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<1…28293031323334>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... misinformation . . .
    [code]10 REM zx sporg basic v0pt014 20130220 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt015 20130221 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    2010 PRINT AT y,x; INK 6+(hp
    bigjon bigjon February 2013 Sinclair Basic
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    Sprite(Type2).agd Sprite(Type2).asm
    8 Sprite(Type7).agd Sprite(Type7).asm
    ... .asm...
    DOS: C:\ZX Spectrum\Projects\pasmo\mingw\pasmo ...
    BiNMaN BiNMaN February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]

    [CODE]10 REM zx sporg basic v0pt016 20130222 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... This example is for the ZX Basic compiler, but one ... end

    SUB screenBox(x AS UBYTE, y AS UBYTE ... /> push hl
    ld d, 8


    resbox_mid_loop ... original routine comes from the ZX Basic library, written by ...
    BCH BCH February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt017 20130224 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... : LET d=0: LET hp=8: LET w=1: PRINT AT ... y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... \AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    ... \AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    ... .AGD\AGD\AgdCompile.exe 8 Sprite(Type7).agd Sprite(Type7).asm
    ... br /> DOS: C:\Users\mulder\ZX Spectrum\pasmo\mingw\pasmo.exe ...
    mulder mulder February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 2170.
    [CODE]10 REM zx sporg basic v0pt018 20130228 - next ...
    1220 INK 6: LET x=3: LET y=3: LET ... st=100: PRINT AT y,x;CHR$ (144+d): REM character ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... />
    [code]
    10 REM zx sporg basic v0pt019 20130228 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]

    [CODE]10 REM zx sporg basic v0pt020 20130301 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 9900
    [CODE]10 REM zx sporg basic v0pt021 20130306 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]

    [CODE]10 REM zx sporg basic v0pt022 20130308 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • Mouse systems for ZX Spectrum[U][B]Mouse systems for ZX Spectrum[/B][/U] Okay, I have been reading the [URL="http://www.worldofspectrum.org/forums/showthread.php?p=688449#post68…

    ... software support. Also ZX emulators and modern ZX clones support only ... these 16 bit fully decoded, 8 bit decoded, or partly ... D7=4bit wheel counter )
    X-AXIS = 64479(#FBDF) 1xxxx0x1 ... unused = floating.
    Modern ZX clones and K-MOUSE compatible ...
    velesoft velesoft March 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]

    [CODE]10 REM zx sporg basic v0pt024 20130318 - next ...
    bigjon bigjon March 2013 Sinclair Basic
  • Mouse systems for ZX Spectrum[U][B]Mouse systems for ZX Spectrum[/B][/U] Okay, I have been reading the [URL="http://www.worldofspectrum.org/forums/showthread.php?p=688449#post68…

    ... . Example:

    previous X-AXIS position : 10 (variable B ... )
    current X-AXIS position : 30 (variable A ... are used different variables in ZX ram. Driver calculare relative values ... variabler for true position of sprite, then it's work as ...
    velesoft velesoft March 2013 Hardware
  • Spectrum 128k +2 grey RAMhi all, the manual say that ram ic's should be KM4164B-15P but when i open my spectrum (not repaired by anyone) the ram chips was KM4164B-12 is thi…

    ... KM4164B-12 with the 48k zx?[/QUOTE]
    Yes, but in ... mix those up I hope? :x

    KM4164 is a ... single +5V supply on pin 8, and an address input on ... ] supply voltages, +12V on pin 8 and +5V on pin 9 ...
    RetroTechie RetroTechie March 2013 Hardware
  • 1x XC9572XL or 2x XC9536XL?I'm working on some projects which do not settle with only one XC9536XL CPLD. Main reason is of course the lack of user pins on the XC9536XL, I need …

    ... really a function of the ZX CPU clock, but the rise ... low impedance, being a solid sheet of copper) when you get ... high current demand as (say) 8 outputs switch, it can drag ...
    Winston Winston April 2013 Hardware
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... warriors) is a single object/sprite;
    So, maximum upgraded castle ...
    ------------------------------------------
    16 x 16x24 sprites + 7 x 16x16 = [B]23[/B ... project. Quite many sprites... Maybe ZX Boriel or something? Unfortunately, I ...
    NRA NRA May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... port for ZX, unfortunately.[/QUOTE]
    I made only the sprite engine ... ) in hidden part #2 of ZX-Guide #4 (2001): [url]http ... ://alonecoder.nedopc.com/zx/emd.sna[/url]

    8 pixels wide.
    Alone Coder Alone Coder May 2013 New game ideas
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... [*]several strings separated by value X (default zero)
    [*]graphics ... N bytes per row (default 8)
    [*]...[/LIST]

    ... disassembly could first use ZX-Assembler to identify the ... for the identification process. ZX-Assembler should be the best ...
    Einar Saukas Einar Saukas May 2013 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... /> several strings separated by value X (default zero)
    ... N bytes per row (default 8)
    ...
    [/QUOTE]
    ZX-Assembler to identify the ... JP . For undefined addresses, ZX-Assembler now produces labels automatically ...
    clausjahn clausjahn May 2013 Emulators
  • My Arcade Machine - Booo Hooo.For sale on ebay is by beloved arcade machine nuff said. :( [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=330937722671[/url] [img]htt…

    ... all microswitch) and a joystick (8 way, steel shaft, microswitched) in ... the box or even a sheet steel box if you ... manufacture you could make an X-Arcade for far less ... a problem with the X-Arcade alone if you ... . Personally I thought the X-Arcade didn't have a ...
    ADJB ADJB June 2013 Sales
  • Speccy collection prepping for sale - Pics includedHi guys, I made a post a while back about having to shift my sizeable collection due to incoming sprog. I gave up typing up the names, so I'm going…

    ... Xcel
    Xeno
    X-Out
    Yabba Dabba Doo ... The Magnificent 7 No. 8 Dec 1991
    Your ... The Magnificent 7 No. 8 Dec 1991
    Your ... The Magnificent 7 No. 8 Nov 1991
    Your ... /> Zub
    Zub
    ZX Computing Monthly - The Flying Formula ...
    Kilmannan Kilmannan June 2013 Sales
  • .SNA snapshot compatability between esxDOS and emulators?Currently I am using a ZX Spectrum 128K (toastrack) with DivIDE Plus (with new GAL's) and esxDOS 0.8.5. It saves and loads 128K .SNA snapshots withou…

    ... Velesoft to install esxDOS 0.8.5. See here: [URL=" ... text of DIVIPLUS.TAP (Press X,0,Enter,W,1,Y ... /> When I power on the ZX Spectrum 128K with the DivIDE ... /> When I power on the ZX Spectrum 128K with the DivIDE ... when I power on the ZX Spectrum 128k with SPACE ...
    ZXHistory ZXHistory July 2013 Hardware
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... />
    1. Create your player sprite and give it the properties ... . Do not insert a player sprite, as if you do this ... default start position is at x,y 0,0. If you ... can change here!

    8. A z80 can be downloaded ...
    R-Tape R-Tape August 2013 Brand new software
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... /> 44633 - X position
    44634 - Y position
    44635 - sprite nr
    8 to 8.


    [COLOR ... at 44636. It is 8. But for 8, the address in state ...
    Ralf Ralf August 2013 Games
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... /> 44633 - X position
    44634 - Y position
    44635 - sprite nr
    8 to 8.


    [COLOR ... at 44636. It is 8. But for 8, the address in state ...
    jp jp August 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... the locations in relation to sprite pos's etc)
    ... .

    [U]x scrolling [/U]
    poke 53270 ... ,0-8 (9 returns to full screen ... off.. binary format (1 per sprite) e.g. 10100000 turns on ... sprite 1 and 3... BUT ...
    fog fog September 2013 Games
<1…28293031323334>

Latest Posts

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