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<1…28293031323334>
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... .wordpress.com/2010/10/02/zx-spectrum-screen-memory/"]http://flockofspectrums ... .wordpress.com/2010/10/02/zx-spectrum-screen-memory/[/URL]. As ... .wordpress.com/2010/10/02/zx-spectrum-screen-memory/
    1107 ... )
    1140 LET xp=x-xc*8: REM X pos on line (pixel ...
    JonB JonB October 2013 Sinclair Basic
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... on ZX Spectrum,
    [/quote]

    The SP1 sprite engine ... frame, uint x, uint y);

    s = sprite data structure
    x,y = pixel coordinate
    [/code ... be configured to wrap on x and y boundaries of ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... br />

    [*][B]Sprite support[/B]: The [B]NIRVANA ... ENGINE[/B] automatically draws 8 "btile" sprites anywhere on ... animate them. In practice, sprite support should be much more ...
    [*]Support for Boriel's ZX BASIC interface [URL="http://www ...
    clausjahn clausjahn November 2013 Brand new software
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed ... future.
    [CODE]10 REM zx sporg basic v0pt025 20131204 - next ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... $(5)=1)*((j=7)+(j=8))[/I] or similar before each ... ]

    [CODE]10 REM zx sporg basic v0pt026 20131205
    bigjon bigjon December 2013 Sinclair Basic
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... to build the zx library yourself, change line 8 [/QUOTE]
    ... lib

    --- Building ZX Spectrum Library ---

    make ... DSPECTRUM bit_frequency.c
    zcc +zx -O3 -vn -make-lib - ... ns -nm -Mo -DFORzx -x./zx_clib @./zx.lst
    Error: Cannot ...
    szeliga szeliga December 2013 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... Mark\Google Drive\Retro Stuff\ZX Spectrum\09 - Source code ... \SP1\Mark04>zcc +zx -vn Mark04b.c -o ... c" L:24 Warning:#8:Converting integer to pointer ... -d -ns -nm -Mo -x../.././x11 @x11.lst
    make ... -ns -nm -Mo -DFORz88 -x./z88_clib @./z88.lst
    Error ...
    szeliga szeliga December 2013 Development
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... date: November ?

    [B]ZX Ichi[/B] [I](Russian 1K ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ... : December 11th

    [B]8 Bit Bach[/B] [I](v ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... date: November ?

    [B]ZX Ichi[/B] [I](Russian 1K ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ... : December 11th

    [B]8 Bit Bach[/B] [I](v ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... font[];
    extern unsigned char sprite[];

    main()
    {
    8
    defb 1,2,3 ... ,6,7,8

    ...

    ===============

    zcc +zx -vn ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... date: November ?

    [B]ZX Ichi[/B] [I](Russian 1K ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ... : December 11th

    [B]8 Bit Bach[/B] [I](v ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... ya. :smile: 36 tiles, 4 x 1 chars : ie. TTTT up ... game area through a 18 x 24 window, backward or forward ... the source material for Sonic ZX if you want to take ... directional, 4 (or was it 8 speed?) scroll for a sonic ...
    dmsmith dmsmith December 2013 New game ideas
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... date: November ?

    [B]ZX Ichi[/B] [I](Russian 1K ... : December 29th

    [B]Sprite Engine Demo[/B] [I](interactive ... : December 11th

    [B]8 Bit Bach[/B] [I](v ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... :

    8 bytes pixels
    8 bytes attributes where one ... list of data pointers and X/Y character co-ordinates.< ... UDGs. To draw a sprite you would resolve the addresses ... characters would not have transparencies, sprite characters would. And could come ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... characters:

    8 bytes pixels
    8 bytes attributes where one ... list of data pointers and X/Y character co-ordinates.[/ ... UDGs. To draw a sprite you would resolve the addresses ... background tiles behind a certain sprite just before moving it. However ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... restrictions/requirements of the tile/sprite files are or how that ... that it's compatible with ZX Basic!

    Edit: Ha ... save memory.

    About sprite restriction, it depends on the ... routines I can put around 8 sprites per frame.
    [*]128K ...
    antoniovillena antoniovillena January 2014 Brand new software
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... 27C64 ROM (allthough the ZX Spectrum ROM is another ... PlusDlite.
    OUT 231,x paged it out.
    ... but probably because of normal ZX Spectrum ROM routines.
    ... address 8 still pages in the PlusDlite, the ZX Spectrum ... be that OUT 231,x in the PlusD ROM ...
    bverstee bverstee February 2014 Hardware
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... work, would that example work zx spin? :-)[/QUOTE]

    x, uint y)

    s = sprite structure returned ... ld ix,sprite_struct ; address of sprite structure
    ld iy, ... hl,0 ; continue using same sprite graphics

    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... 8 wide, and each sprite is 16 by 16 pixels.

    X ... LD IX,SPRDATATAB ; Sprite Data Table
    ... OR A ; is the sprite on (non zero)
    ... 3 = x, and y coords of sprite being tested ...
    dmsmith dmsmith February 2014 Development
  • Is ESXDOS flexible enough to incorporate e.g. Spectranet commands?I was just discussing the idea with someone about the wish some people have to be able to combine interfaces such as DivIDE (Plus) / DivMMC EnJOY! wi…

    ... 's code out of the zx spectrum community and into the ...
    Winston Winston February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... showing certain amount and spellbound sprite data bigger etc but don ... ) ; loads C with column (tile x), B with row(tile y ... at

    ld b,8 ; 8 pixel rows to print
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... line colour not each individual sprite in map tile.

    sprite.

    I'm using ... ) ; loads C with column (tile x), B with row(tile y ... at

    ld b,8 ; 8 pixel rows to print
    alienbanana alienbanana March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... just get this now in zx spin.

    [IMG]http ... ) ; loads C with column (tile x), B with row(tile y ... at

    ld b,8 ; 8 pixel rows to print
    alienbanana alienbanana March 2014 Development
  • New games - should they be 48K or 128K?Here's a question for new games - which machine should they be developed on? If I write a game for the 48K Spectrum, is it appreciated that it will …

    ... game work well on the ZX 8 bit. It even played a ... 5 channel soundtracks for Agent X, Agent X II and Chronos. But ...
    Amplitude Amplitude March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... [URL="http://alonecoder.narod.ru/zx/ADPCM.rar"]sounds great[/URL ... you have a stream of 8-bit samples, eg, a 2 ... DPCM, you use the last x samples to make a prediction ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... /> 5. Switch off the ZX Spectrum
    6. Connect ... the server applet
    8. Hold the joystick to ... position and switch on ZX Spectrum while keeping the ... br /> 10 Switch off the ZX Spectrum

    ... application by clicking on the X.

    After ...
    Pierre Pierre March 2014 Hardware
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... of sprites
    ld A,sprite no.
    ld L,A ... ;put sprite no. into HL
    ld ... /> add HL,HL ;x 8
    add HL,HL ;x 16
    ld ... x 16)
    add HL,DE ;HL now points to sprite< ... could of course put the sprite no. in L directly saving ...
    jamorski jamorski March 2014 Development
<1…28293031323334>

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