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<1…28293031323334>
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... mode. Set it with SPRITE NEW id,x,y [COLLIDE] [OVER m ... ] or SPRITE OVER id,mode
    SPRITE FLIP and SPRITE MIRROR didn't work ... window -and- the display for sprite-to-sprite collision
    ON COLLIDE ...
    Dunny Dunny December 2013 Sinclair Basic
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... br /> 100 PRINT x(2)
    110 PRINT x(3)
    120 ... PRINT x(4)
    ... 130 PRINT x(5)
    ... PRINT x(6)
    150 PRINT x(7)
    160 PRINT x(8)
    170 PRINT x(9)
    180 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Bands you would to see on X-FactorWhat bands would you like to see on the next series of X-Factor? My choices: Napalm Death: [YouTube]mlmYTbdpd2I[/YouTube] ... They should of hire…

    ... on the next series of X-Factor?

    My choices ...
    Hercules Hercules January 2014 Chit chat
  • Alien 8 Instructions ScanCan anyone do an excessively hi-res scan of their Alien 8 instruction booklet, just the front and back pages please? I'm finally recreating the inst…

    ... -res scan of their Alien 8 instruction booklet, just the front ...
    jamorski jamorski January 2014 Sinclair Miscellaneous
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... pixels and attributes using 16 x 8T cycles, the first of ... offset value by 32 every 8 lines.
    5. 96T delay ...
    Hikaru Hikaru January 2014 Development
  • Convert AT co-ordinates to PLOT co-ordinatesHow do you convert the 2 from MC? I don't know how to convert the vertical value as they're differently ordered... Heres what I have so far: [CODE]…

    ... /> [CODE]org 47000-2
    x defb 0
    y defb ... a,a ;times by 8

    ld (x),a ;store vertical ...
    daveysludge daveysludge January 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... />


    text/x-vbnet;text/x-vb
    *.bas
    pkersey pkersey February 2014 Development
  • Yet another Windows 8 thread....My old desk top PC gave up the ghost about 6 weeks or so ago. I'm pretty sure it's the hard drive that's packed up, but as much as I tried, I just se…

    ... machine, it comes with Windows 8.1. I've not even ...
    Bermondsey Bob Bermondsey Bob February 2014 Chit chat
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... two pixels together
    OVER 8 and OVER 9 - Maximum and ... string for the texture - CIRCLE x,y,r FILL will suffice ... can now take coordinates as x,y,w,h as well ...
    Dunny Dunny February 2014 Sinclair Basic
  • Morcar's Selling or trading threadThinning out my collection so i can get more of what i want. If you want anything on here let me know and we can work out something. I am also up f…

    ... Capes Strongman
    Ghostbusters 2 (x 2)
    Glider Rider
    8, EnigEd
    Skulduggery
    ... /> Star Wars Droids
    Survival (X 2)
    The Games: Winter ... : Survivor, Pac-Land (demo) (X 2)
    Your Sinclair Smash ...
    morcar morcar February 2014 Sales
  • What good gaming forums/blogs/sites/e-magazines/etc are there?I've just received this months Retro Gamer, and it has articles about games like Knightlore, Strider, and Ballblazer. As always, they concentrate on …

    ... always, they concentrate on mostly 8 and 16 bit games, and ... (game alterations) such as Goldeneye X and Goldfinger 64;

    ewgf ewgf February 2014 Chit chat
  • Goldeneye X has been updated!Goldeneye X, the project to bring the gameplay from Goldeneye to the Perfect Dark engine, has been updated to version 0.5c. If you've never heard of …

    Goldeneye X, the project to bring the ... /> This new version of Goldeneye X adds two new multiplayer maps ... ]).



    Goldeneye X v0.5c is available from ...
    ewgf ewgf March 2014 Chit chat
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... TO 512
    30 LET x=RND*SCRw
    40 INK ... (((256/SCRw)*x) SHL 24)+((RND*256) SHL ... 16)+((RND*256) SHL 8)+RND*256
    50 CIRCLE ... x,RND*SCRh,10+RND*64 ...
    Dunny Dunny March 2014 Sinclair Basic
  • Massive Mag 8 Earthquake in ChilieA magnitude 8 earthquake in Chile right now. Even if you are not religious pray for them. :( [update]It's happened in the sea, of the pacific coast …

    A magnitude 8 earthquake in Chile right now. Even if you are not religious pray for them. :(

    [update]It's happened in the sea, of the pacific coast which could result in their being a Tsunami[/update]
    Scottie_uk Scottie_uk April 2014 Chit chat
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... do have a movable sprite and a couple of ...
    4 - Player Sprite Handler. 4-frame, 8-way scrolling for this ... right, but all the sprite data is in RAM, ... !

    5 - Alien Sprite Handler. So far the engine ... d like to get the sprite to track the player. ...
    LuMan LuMan April 2014 Announcements
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... Y (ycoord) = 128
    X (xcoord) = 2
    Screen Address ... /> rrca ; divide this by 8.
    rrca
    rrca ... br /> ld a,(xcoord) ; x coordinate.
    rrca ; only need ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... /2=INT (y/2): FOR x=(1-e)*24 TO e ... AT y-1+2*i,x;i$(4);AT y+2 ... *i,x;i$(i): NEXT i: LET ... ,a;" ";AT g-1,x+3;" ";AT g,x+4;"| "(1+(g ... ;" ^ ";: POKE 23620,22+8*(g=20)*(p=x+4): LET i$(k ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • EXX ProblemsWondering if any other coders have had problems using the EXX instruction in FUSE... I am calling the BEEP routine from within my own code and prese…

    ... :
    OS - MAC OS X 10.6.8
    H/W - Mac ...
    LuMan LuMan April 2014 Development
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... I upgraded ESXDOS to 0.8.6 beta 4, as there ...
    bverstee bverstee April 2014 Hardware
  • ANN: Lunar Jetman for Window Phone 7/8/8.1Finally... after work getting in the way of play... it's released!!! Lunar Jetman is a tough cookie (pun intended :lol: ), in my opinion is perhaps …

    ... Phones 7.0 through to 8.1.

    Added some ... saved.... and when the Windows 8 version is released you'll ...
    Korinel Korinel April 2014 Announcements
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    ... -xcode-z88dk-project-in-os-x/"]http://derekbolli.wordpress.com/2014 ... -xcode-z88dk-project-in-os-x/[/URL]

    Regards,
    dbolli dbolli April 2014 Development
  • Programming with an 8-year-oldI have promised to write a game with my 8-year-old son and was wondering what languages or tools to use. Does anyone have any suggestions? My own c…

    ... write a game with my 8-year-old son and was ...
    Rorthron Rorthron April 2014 Development
  • Creating Boriel ZX Basic Project in Xcode OS XFollowing on from the z88dk Xcode Project post below, the link below describes how to set up an Xcode External Build Project to Edit and Compile Bori…

    ... -zx-basic-project-in-os-x/"]http://derekbolli.wordpress.com/2014 ... -zx-basic-project-in-os-x/[/URL]

    Regards,
    dbolli dbolli April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... the reference point of the sprite.. Or create maps... Or do ... br /> mloop:
    ld a,8 ;Counter value
    ld (cslice ... br />
    cslice:
    .db 8 ;Counter for SLICE

    cline:
    .db 8 ;Counter for LINE

    LuMan LuMan April 2014 Development
  • Windows 8 re-activation nightmareI hope no one has to go through this... Replaced a dead Asus motherboard with a new one on a nice tower that came with Windows 8. Didn't notice it as…

    ... tower that came with Windows 8. Didn't notice it asking ... . Installed all updates including 8.1 and the 8.1 (Spring) Update ... trick of installing a clean 8 oem and then making sure ...
    zxbruno zxbruno April 2014 Chit chat
  • JSpeccy 0.93A new JSpeccy version has been released. Summary of changes, - Drag & Drop support forTAP/TZX/CSW/SNA/SP/Z80/SZX/ROM files. - Command line options …

    ... $HOME directory under Linux (MacOS-X?) or C:\Document and Settings ... /> [b]Java 7 (or Java 8 ) is a must[/b].
    zx81 zx81 April 2014 Emulators
  • Which 8-bit Computer Are You?Here's a fun quiz from usvsth3m.com: [URL="http://games.usvsth3m.com/which-8-bit-computer-are-you/"]http://games.usvsth3m.com/which-8-bit-computer-…

    ... ="http://games.usvsth3m.com/which-8-bit-computer-are-you/"]http ... ://games.usvsth3m.com/which-8-bit-computer-are-you/[/URL ...
    Muig Muig April 2014 Sinclair Miscellaneous
  • Alien 8 walkthrough director's commentaryHi After a bit of messing about I've finally uploaded my director's commentary for my Alien 8 video: [URL="http://youtu.be/dTisJ_8RaQQ"]http://youtu…

    Hi

    After a bit of messing about I've finally uploaded my director's commentary for my Alien 8 video:
    [URL="http://youtu.be/dTisJ_8RaQQ"]http://youtu.be/dTisJ_8RaQQ[/URL]

    Hope you Enjoy.
    saberman saberman May 2014 Games
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    Not really :)

    Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master"

    [code]
    ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle Master by A Lycett adapted to SpecBAS
    5 WINDOW ...
    Dunny Dunny May 2014 Sinclair Basic
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    ... ]
    ld a,#x ; symbolic. a is x (0->255)
    and #7 ; remainder of division by 8 ...
    tstih tstih May 2014 Development
<1…28293031323334>

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