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<1…26272829303132…34>
  • For sell: my collection spectrum/amiga/commodore64/amstrad 136 gamesHi I'm Zuane, I live in Italy and I love collect videogames. My favourite platform is Nintendo nes, but three years ago I've started to love Zx-Spect…

    ... su ebay)
    Project X usato 12 euro (anche su ...

    Sinclair Zx Spectrum
    Enlightenment druid II ... used
    The Hobbit 8 euro used
    The ... used
    Tolkien trilogy 8 euro used
    Shadow ...
    After burner used 8 euro
    Throne of ...
    Zuane Zuane September 2012 Sales
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... a flasher and esxDOS 0.8.0 in a .TAP file ... DIVIDE PLUS:
    - press keys "x","0" = erase first 64kB block ...
    - press "z" = exit to zx basic. Now is ESXDOS 080 ...
    baluba baluba September 2012 Announcements
  • Query about memorySo I know this has been asked a lot and I beg your brief indulgence. I have scanned through a lot of old threads already but I'm trying to improve m…

    ... chips used in the ZX Spectrum 48k models are ... total of 48k addresses by 8 bits wide.

    ZX Spectrum BASIC programming manual.< ... this would (should) mean 128 x 256 + 255 = 33023 ... 16k machine...
    Or 128 x 256 + 0 = 32768 ...
    1024MAK 1024MAK October 2012 Hardware
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    I reinvented the wheel for ZX Basic a bit ago...

    Sub myDblSize (x as uByte, y as uByte ... as uByte)

    ' x en IX + 5
    ' y ... />
    Sub myDblSizePrn (x as uByte, y as uByte ...
    myDblSize (x, y, m, attr)
    x = x + 2
    ...
    na_th_an na_th_an October 2012 Sinclair Basic
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    OK Guys, I've updated the TAP version to include digital audio by default, and moved the player code to Uncontended RAM making it sound much better.

    I've also made the IDEDOS / +3 disk version which includes a cheat menu and in-game level skip ...
    nuggetreggae nuggetreggae October 2012 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... ]The different issue's of ZX Spectrum will give different Key ... inclusive)
    0xfefe SHIFT, Z, X, C, V 0xeffe 0, 9 ... , 8, 7, 6
    0xfdfe A, ...
    ub880d ub880d November 2012 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> DEF FN w(x)=PEEK ABS x+b*PEEK ABS (x+1):
    POKE g,8+3*(q
    Einar Saukas Einar Saukas November 2012 Sinclair Basic
  • ZX-Preview 2.1 publishedDear friends and ZX-Speccy fans! Today I've released a new version of ZX-Preview. I completed the to-do-list for the program and added the following…

    ZX Preview is very useful. I have installed on OS X using Wine ... ,$\3,$\4,$\5,$\6,$\7,$\8,$\9\t; $\1 \10
    dbolli dbolli November 2012 Emulators
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... trying to replace a working sprite with another image, with [B ... ]same size x and y[/B]....

    X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask ... by hand, create the graphic 8 pixels higher and leave the ...
    Metalbrain Metalbrain December 2012 New game ideas
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... COMPUTERS
    --------------------------------------------------------------------------------
    1/+1 - ZX Spectrum(issue 1-2/3 ... /> 3/+3 - ZX Spectrum +2a,+2b/+3 8 - Pentagon 128(1991 ... 2048 9 - Profi-1 (v3.x) (ver. 28.09.2006)< ...
    velesoft velesoft December 2012 Hardware
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    I find ZX Preview very useful for disassembling ... run it on OS X 10.8.2 via the Wine windoze ...
    dbolli dbolli January 2013 Emulators
  • ZX-Preview 2.2 publishedDear readers, yes, it's a big time of beta-testing and publishing, but I want to get my time free for my new project ZX-Assembler. Two days ago I r…

    [QUOTE=dbolli;676567]I find ZX Preview very useful for disassembling ... run it on OS X 10.8.2 via the Wine windoze ... , I will put this on ZX-Preview's to-do-list ...
    clausjahn clausjahn January 2013 Emulators
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... subsequent ones) Lister. 16x24 (2char x 3char.) Trust me, it DOES ... logo, which was done in ZX Paintbrush.

    [IMG]http ... of animation for the sixth sprite. It's NOT identical to ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... reproduce this one with the ZX Printer - what machines and ... : fuse catch the bits (start + 8 data + 2 stop) and compose ... printout.PBM ? is it an zx-printer sheet ??? its " 256x large " is ... format[/url] and has the ZX Printer graphical output. There are ...
    Fred Fred February 2013 Announcements
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a room and an 8x8 sprite, and made it move left ... : -
    [CODE]
    10 REM zx sporg basic v0pt001 20130213
    1220 INK 6: LET x=1: LET y=1: LET ... yo=1: PRINT AT y,x;CHR$ 144
    2010 REM ... LET xo=x: LET yo=y
    2030 LET x=x-(IN 652781 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> - two mistakes need sorting out: sprite mirrors when going down instead ... IMG]
    [CODE]10 REM zx sporg basic v0pt003 20130215
    1220 INK 6: LET x=1: LET y=1: LET ... d=0: PRINT AT y,x;CHR$ (144+d)
    ... LET xo=x: LET yo=y
    2030 LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt005 20130215
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d)
    1230 ... LET xo=x: LET yo=y
    2030 LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... BASin
    [CODE]10 REM zx sporg basic v0pt006 20130216 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 LET xo=x: LET yo=y: LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt006 20130216 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: PRINT AT y,x;CHR$ (144+d): REM character ... )
    2010 LET xo=x: LET yo=y: LET x=x-(IN 65278
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... use.
    [CODE]10 REM zx sporg basic v0pt007 20130217 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+d ... y,x;CHR$ (144+d): LET xo=x: LET yo=y: LET x=x ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt008 20130218 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+d ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .
    [CODE]
    10 REM zx sporg basic v0pt009 20130218 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+d ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2010.
    [CODE]10 REM zx sporg basic v0pt010 20130218 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+d ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt011 20130219 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... d=0: LET hp=8: PRINT AT y,x;CHR$ (144+d ... )
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... back.
    [CODE]10 REM zx sporg basic v0pt012 20130220 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... them!
    [CODE]10 REM zx sporg basic v0pt013 20130220 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
<1…26272829303132…34>

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