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  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project I ...
    SKR SKR November 2018 Games
  • ZEsarUX Beta 8.1Hi! I have uploaded a new ZEsarUX 8.1 BETA version. You can download compiled versions for Windows, Mac, and the source code from: https://gith…

    ... have uploaded a new ZEsarUX 8.1 BETA version. You can ... .com/chernandezba/zesarux/releases/tag/8.1-07112019

    Changelog ... TBBlue emulation:
    -added scroll x,y on ula layer
    Improved AY Sheet: now you can select which ...
    chernandezba chernandezba November 2019 Emulators
  • ZEsarUX 8.1 stableHi! I've uploaded a new ZEsarUX 8.1 stable version. Go to the github released webpage to download it: https://github.com/chernandezba/zesaru…

    ... .com/chernandezba/zesarux/releases/tag/8.1

    I ... :


    Version 8.1 - The Great Escape edition ... defs command
    Improved AY Sheet: now you can select which ... /> -now menu settings ([ ] and [X]) are played as "enabled"/"disabled ...
    chernandezba chernandezba February 2020 Emulators
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... as an x/y plane like a sheet of graph ... the spectrum, unlike other 8 bit computers, has no ... it easy to write 8 pixel x 8 pixel characters to the ... bytes (chars) wide and 8 pixels (1 char) tall.< ... /> ; l = x coordinate 0-255
    ; b = sprite height in pixels ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... you load and store 8-bit values with ... or as extra 16-bit / 8-bit registers.

    ; de = sprite def (mask,graph) pairs
    ; ix = left sprite def

    _SP1Mask2Rotate:< ... eight times for the 8 pixel rows in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... the Nintendo Gamecube, Playstaion2 and X-Box. Is there anything from ... your programming history from the 8-bit computers you would love ... Games had a much better sprite for the Turtles and a ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... (left side)
    LD A,8
    ADD A,L
    LD A,(SPRXCO) ;taking sprite X coordinate in pixels
    AND ... /> LD A,H
    SUB 8
    LD H,A
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... IX,sprites ; Point to sprite data
    LD B, ... 4
    DEFB 4,4,8,8, 8, 16,224, 0
    ... On Entry:
    ; C Contains X (0-31)
    ; B ... preserved

    ; Example X=20,Y=10 (This address ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... LD IX,sprites ; Point to sprite data
    LD B, ... BC

    ; Is sprite enabled, ignore if not
    sprite
    LD E,(IX+3 ... 8,0,1,0,2

    sprites:
    ; 0 = X ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... E ; take it from 8
    RLA ; double value ...
    WRITECHAR:
    ; C = X, L = B, DE = GFX
    X CHAR ACCROSS IN A, ... />
    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... E ; take it from 8
    RLA ; double value ...
    WRITECHAR:
    ; C = X, L = B, DE = GFX

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... Char line, Y char, X char
    ;Attributes: ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem ...
    Mr Millside Mr Millside November 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... tiles, I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory if ... and use a kind of "sprite instancing"? I mean, I could ... say "I want sprite 1 drawn at coordinate (X,Y), and also ...
    utopian utopian October 2005 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... on the screen based upon x,y pixel coordinates, which are ... each pixel row of the sprite separately. This works well ( ... to rub-out the old sprite position without suffering a horribly ... flickery sprite? Currently, I have no routine ...
    48K 48K May 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... ; (a) Drawn (remove the sprite), move, Drawn (in new position ...

    ; Increase x and check to see not ... /> madp_dec
    ld de,8
    add ix,de
    ; 4 X Direction Pause Counter
    ; ...
    robpearmain robpearmain September 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... represent the structure of a "sprite" in the SAM as
    sprite structure itself is the data ... /> [CODE]
    unsigned grab( int x, int y, int width, int ... +4)
    ld b,(ix+8)
    ld c,(ix+10 ...
    DonkeyPong DonkeyPong January 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... how to calculate the 8 screen addresses corresponding to ... printed in basic at coordinates x and y?


    10 let x=15: let y:11
    x; "K"

    X will be moving ... the formula to calculate those 8 addresses?

    ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Announce: Fuse 0.8.0Version 0.8.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix (and OS X) Spectrum Emulator has been released. The major chang…

    Version 0.8.0 of [url=http://fuse- ... ], the Free Unix (and OS X) Spectrum Emulator has been released ... like to dedicate the 0.8 release of Fuse to the ...
    Philip Kendall Philip Kendall April 2007 Emulators
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    I used ... ://www.rickardberglind.se/zx/move-sprite-1.z80"]here[/URL].
    sprite"
    ld e,8 ;e=number of ... rows in "sprite"
    ld d ...
    Rickard Rickard May 2007 Development
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... of Fuse for Mac OS X has been released at the ... this release requires Mac OS X 10.4+ and hardware accelerated ... since last official release 0.8.0.1:
    [list]
    Fred Fred July 2007 Emulators
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... you all know that v1.8 has been released.

    8 of z88dk. Due to a ... available
    - [lib] ZX81: SP1 sprite package support
    - [lib] TS2068 ... : SP1 sprite package support
    - [lib] Newbrain ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Fuse for Mac OS X 0.9.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... of Fuse for Mac OS X has been released at ... in Fuse for Mac OS X is dependant on getting feedback ... with Fuse for Mac OS X, please send feedback via ... this release requires Mac OS X 10.4+ and hardware accelerated ... since the last release 0.8.0.1:

    [ ...
    Fred Fred March 2008 Emulators
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... Mode 4 (5%), MSX Screen 8 (10%)
    * Painter:
    o ... be now dropped on Retro-X Icon or starting window to ...
    LCD LCD April 2008 Development
  • The X-Files 2There's a trailer online now. [url]http://movies.ign.com/dor/objects/379767/the-x-files-i-want-to-believe/videos/xfilestrailer_050908.html[/url] Th…

    There's a trailer online now.

    [url]http://movies.ign.com/dor/objects/379767/the-x-files-i-want-to-believe/videos/xfilestrailer_050908.html[/url]

    This is going to be awesome! I can't wait to see it. 8)

    Necros.
    Ian Hamilton Ian Hamilton May 2008 Chit chat
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... of Fuse for Mac OS X has been released at the ... this release requires Mac OS X 10.4+ and hardware accelerated ... , Kempston mouse status and Simple 8-bit IDE interface to be ...
    Fred Fred December 2008 Emulators
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... ,4, or 8 pixel increments.

    When the x position goes ... .

    For example, my sprite could be at (2,2 ...
    robpearmain robpearmain April 2009 Development
  • Retro-X : RXA format?Hi! I've used Retro-X to convert a short AVI video into a RXA format anim file, using QL lowres mode (mode 8, 256x256). Peeking at the resulting file…

    Hi! I've used Retro-X to convert a short AVI ... , using QL lowres mode (mode 8, 256x256). Peeking at the resulting ...
    mcleod_ideafix mcleod_ideafix April 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... Fuse) or number keys 5-8. You can change the square ... is the same sprite as the current
    sprite. This needs to ...
    right side of the sprite it collided with.
    ENDIF ... br /> LET C = X
    ORIGINAL
    LET X = C
    SUBTRACT ...
    matti1234 matti1234 July 2011 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... play with some SP1 sprite handling (as printf ... ("Castle Master \0", 10, 8, cyan, black, white, black ... cyan, black, white, black,8);
    store_menu("Option 99 ... /> }

    sm_item[ rec_num ].x = x;
    sm_item[ rec_num ].y = y ...
    Zetr0 Zetr0 August 2011 Development
  • Sevenup - bug or feature ?I have noticed a very peculiar behaviour of this great utility. I have for example a picture of 3 vertical lines which is 19 pixels high and 16 pixe…

    ... ( 2, 3)
    ;Sort Priorities: X char, Char line, Y char ... /> ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No

    8 ) and some trash data ... be an equal multiply of 8 as a single byte ...
    Ralf Ralf February 2012 Development
<1…78910111213…34>

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