$-97)*8:
    FOR b=0 ... (u+b): LET h=INT (p/16): LET l= ... ,pat-((pat-pon) AND INT (p/2)p/2):< ... br /> LET p=INT (p/2):
    NEXT ...
    Battle Bunny Battle Bunny May 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... )*256: DEF FN h(v)=INT (v/256)

    REM ... /> FOR a=dd TO dd+8: READ b: POKE a,b ...
    Battle Bunny Battle Bunny May 2012 Development
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ...
    pink floyd - another brick int he wall part 2 (cant ... like oxfam do it for ?8.99 lol - [url]http://www ...
    mel the bell mel the bell May 2012 Chit chat
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... moved; only column lengths of 8, 16 and 24 would work ... =new col
    ld b,8
    MOVE1C: ld a,(hl ... FN r(a,z)=a+INT (RND*(z-a+1))
    Battle Bunny Battle Bunny May 2012 Development
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... Speed ,Pause: 6.168s
    8- 8C94: Program : REMSTORE Length: 19 ... .828s
    74-29BD4: Program : INT.CLK Length: 19 Normal Speed ... : -------------------- Length: 2680 Normal Speed ,Pause: 8.737s
    134-48BB2: Program ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... as is that spits out 8 bit numbers.

    To ... /> REM Print the base random 8 bits:
    print randomBase()
    print int(randomFixed()*10)+1

    Gedlion Gedlion May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... =(1)Mixed (2)Upper (3)Int (4)Num
    240 REM ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... a 32 bit pseudo-random int, or it's just the ... A register (8 bits)? The source code seems ...
    boriel boriel May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... +256*PEEK 23640+8:
    POKE 23563,da-INT (da/256)*256 ... : POKE 23564,INT (da/256 ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... a 32 bit pseudo-random int, or it's just the ... A register (8 bits)? The source code seems ... post??[/QUOTE]

    Just 8 bits. If you want more ...
    Patrik Rak Patrik Rak May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... = punctuation symbols
    bit 3 = 8 = arithmetic symbols
    bit 2 ... v$(CODE "."-31)=CHR$ (16+8+2).
    * "any number" ... +256*PEEK 23640+8:
    POKE 23563,da-INT (da/256)*256 ... : POKE 23564,INT (da/256 ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
<1…17181920212223…34>

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