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Search Again :: Adv Search 1000 results in 0.029s
<1…78910111213…34>
  • ANN: SpudACE v0.302A new SpudACE is now available, either from [URL="http://bit.ly/wuIaI5"]here[/URL] or [URL="http://www.jupiter-ace.co.uk"]www.jupiter-ace.co.uk[/URL]…

    ... chose 5,6,7,8 for their movement, an understandable choice for ... keys to 5,6,7,8, so I can more easily ... game keys... Is there a way to already do that, did ...
    rich_chandler rich_chandler May 2012 Emulators
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... better with character resolution movement rather than pixel but ... size (sprite movement rates are measured in 8.8 fixed point format ... TVs.

    The way to solve this is to ...
    * change scythes to character movement
    * change to preshifted death ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... better with character resolution movement rather than pixel but ... size (sprite movement rates are measured in 8.8 fixed point format ... TVs.

    The way to solve this is to ...
    * change scythes to character movement
    * change to preshifted death ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... the window extends all the way to the bottom of ... 'll have to subtract 8 pixels for each character up ... have a status panel 8 characters tall situated below ... X > 111, since 175 - 8 * 8 = 111.[/QUOTE]

    ... FROM X" in the player movement code, but i'm ...
    The Lone Magpie The Lone Magpie May 2012 Brand new software
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... know, not the smooth pixel movement but placing everything at equal ... positions and moving it by 8 pixels. It looks a bit ... , Sokoban, Snake or Frogger this way.
    Ralf Ralf July 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... a exercise in debugging basic.8)

    That said I ... up in a fairly methodical way...

    and yea your ... been easier to have the movement commands in upper case... hmmm ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Something that just occured to me (Windows 8 related)Even though personally I probably won't be putting Windows 8 on any of my PCs, as it offers no real advantage for me, I have to keep my hand in with …

    ... 's not much, but a way of giving something back rather ... those in the open source movement, then M$ are going to ... be very busy with Windows 8 :lol:
    Hercules Hercules August 2012 Chit chat
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... up the array for the movement next.

    ... />
    mmmm actualy the movement tables would make the most ... has to be a better way than a bunch of ... RETURN
    506 LET M=8: RETURN
    507 LET M ... RETURN
    512 LET M=8: RETURN
    1000 LET N ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ...
    -each segment is 8 x 256 =2048 bytes
    8 high bytes, adding 8 to the high ... about a third of the way down.

    18368 ... example that uses de), 1-movement within a char, 2- ... ld d,a ;segments are 8 high bytes apart, so move ...
    R-Tape R-Tape November 2012 Development
  • ZX Invaders V1.0I am very proud to announce my very first ever game. Now this I wrote in Blitz Plus on my PC but i gave it a very ZX Spectrum look,feel and sound to …

    ... /> The gameplay is very fluid, movement is smooth and responsive. On ... view! I did like the way you allowed lots of shots ... &qid=1361734071&sr=8-1[/url]

    I ...
    morcar morcar February 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... that have got in the way a little.

    I ... sprites. Say you've created 8 sprites and some have animations ... set up to tell the movement code when to change the ... params set in the same way, but they are type 1 ...
    mulder mulder March 2013 Development
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... would allow a smooth player movement with static backgrounds that are ... that is) since the movement isnt 8 pixels at a time (unless ... if movement is smooth Megaman couldn't be the way I colored ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... that is) since the movement isnt 8 pixels at a time (unless ... if movement is smooth Megaman couldn't be the way I colored ...
    mulder mulder March 2013 New game ideas
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... edges to conceal the jerky movement of the attributes behind the ... , and loops around the lot 8 times to do each row ... it too is rotated. That way it only scrolls the character ... a time.

    The way [I]Cobra[/I] works is ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... edges to conceal the jerky movement of the attributes behind the ... , and loops around the lot 8 times to do each row ... it too is rotated. That way it only scrolls the character ... a time.

    The way [I]Cobra[/I] works is ...
    Ivanzx Ivanzx June 2013 Games
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... available for preparing Spells (max. 8 of each Rune). Cyan=available ... out of Runes. The only way to replenish Runes is to ... I y o reverse monster movement
    Wiz51 MEND Q2 I ...
    Battle Bunny Battle Bunny June 2013 Games
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... function to the MOVE_M Object Movement Manager (which I'll ... decided that I wanted a way to preserve the screen ... 23698 ;MEMBOT
    ld bc,8
    ldir
    ex ... ;A =row
    ld bc,8
    add hl,bc
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... int mytimer;
    // Table Holding Movement Data for Each Sprite
    8}, {0,2,9}
    };
    way (but slow?)
    my heap ...
    slenkar slenkar November 2013 Development
  • Davey Sludges' putative fatherSome of you might know already how much I like Davey's games. For those who don't let me just say: I ADORE THEM!. Since Thunderturds I was overwhelme…

    ... ) So I gave it a 8 but just because it seems ... much the same all the way across. Nonetheless it is a ... rithm with the left-right movement, and when the stars appear ... again with the left-right movement.[/QUOTE]
    gabriele amore gabriele amore February 2014 Games
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... low frequencies cause the most movement in the speaker cone) ?

    00000000 = 0/8 ones = 0% volume
    10001000 ... = 2/8 ones = 25% volume
    10101010 ... br />
    But given the way the sharp's speaker works ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Dock;774114]Experimenting more has lead me to realise the limitations in my own code, so I'm going to try to keep it as simple as possible. Next step is to get the game responding to certain tiles as collectables or switches.[/QUOTE]

    ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Battle Bunny;774142]Here's some extracts from a program which I've been working on recently, which illustrate some methods to consider. An exhaustive commentary follows ...

    [code]
    35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... " and you can control the movement of it while it is ... to make it move in 8 directions i had to make ... cannon that works in a way that is more similar to ...
    gabriele amore gabriele amore August 2014 Announcements
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... a [i]very similar[/i] way to how Spectrum coders do ... to be[/i] done that way either, because the scrolling can ... off to go (the Atari 8-bit has a lovely work ... isn't that much vertical movement in [b]Kikstart 2[/b ... around it in the same way that [b]Operation Wolf[/b ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... -in for the movement should always stay this way (for KEMPSTON)
    Bit 3 = Up (8)
    Bit 4 = Fire (16 ...
    MatGubbins MatGubbins August 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... system for confining the mouse movement by altering the raster settings ... defined selector icon will restrict movement by the user defined raster ... it to 8x8... etc.. This way, the user can quickly switch ... using a selector of 1, 8, 16, screen size (and later ...
    clausjahn clausjahn September 2014 Emulators
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... starts new game, and remaining 8 keys (4 directional + 4 action ... -game controls.

    This way, they won't have to ... degree of precision in directional movement that may not be achieved ... the Speccy require more than 8 keys.

    But again ...
    Einar Saukas Einar Saukas December 2014 Sinclair Miscellaneous
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... . The graphical flaws are [I]way[/I] down the list of ... , plus smooth scrolling and sprite movement.
    [/QUOTE]

    But ... anything like it on an 8-bit. The fact it exists ... has smoother scrolling and sprite movement, which game would you prefer ...
    AndyC AndyC January 2015 Games
  • important Harlequin modWhile searching for a better solution for avoiding undesired spikes that corrupt the screen RAM at Harlequin I found a final solution. No additional …

    ... monitors):
    * repeated small vertical movement of the whole picture
    8,9,10

    * ... 5 of U30 with pin 8 of U30

    * ... . One of them (Pins 8,9,10) is used to ... the first mentioned gate - this way a EXNOR is realized.
    ingo ingo March 2015 Hardware
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Part 2!
    Fully texture mapped (on the walls, at least - floors and ceilings are a lot more processor-intensive!). Should be able to create a decent clone of Wolfenstein with this code as the foundation...
    Always wanted to make a 3D game in AMOS ...
    Dunny Dunny May 2015 Sinclair Basic
<1…78910111213…34>

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