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<1…25262728293031…34>
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... .
    rra ; next bit (value 8) reads key 4.
    call ... /> dec (hl) ; subtract 1 from x coordinate.
    ret

    inc (hl) ; add 1 to x coordinate.
    ret

    Saboteur Saboteur May 2012 Development
  • Make your own 8-bit computer for under ?20!I just came across this cute little thing called the Fignition. It's a kit computer running Forth that you build yourself. The keyboard consists of 8…

    ... yourself. The keyboard consists of 8 button that you have to ...
    sunteam sunteam May 2012 Chit chat
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... with sdcc.

    yeah x 0.0.2 tue may ... /> - mouse device driver (just provide x,y and mouse buttons on ...
    tstih tstih May 2012 Development
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... chosen base b=2^8. I was also interested ... I have chosen r=8 rather than the tempting ... variant, which returns the 8 bit result in A ... x = t % 256
    cpl ; x = (b-1) - x = -x - 1 = ~x + 1 - 1 = ~x ... , when generating more than 8 bits at once, most ...
    Patrik Rak Patrik Rak June 2012 Development
  • Joystick Interface IssuesHi all, I use the WOS resources quite frequently but have very limited posts regarding the forum, however I have an issue and hoped some of you may …

    ... />
    I have:
    2 x RAM Kempston compatible interfaces
    1 x Protek interface (not switchable)
    Multiple joysticks (around 6-8 or so)

    I ...
    Melted Melted June 2012 Hardware
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... and make it move by 8 pixels to avoid clash.
    sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • Red Dwarf X teaser trailer releasedCan't wait! :D [youtube]qrzcq_6ziSQ[/youtube] [url]http://uktv.co.uk/dave/video/aid/653214/videolistid/1/sr/1[/url] [url]http://www.reddwarf.co.uk…

    Can't wait! :D

    [youtube]qrzcq_6ziSQ[/youtube]

    [url]http://uktv.co.uk/dave/video/aid/653214/videolistid/1/sr/1[/url]

    [url]http://www.reddwarf.co.uk/news/2012/07/20/red-dwarf-x-first-trailer/[/url]
    Mousey Mousey July 2012 Chit chat
  • Comedy quiz challengeA few days back, I entered into a battle of wits with Sard, and I came a very respectable second (I should have challenged him to a game of "Put a bi…

    ... 's only the same as x P.E. Teachers". How many ... he say?


    8. Who, according to Victor Meldrew ... Up 'em"


    8."Listen very carefully, I shall ...
    ewgf ewgf July 2012 Chit chat
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... Paper / Ink attributes at Y,X on the screen using BASIC ... just the graphic at Y,X but not the attributes (ink ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Should I buy this X-Box 360?Hello and welcome to another exciting episode of, "[B]Ask the Wossers[/B]!" doo dooooo, dodedoooodeeeee dooooooooooooooo! And tonight's question is,…

    ... is, "Should Graz buy this X-Box of his wife's ...
    Graz Graz July 2012 Chit chat
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... ; NUM_TILES; ++f) {
    tile[f] = 8 + rand()%18;
    lin[f ...
    Einar Saukas Einar Saukas July 2012 Development
  • X-OUT - universal TAP versionHere is TAP version of X-OUT with universal loader. Basic loader automatically set USR 0 mode, detect ZX48 or 128kB and load game. TAP is loadable on…

    Here is TAP version of X-OUT with universal loader. Basic ...
    velesoft velesoft July 2012 Games
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... BIFROST_setTile(px, py, rand()%8);
    break;
    ... (px, py, BIFROST_STATIC + 8 + rand()%18);
    ... /> // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • assembly optimization: times tenDecimal numbers are not computer friendly :) Anyway, short of saying "sod it - I'll multiply by 8" - and another part of the program does indeed div…

    ... it - I'll multiply by 8" - and another part of the ... program does indeed divide by 8 by bit shifting....

    x 10 ?

    Currently got ...
    Gedlion Gedlion August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... was not possible on the 8 bit platforms. We settled on ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • The Top 25 Modern PC GamesIn the thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=40451[/url] , Ivanzx asks do you prefer modern or 'classic' era Spectrum g…

    ... usual and expected "[I]Game x shouldn't be in that ... 2: Assassins of Kings
    8. Team Fortress 2
    7 ...
    ewgf ewgf August 2012 Chit chat
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ...
    #asm
    ld h,8
    call _ay_command
    #endasm ... G H J
    // Z X C V B N M ...
    Timmy Timmy August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... defb 22,31,21,"Uglifruit x"
    defb 0 ... and actual coordinate for x position
    ld ... coordslookup ; lookuptable for printing x position. LSB xx111111 = character ... ,16,16,8,8
    defb 0,56,8,8,8,8,8,56
    uglifruit uglifruit August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... int dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; // hi ... /> *BIFROSTSPRITE2COL = 15;
    *BIFROSTSPRITE2TILE = 8;
    BIFROST_enableSprites();

    // start ...
    Einar Saukas Einar Saukas August 2012 Development
  • The Evolution of 8-Bit Art | Off Book | PBS[URL="http://www.youtube.com/watch?v=xYL1DsY8GMI&list=PLC3D565688483CCB5&index=5&feature=plcp"]http://www.youtube.com/watch?v=xYL1DsY8GMI&list=PLC3D5…

    ... too. Plenty of discussion on 8 bit gaming and music creation ...
    SteveP SteveP August 2012 Sinclair Miscellaneous
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... ) ;eg.B(y)=50, C(x)=11; BC=$320B
    call ... ,$ff ;B=%11111111
    sub 8
    neg ;A=5
    Battle Bunny Battle Bunny August 2012 Development
  • The Spectrum Show Ep 8Welcome to Episode 8 of The Spectrum Show. In this episode we take a look back to October 1983 to get all the latest Sinclair news and latest Spectr…

    Welcome to Episode 8 of The Spectrum Show.
    < ...
    Paul-J Paul-J September 2012 Announcements
  • Game launcher / front end for Mac OS X FUSEI'm using FUSE on Mac OS X Lion, very good it is too [i](FUSE, that is, not Lion, although that's good too)[/i], but I'd like some kind of game launc…

    ... using FUSE on Mac OS X Lion, very good it is ... play nice in Mac OS X Lion. One of them actually ...
    Mousey Mousey September 2012 Emulators
  • 8-bit gaming and geek weekend in Derby (17-18th November).Chris Snowden phoned me last night to speak about organising an 8- and 16-bit gaming event in Derby for the 17th and 18th of November, and well thing…

    ... to speak about organising an 8- and 16-bit gaming event ... fast as there's already 8 attending and a further 13 ...
    Shaun.Bebbington Shaun.Bebbington September 2012 Announcements
  • KNIGHTMARE (MSX PORT) - HACK PACK57338,60 - This will give you 255 and then you'll 32912,x - x=lives Great game, climacus. Only just seen this game so will do some more work on it …

    57338,60 - This will give you 255 and then you'll
    32912,x - x=lives

    Great game, climacus.

    Only just seen this game so will do some more work on it when i have time 8-)
    ANDREW RYALS ANDREW RYALS September 2012 Games
  • 8-bit art "Video Games vs. Real Life"Stumbled across [URL="http://twistedsifter.com/"]an interesting website[/URL]. Among the different sections I came across these pics, there are [URL…

    ... video-game-meets-real-life-8-bit-art-aled-lewis- ... video-game-meets-real-life-8-bit-art-aled-lewis- ... video-game-meets-real-life-8-bit-art-aled-lewis-nintendo ... video-game-meets-real-life-8-bit-art-aled-lewis-lemmings ... video-game-meets-real-life-8-bit-art-aled-lewis- ...
    ZnorXman ZnorXman September 2012 Chit chat
  • Using R as a loop counterThis is just something silly I've found a while back. xD [b][How-to][/b] Setup your routine like this:[code] ld a,X ;see below ld r,a loop ;your …

    ... like this:[code] ld a,X ;see below
    ld r ... /> jr nz,loop[/code]Here, X is calculated as [b]NOT ... way to loop using an 8-bit register, yay!

    Hikaru Hikaru October 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • Job lot of various hardware & software for sale.Hi, I put a post up a while ago and sold a lot of my stuff but I've still got a boxful left over, is anybody interested in taking it off my hands? I …

    ... video olympics - mastertronic
    agent x - mastertronic
    storm - mastertronic ... diamond - hewson consultants (5" x 3.5" case, 1 tape ... - hutchinson computer publishing (6" x 8.5 (slightly battered) carboard box ... software ltd (6.5" x 8.5" size case, 1 ...
    Neil L Neil L October 2012 Sales
  • Goldeneye XI don't remember seeing Goldeneye X mentioned on WOS, so to help remove the lousy after-taste of GE rip-offs like Goldeneye Rogue Agent (XBox 1/PS2) …

    ... -player levels in Goldeneye X. The multi-player levels ... in the finished Goldeneye X, as these are largely ... game, whereas Goldenye i X's developers are aiming ...
    To get Goldeneye X, you have to download the ... ://www.moddb.com/mods/goldeneye-x[/url]

    ...
    ewgf ewgf October 2012 Chit chat
<1…25262728293031…34>

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