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<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1

    A ...
    Compile with:
    zcc +zx -vn demo1.c -o demo1 ... ()
    uchar x; // sprite x coordinate
    uchar y; // sprite x coordinate
    ...
    Timmy Timmy January 2012 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... writing out a constant value x number of times?
    ... an independent attr_mask for each sprite character -- well it speeds ... mask value to all sprite characters when outputting the ... /> ; Frames : 8
    ; Size : 16x24
    ; Palette: ZX Spectrum
    ; ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... CODE]
    /****************************************

    sp1 Sprite Demo 1

    A ...
    Compile with:
    zcc +zx -vn demo1.c -o demo1 ... ()
    uchar x; // sprite x coordinate
    uchar y; // sprite x coordinate
    ...
    AndyOaks AndyOaks March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... lib compile

    zcc +zx -vn -O3 -startup=31 -clib ... lib compile

    zcc +zx -vn -SO3 -startup=31 -clib ... /> unsigned char x; // sprite x coordinate
    unsigned char y; // sprite x coordinate
    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... instance, this an example of ZX Paintbrush Block Based:

    8 x 8 pixels

    ; blocks at ... Outputted: Gfx+Attr
    ;Interleave: Sprite
    ;Mask: No
    ;Attribute ...
    oblo oblo December 2018 Assembler
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... *8 + p.sprite->hrot + 4;
    yp = p.sprite->row*8 + p.sprite ... /> xe = enemigos[i].sprite->col*8 + enemigos[i].sprite->hrot;
    ye = enemigos[i].sprite->row*8 + enemigos[i].sprite->vrot;
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • FS: ZX Spectrum 'stuff', including books.Hi all, This is my very first post to this forum. I recently rediscovered the speccy (in emulator form) and this prompted me to revisit my collec…

    ... :-)

    I have 15 ZX Spectrum books in reasonable condition ... bought)

    3) ZX Spectrum, User's Handbook (not ... ) 20 Best Programs for the ZX Spectrum - with explanatory text ...

    8) Games for you ZX Spectrum - Virgin Computer Games ...
    wibbler wibbler August 2009 Sales
  • Steve Day, artist on ZX ArmalyteI've been speaking to a [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Steve+Day$"]Steve Day[/URL] recently about graphics on 8bit syst…

    ... offer to post up his sprite sheet for Speccy Armalyte. Is there ...
    redballoon redballoon February 2010 Support files
  • Velesoft's ZX128+2 with 1.5MB memoryMy old ZX128+2 PROFI (grey model - spanish version) for sale here: [url]http://aukro.cz/super-zx-spectrum-128-2-1-5-mb-i2738723874.html[/url] Back s…

    ... .JPG[/img]

    ZX contain internal PROFI INTERFACE. Here ... ZX rom emulation in extended ram

    - contain up to 8 x ... /> - easy switching between 8-32 different ZX roms from ZX basic.

    8 DRAM chips in ZX is used only for ...
    velesoft velesoft October 2012 Sales
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • Hardware description - MULTIFACE 3[B]Hardware description - MULTIFACE 3[/B] This is description of MF3 clone, because I can't find more about original interface. Schematic and PAL ch…

    ... external interface designed specially for ZX Spectrum 128+2A/+3 models ... MAGIC button

    If ZX rom is active and internal ... MF3 memory via IN x,#xxFB then ZX rom is connect in ... of all ports use all 8 low adress lines (A7-A0 ... A0=6 A5=7 A3=8 A1=9 GND=10
    velesoft velesoft August 2013 Hardware
  • ZX Spectrum Evolution Graphic Compo 2014While this year edition of International Vodka Party we would like to organize a graphic compo especially for ZX Spectrum Evolution (320x200 in 16 co…

    ... graphic compo especially for ZX Spectrum Evolution (320x200 in ... the 64-colours palette of ZX Spectrum Evolution).
    ZX model.

    8 colours of standard ZX Spectrum palette, ... -mode is stable on ZX Evolution - it doesn ...
    Yerzmyey Yerzmyey February 2014 Announcements
  • Speccy Jam - New ZX Spectrum game development jam![IMG]http://1.bp.blogspot.com/-DYW9mHiExs4/U-fbD5oRuzI/AAAAAAAAOUg/dD0OM5DTyyM/s1600/Chuckie_Egg_2200738b.jpg[/IMG] [QUOTE]Dave from RetroYak has ju…

    ... flavour of that great 8-bit system, the ZX Spectrum. [/QUOTE]
    Neil79 Neil79 August 2014 Announcements
  • ZX Spectrum PSU CasesI have 4 x original UK ZX Spectrum (rubber key type) power supply cases (no innards) and 1 x EU version. Does anyone want them - ?1 each plus postag…

    I have 4 x original UK ZX Spectrum (rubber key type) power supply cases (no innards) and 1 x EU version.

    Does anyone want them - ?1 each plus postage?
    rwap rwap August 2014 Sales
  • SpeccyJam - A new retro game jam inspired by the ZX Spectrum begins today![IMG]http://1.bp.blogspot.com/-ooExLKo8C0M/U_-xPGE3MiI/AAAAAAAAOqA/Mx1uLeHsOss/s1600/1.jpg[/IMG] [QUOTE]Finally it's here, a game development jam ma…

    ... flavour of that great 8-bit system, the ZX Spectrum [/QUOTE]
    Neil79 Neil79 August 2014 Announcements
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... uk/
    ;INPUT: C=coordinate X, B=coordinate Y.
    ; ... a block of 8 by 8 pixels, like the ZX Spectrum. My intention ... as the original ZX mode:

    [code]
    X coordinate: X7 ... /> [code]
    ;INPUT: C=coordinate X, B=coordinate Y.
    ;OUTPUT ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... app i wrote to create ZX Spectrum 8 x 8 characters:

    http ... in the textarea below the 8 x 8 grid, if you want to ... paper colour to view the 8 x 8 character with different foreground and ... the graphic beside the large 8 x 8 grid, to give the user ...
    BigBadMick BigBadMick June 2016 Development
  • What other 'retrotech' are you into, what hardware do you own?I suppose talking about machines, hardware & software other than Sinclair is off-topic, but my retro collection was kick-started at WoS! I had heard…

    ... ZX Spectrum+
    1x ZX Spectrum+2
    1x ZX Spectrum+2a
    8 ... (yes, I said 8!)x ...
    Wally Wally July 2002 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... because this is 768 bytes (8 x less than a screen without ... , and then there stuff at 8-bit site so theres GOT ... to increase the compatibility to ZX and add some more graphic ... updated drvers with opengl. direct x - i have 9.
    [/quote ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... a custom grid of 8 x 8 or 16 x 16 would really help ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Arm73 Arm73 April 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... and simply store each sprite preshifted in its eight ... sprite, it would take 768 bytes as follows: 3 x 16 x 2 x 8 ... .
    The sprite needs to ... (mask and sprite) and there are 8 positions. So ... data for that particular sprite. You could use ...
    dmsmith dmsmith August 2004 Development
  • ANNOUNCE: ZX Spectrum Game Coffee Table Bookhello peeps. I'm about half-way through writing a full-colour 250 page 8.5x5.5 inch coffee-table type book about Spectrum games from 1982 through 19…

    ... decided upon:

    The ZX Spectrum Book - 1982 to 199x ... ]


    Approximate 8+x years, where x is a positive integer ...
    andrew_rollings andrew_rollings August 2005 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> // zcc +zx -vn scroll-test. ... x;
    cart = 49185;
    for (x=0;x!=8;x++) {
    bmp = d_chars + (*ch)*8 ... br /> *cart = doublew_right_helper(*(bmp+x));
    } else {
    *cart = doublew_left_helper(*(bmp+x));
    }
    cart ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scroll.c
    // zcc +zx -vn scroll.c -o scroll ... x;
    cart = 49185;
    for (x=0;x!=8;x++) {
    bmp = d_chars + (*ch)*8 ... {
    *cart = doublew_right_helper(*(bmp+x));
    } else {
    *cart ... z88dk\bin\zcc.exe" +zx -z80-verb C:\z88dk ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and scrolls it every 8 scroll_counts and for the ... ]// scroll.c
    // zcc +zx -vn scroll.c -o scroll ... br /> for (x=0;x!=8;x++) {
    bmp = d_chars + (*ch)*8;
    if ... /> else *cart = doublew_left_helper(*(bmp+x));
    cart += 33;
    ...
    wokani wokani July 2007 Development
  • 5 down 3 to Go!!I have just taken delivery of a further two microdrives to add to my collection. I now have 5 Microdrives. Who else has microdrives??Anyone else …

    ... geoff's microdrives are mint :x :lol: (I think we need ... ).

    When I get 8 Microdrives I'll make a ... setup.

    ZX 128K TostRack.
    8 Microdrives.
    IF1
    IF2
    ZX Printer.
    Scottie_uk Scottie_uk February 2008 Sinclair Miscellaneous
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... level.

    On judging ZX Spectrum games the only criteria ... = REALLY LOW BECAUSE IT IS ZX SPECTRUM.

    To give ... that each level consyst of 8 bytes (8 x 8 = 64 fields). Then the ...
    Dr BEEP Dr BEEP September 2008 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... on screen will about 8 x 8 chars. secondary, the sprite routine and copy ...
    Fikee Fikee November 2009 Games
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... />
    The graphics are 8 x 8 pixel character based, 4 bits ... flags for palette selection, X/Y flip, sprite priority etc. Each ... . Sprites are made from 8 x 8 pixel characters stored in VRAM ... playfields are generated from the 8 x 8 pixel characters stored in ...
    ASM ASM October 2010 Sinclair Miscellaneous
<1234567…34>

Latest Posts

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