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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ]
    /****************************************

    sp1 Sprite Demo 1

    A ... Holding Movement Data for Each Sprite
    struct sprentry {
    uchar x; // sprite x coordinate
    uchar y; // sprite x coordinate
    ...
    Timmy Timmy January 2012 Development
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... a custom grid of 8 x 8 or 16 x 16 would really help ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Arm73 Arm73 April 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... and simply store each sprite preshifted in its eight ... sprite, it would take 768 bytes as follows: 3 x 16 x 2 x 8 ... .
    The sprite needs to ... (mask and sprite) and there are 8 positions. So ... data for that particular sprite. You could use ...
    dmsmith dmsmith August 2004 Development
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... on screen will about 8 x 8 chars. secondary, the sprite routine and copy ...
    Fikee Fikee November 2009 Games
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... />
    The graphics are 8 x 8 pixel character based, 4 bits ... flags for palette selection, X/Y flip, sprite priority etc. Each ... . Sprites are made from 8 x 8 pixel characters stored in VRAM ... playfields are generated from the 8 x 8 pixel characters stored in ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... routine to XOR pre-shifted 8 x 8 pixel sprite on screen.



    ; Pre shifted sprite definitions (8 x 8 pixels).


    sprite00 ... defw frame00 ; Sprite frame table
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... routine to XOR pre-shifted 8 x 8 pixel sprite on screen.



    ; Pre shifted sprite definitions (8 x 8 pixels).


    sprite00 ... defw frame00 ; Sprite frame table
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... routine to XOR pre-shifted 8 x 8 pixel sprite on screen.



    ; Pre shifted sprite definitions (8 x 8 pixels).


    sprite00 ... defw frame00 ; Sprite frame table
    ASM ASM November 2010 Development
  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... still missing a small outrider sprite. Something 8 x 8 pixels would do...
    8's unfortunate demise, my early ...
    jonathan jonathan March 2011 Games
  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... still missing a small outrider sprite. Something 8 x 8 pixels would do... [/QUOTE ...
    judasEZT judasEZT March 2011 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ]
    /****************************************

    sp1 Sprite Demo 1

    A ... Holding Movement Data for Each Sprite
    struct sprentry {
    uchar x; // sprite x coordinate
    uchar y; // sprite x coordinate
    ...
    AndyOaks AndyOaks March 2012 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... .

    For example, 16 x 16 pixel objects that I ... built for a 2 x 2 grid of 8 x 8 characters are now ... 16 x 16 for more efficient ... use for my new 8x8 sprite routine. Moving platforms :). I won ...
    David Jones David Jones December 2013 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... />
    Start with your player sprite and take its horizontal coordinate ... the width of the player sprite minus one, in your case ... /> Then take your player vertical sprite. Add the height minus one ... and your player is only 8 x 8 pixels in size. They area ...
    jonathan jonathan March 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... ]Start with your player sprite and take its horizontal ... width of the player sprite minus one, in your ... Then take your player vertical sprite. Add the height minus ... heights minus one (16 + 8 - 1 = 23) then ... your player is only 8 x 8 pixels in size. They ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> x= sprite type
    y= sprite number

    then in the x sprite event ... i've drawn a nice 8 frame death animation for the ... , miles away from the original sprite (which doesn't lose a ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... FROM B
    SUBTRACT 8 FROM Y
    TRAIL ... />
    and in the x sprite code (i usually have my ... 8 )
    you could have your death animation (using the sprite ... />
    so in code 8 i write

    ... want)" inside the code 8. This way while death ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... />
    and in the x sprite code (i usually have my ... 8 )
    you could have your death animation (using the sprite ... />
    so in code 8 i write

    ... want)" inside the code 8. This way while death ... 7 contain enemy code (8 contains code for all ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> /****************************************

    sp1 Sprite Demo 1

    A ... Movement Data for Each Sprite

    ... unsigned char x; // sprite x coordinate
    unsigned char y; // sprite x coordinate< ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... only 8 x 0 bits.

    Each line of the sprite data ...
    Arkannoyed Arkannoyed March 2017 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 2:
    sprite move mysprite to x,100:
    ... wait screen:
    next x
    70 SPRITE MIRROR mysprite
    ... WAIT SCREEN:
    NEXT x:
    sprite mirror mysprite:
    go ... ve accomplished it in 8 lines. Not bad?
    Dunny Dunny May 2018 BASIC
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... pixel data - each block contains 8 x 8 pixels

    ; ... , 24)
    ;Sort Priorities: X char, Char line, Y char ... : Gfx+Attr
    ;Interleave: Sprite
    ;Mask: No
    ... loop: ld b,8 ; width of sprite in characters -> ...
    oblo oblo December 2018 Assembler
  • What tooling to use to start zx spectrum game programming?Hi, I owned a zx spectrum when I was young and would like to get back into game programming on the zx spectrum. As time has passed I have ran away…

    ... the font, graphics, map and sprite position editors you'll need ... you could do with the 8 x 1 attribute modes on the ...
    jonathan jonathan May 2020 Development
  • HELP 4532 or 4864 RAM wanted !Hello My real spectrum fell off yesterday I know that one RAM memory chip is out of order There was 8 X HM4864P-2 but I saw in the Spectrum schemati…

    ... of order
    There was 8 X HM4864P-2 but I saw ...
    patrick delvenne patrick delvenne January 2005 Wanted
  • Upgrading to 48kI picked up a 16k Issue 2 Spectrum over the weekend, and I'd like to upgrade it to 48k. I've scanned an old [URL="http://www.drumfu.com/SinclairZXSp…

    ... following components:

    [CODE]8 x 4164/4564 [IC15-IC22]
    1 x 74LS00 [IC24]
    1 x 74LS32 [IC23]
    2 x 74LS157 [IC25,IC26 ...
    jp jp June 2008 Hardware
  • Games Maker - Marks & SpencerHello, I can throw some light on this MIA item. Its was released in late November 1985, priced ?9.99 and was quite simply a repackaging of John Holl…

    ... />
    The packaging was a 8" x 10" cardboard box with a ...
    Bad Horsey Bad Horsey December 2008 MIA/STP/SDP
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... *8 + p.sprite->hrot + 4;
    yp = p.sprite->row*8 + p.sprite ... /> xe = enemigos[i].sprite->col*8 + enemigos[i].sprite->hrot;
    ye = enemigos[i].sprite->row*8 + enemigos[i].sprite->vrot;
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • Steve Day, artist on ZX ArmalyteI've been speaking to a [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Steve+Day$"]Steve Day[/URL] recently about graphics on 8bit syst…

    ... offer to post up his sprite sheet for Speccy Armalyte. Is there ...
    redballoon redballoon February 2010 Support files
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... game world bitmap is 5120 x 3072, that equates to 320 ... of detail. The sprites have 8 rotations, 4 frames of animation ... characters/enemies, 16 x 16 for objects and 8 x 8 for projectiles. Scaling ...
    ASM ASM October 2010 New game ideas
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... by 28( y/8 )+ ( x/8 ) + start address ... a ; Divide it by 8
    sra a ; ... /> sra a ; Divide by 8
    sra a ; -----------< ...
    sekrets sekrets December 2010 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... /> draw ld b,8 ;draws sprite, 8 lines to the sprite
    ld ix ... br /> loop call sprite ;moves through the sprite graphic one line ... /> halt
    ret
    sprite ld hl,(point) ;address of ... starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape January 2011 Development
<1234567…34>

Latest Posts

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HitBox

Word Docs Hits
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