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Search Again :: Adv Search 1000 results in 0.039s
<1…25262728293031…34>
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ... 't adjust the player X and the block X to amend coordinates ...
    let a=x
    original
    subtract x from a
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ... 't adjust the player X and the block X to amend coordinates ...
    let a=x
    original
    subtract x from a
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... rotate the sprite according to the X-coordinate modulo 8 value), and ... another one to render the actual sprite ... is the calculate-rotate sprite. So, my interrupt ... br /> - Erase the sprite from screen, restoring previous contents ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 592693]Well... My first sprite routines work this way: ... rotate the sprite according to the X-coordinate modulo 8 value), and ... another one to render the actual sprite ... routine is the calculate-rotate sprite. So, my interrupt ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 592693]Well... My first sprite routines work this way: ... rotate the sprite according to the X-coordinate modulo 8 value), and ... another one to render the actual sprite ... routine is the calculate-rotate sprite. So, my interrupt ...
    climacus climacus January 2012 Development
  • AY-interface for ZX81 (at last ;) )Hi, it exists finally ;) - compatible with the most standard one - ZonX. [url]http://www.sellmyretro.com/offer/details/Brand_New_Sinclair_ZX81_MrX_A…

    ... be adapted to use Zon-X's ports. And since I ... from the German ZX forum created an 8 bit wav player which ...
    moggy moggy February 2012 Hardware
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... BIFROST* ENGINE DEMO adapted to ZX BASIC using the [URL="http ... DEMO - converted to Boriel's ZX BASIC Compiler
    '
    ' After ... ,23;"BORIEL";AT 12,22;"ZX-BASIC"
    40 BIFROSTstart()
    x*8
    ELSE POKE y,x
    END IF ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... />
    [QUOTE=Crisis;609557]128k zx has different timing so i ... ((r+f)/8)*2048+(r+f-8*INT ((r+f)/8))*32+c ... , just choose a tile number X and fill its area with ... =0 TO 63: POKE 48500+X*64+f,0: NEXT f ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... brick platforms in a 16 x 32 play area allows a ... to xor on off a sprite or two
    nop
    exx
    ld b,8
    wait3 djnz wait3
    R-Tape R-Tape April 2012 Development
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... /> 100 DEF FN a(x,p$)=CODE p$(x)
    110 PRINT ... I had become familar with ZX BASIC again. I understand what ... same error in BASin 15.8 even with your modified version ... introduced in to BASin 15.8. :cry:

    Many thanks ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... /> [U]EDIT:[/U] Ok, the sprite is 16x16 (2 bytes), why ... it (yet?) by [CODE]IF X/8=INT(X/8)[/CODE]or something...
    NRA NRA May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... better off using a sprite for that as objects ... />
    The value of X > 175 only applies if ... 'll have to subtract 8 pixels for each character up ... have a status panel 8 characters tall situated below ... need to test for X > 111, since 175 - 8 * 8 = 111.
    jonathan jonathan May 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... better off using a sprite for that as objects ... jonathan;626869]The value of X > 175 only ... have a status panel 8 characters tall situated below ... to test for X > 111, since 175 - 8 * 8 = 111.[/QUOTE ... putting "SUBTRACT 2 FROM X" in the player movement ...
    The Lone Magpie The Lone Magpie May 2012 Brand new software
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... graphic.[/QUOTE]

    A sprite editor would be a good ... most frequent attribute among the 8 positions and discard the others ... 'FAttributeHeight', which stores 1 or 8 depending on the display mode ... works on a fresh opened ZX-Paintbrush. You found a bug ...
    clausjahn clausjahn May 2012 Emulators
  • Microhobby's Pixel A Pixel compo: help requiredHi! The start of this story is described in this topic: [url]http://www.worldofspectrum.org/forums/showthread.php?t=38955[/url] At the present mome…

    ... Microhobby images back into the ZX-Spectrum.

    What ... 06.jpg[/img]

    8. Now we can manually adjust ... start of color attribute. Set "X start" and "Y start" accordingly ... be quickly corrected afterwards in ZX-Paintbrush or SevenUP.
    [img ...
    moroz1999 moroz1999 May 2012 Sinclair Miscellaneous
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Incidentally, because Boriel's ZX Basic allows 32 bit 16. ...
    ld (random+1),de ; x = y, z = w
    ld ... as is that spits out 8 bit numbers.

    To ... /> REM Print the base random 8 bits:
    print randomBase()
    Gedlion Gedlion May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... punctuation symbols
    bit 3 = 8 = arithmetic symbols
    bit 2 ... v$(CODE "."-31)=CHR$ (16+8+2).
    * "any number" ... idea slightly falls over in ZX BASIC due to the ... /> 100 DEF FN i(x,y,l,t,r,i ... =PEEK 23639+256*PEEK 23640+8:
    POKE 23563,da ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ...
    For a general use sprite routine you'd be better ... . Have something to convert x+y to the display byte ... ld a,h
    sub 8
    ld h,a
    8 of the lines:[code] ... ld a,h
    sub 8
    ld h,a
    obo obo June 2012 Development
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... , but because up to 8 strings are read in sequence ... channel) you'd need 8 streams attached to it and ... some syscall to call zx rom and he replied ... by address of routine in zx rom.

    i ... number (doesn't contain 14 x x x x x internal form), because LET ...
    ub880d ub880d July 2012 Announcements
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... which works very nice for ZX-Spectrum 48k. Unfortunately it seems ... ) I was recently porting animated sprite work over from SevenUp to ... maximum picture size of 8192 x 8192 pixels.
    The ... a maximum size of (800x8192) x (800x8192) pixels, and that could ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> [/LIST]
    Since redrawing both sprite tiles is performed automatically by ... follows:
    *
    * zcc.exe +zx -lm -lndos -lbifrost -create-app ... /> lastK = 0;
    printAt(20, 8);
    printf("%d", frames);
    Einar Saukas Einar Saukas August 2012 Development
  • Demo(s) from Chaos Constructions 2012Well, I can see only one for now - "Recycler" by TheSuper (128K). Aaaaaaaaaaaaaaaand - TAP version is ready. Yupp, that was quick. This time. [url]h…

    ... tracklist:
    [QUOTE=AAA]ZX Spectrum 128k Demo Compo
    8- JUMP IN A SKY - LOB ... _ E _ X _'98 - composed'Trance-x' by DJ. ... the golden days of Russian ZX Spectrum game development: a ... were more games on the ZX Spectrum Game Compo, but ...
    Crash Nicker Crash Nicker August 2012 Brand new software
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... Spectaculator in 48K emulation. Add ZX Printer, load the basic program ... U "; INVER
    SE (INKEY$="8");" D "; INVERSE (INKEY$="6");" L ... "; I
    NVERSE (INKEY$="0");" X "; INK 5; INVERSE 0;" ";IN ... 9);" R "; INVERSE (INKEY$="0");" X "
    100 GO TO 20 ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... is that I need 2 x 'randomly' selected 16 bit numbers ... check that at least one 8 bit number is not zero ... the R register the other 8 bits, of course.

    ZX Basic!
    Gedlion Gedlion September 2012 Development
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... a flasher and esxDOS 0.8.0 in a .TAP file ... DIVIDE PLUS:
    - press keys "x","0" = erase first 64kB block ...
    - press "z" = exit to zx basic. Now is ESXDOS 080 ...
    jayteebee jayteebee September 2012 Announcements
  • Divide HELP!Can someone help me out here? In order to get the latest and best version I'd need these. The Divide itself for ?40: [url]http://www.sellmyretro.co…

    ... a flasher and esxDOS 0.8.0 in a .TAP file ... DIVIDE PLUS:
    - press keys "x","0" = erase first 64kB block ...
    - press "z" = exit to zx basic. Now is ESXDOS 080 ...
    jayteebee jayteebee September 2012 Hardware
  • kNIGHTMARE VIDEOHello. Here is a video of stage7 of the game. [youtube]6YAb6QEFf-E[/youtube] Regards

    ... br /> 1) This is a ZX version of the very famous ... You play through 8 levels to pass 8 gates, facing off ... odd viking like helmet your sprite is wearing, that is ... can safely confirm that all 8 levels have been done, ... are regarded as quaint by ZX users now, but that ...
    kgmcneil kgmcneil September 2012 Development
  • My +2 Guinea PigA grey +2 I bought to perform my experiments on, it's had it's ROM replaced with a 27C256 with Open SE Basic onboard, combined with the Gosh Wonderfu…

    ... // Basic keypress test for the ZX Spectrum keyboard
    // header ...
    do
    {
    x = mcp.digitalRead(0); // wait for ... go low
    } while (x = 0);

    ... mcp.digitalWrite(8, LOW);
    mcp.digitalWrite(8, HIGH); // briefly ...
    napoleonblownaparte napoleonblownaparte September 2012 Hardware
<1…25262728293031…34>

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