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<1…25262728293031…34>
  • Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…

    ... used for integers up to 8 digits (although there wouldn't ... /> The statement "LET n(n) = INT number" strips the decimal fraction ...
    Battle Bunny Battle Bunny September 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ...
    #include

    int main()
    {
    unsigned char ... for ( char_line=0; char_line < 8; char_line++ )
    {
    ... /> for ( char_line=0; char_line < 8; char_line++ )
    {
    *char_address ...
    thricenightly thricenightly September 2017 Development
  • ZX Spectrum +3 repairI have my first +3 here, and it needs repairs. Hoping someone here can help me out. When I power it on I get this screen with black and white line…

    ... stuck high or low
    8.D3.HL or stuck high ... high or low
    16.INT.H
    17.NMI.H ...
    patzik patzik October 2017 Hardware
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... LET apos=FN p(23627)+8:
    REM data ... LET rows=1: POKE 23658,8

    1015 INPUT ... ";rows: LET rows=ABS INT rows:
    IF rows& ... ";arow: LET arow=ABS INT arow:
    IF arow> ... ";arow: LET arow=ABS INT arow:
    IF arow& ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ...
    97 LET s8=INT (r/8)*8: POKE d4,(r-s8)*32 ... -1:
    DIM a$(ro,8,co): REM a$() holds copy ...
    2007 LET s8=INT (r/8)*8: POKE d4,(r-s8)*32 ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... the "loop overhead" pass (about 8.5 extra seconds in total ... br /> DIM a(8*ro): DIM b(8*ro): LET co=24 ... : DIM a$(ro,8,co):
    RESTORE 103: ... /> 2003 FOR p=1 TO 8:
    FOR r=tR TO ... br /> 2007 LET s8=INT (r/8)*8: POKE d4,(r-s8)*32 ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... p=1 TO 8:
    2007 LET s8=INT (r/8)*8: POKE d4 ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    I linked this on SC the other day, but will do so here again for Mike, as a kind of general encouragement to persist with BASIC (even though I know you don't have a Next and probably won't get one ).

    Matt Davies did a game jam on the Next ...
    colonel32 colonel32 May 2018 BASIC
  • Ant attack map in usable format?Does anyone have the map from Ant Attack in any kind of format (apart from the format called "the game binary"). I've rewritten the game using a vox…

    ... char map[16384];

    int main(void)
    {
    FILE ... = fopen("antattac.sna", "rb");
    int x,y,z;

    for (z = 0; z < 8; z++)
    {
    unsigned char ...
    John Elliott John Elliott November 2018 Games
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... (y,x) OR RND>.8 THEN LET x=x-x1 ... y1)*s: POKE 23693,10+INT (RND*44)
    60 GO ...
    JianYang JianYang May 2019 Sinclair Miscellaneous
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... /> 110 PRINT INK INT (RND*8); PAPER INT (RND*8);CHR$ (129+INT (RND*14 ...
    JianYang JianYang May 2019 BASIC
  • Dunny - help!I fired up SpecBAS, it automatically loaded the last program which was ASH2's background for the lander program. I pressed RUN and it ran fine then …

    5 REM PROGRAM MOONSCAPE
    8 SCREEN WINDOW 1024,768
    ... 20,7,0,1,20,8,0,1,5,6,0 ... 40,4,4,0,40,8,0,1,5,6,0 ... ,0,
    10,8,0,1,5,255,0 ... 0 TO a: LET x=(INT(RND*9))*5:
    DRAW ... 8+b,-x: NEXT f: ... a: LET x=(INT(RND*9))*5: DRAW 8+b,x:
    mik3d3nch mik3d3nch August 2019 BASIC
  • Fuse/SPIN vs Spectaculator border timingsHello, I'm trying to figure out at which moments the 48K ULA samples the current border color into its internal latch. To do that I wrote a small …

    ... . Spectaculator 8.0, Early INT
    2. Spectaculator 8.0, Late INT
    3 ... I've got a late-INT machine as what I see ...
    kosarev kosarev October 2019 Emulators
  • Should I get a NEXT?Despite my having wanted one almost since I heard about it, I'm beginning to wonder whether it would be an extravagance, 'cos its sure to cost a fair…

    ... beautiful lol. Like i said int other Next thread its more ... of the quirks mapping multiple 8-bit machine keyboards.
    AndyC AndyC March 2020 Chit chat
  • SkoolKit is 10 (years old)Haven't made any SkoolKit-related announcements here in a while, but here's one for today: SkoolKit is 10! https://skoolkit.ca/posts/2020/01/skool…

    ... /> I have Python 3.8.2 and Skoolkit 8.1 installed, running ... /> File "/Users/Mousey/Games/skoolkit-8.1/skoolkit/snapshot.py", line ...
    if sum(data[6:8]) > 0:
    TypeError: ... unsupported operand type(s) for +: 'int' and 'str'

    ...
    Mousey Mousey April 2020 Announcements
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... a$(2,pop): DIM v(8)
    5 LET pt ... /> 53 POKE pt+pip,INT (RND*4)+2: POKE ... "Sample? ";is: LET is=INT ABS is:
    IF NOT ... 104 FOR n=1 TO 8: LET v(n)=0: ... van:
    LET row=INT (ran/32)+2: LET col ... 1: PRINT AT van+16,8;van,v(van)
    ...
    Battle Bunny Battle Bunny June 2020 Sinclair Basic
  • New WoS and ZXDBIt turns out new WoS is using [url="https://github.com/zxdb/ZXDB"]ZXDB[/url]! More precisely [url="https://github.com/zxdb/ZXDB/blob/c4bd3e40d81a8d47…

    ... 104"]ZXDB version 1.0.8 was released on September 2 ... is using ZXDB 1.0.8? Is it really much different ... /> clone_of varchar(100),
    old_id int(11),
    title_publisher varchar(500 ... aliases varchar(500),
    id int(11) primary key not null ...
    Einar Saukas Einar Saukas July 2020 Updates
<1…25262728293031…34>

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