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<1…28293031323334>
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... 3 comparison/jumps (3 x 14 cycles same as 42 ... DEFB 0
    JP walltile ; 8
    DEFB 0
    JP ... discussion is primarily about the ZX Spectrum, not the ZX81, ... . The question was not ZX Spectrum related, only asked ...
    PokeMon PokeMon March 2014 Development
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... /> 5. Switch off the ZX Spectrum
    6. Connect ... the server applet
    8. Hold the joystick to ... position and switch on ZX Spectrum while keeping the ... br /> 10 Switch off the ZX Spectrum

    ... application by clicking on the X.

    After ...
    Pierre Pierre April 2014 Hardware
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... results might be obtainable with 8?1 attributes than you might ... example of a game using 8?1 attributes, although its approach ... ? all sprites are obscured by 8-pixel wide scenery blocks instead ... a sprite (similar to the approach used in Flappy Bird ZX in ...
    zub zub April 2014 Games
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... -

    --------------------------------------------------------------------------------
    1/+1 - ZX Spectrum(issue 1-2/3 ... br /> 3/+3 - ZX Spectrum +2a,+2b/+3 8 - Pentagon 128(1991 ... 2048 9 - Profi-1 (v3.x) (ver. 28.09.2006)
    joefish joefish April 2014 Hardware
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... sequence of bytes (15 columns x 11 rows = 165 bytes) and ... open the btiles file in ZX-Paintbrush, you will notice that ... btiles 6 and 8 correspond to the stairs image ... (in this particular case, btile 8 must be used at bottom ...
    Einar Saukas Einar Saukas May 2014 Brand new software
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... of printing a 2x2 UDG sprite:
    (a) Chaining ATs, such ... as PRINT AT y,x;"/\";AT y+1,x;"\/"
    (b) Generating ... ]PRINT AT y,x; "/\" ;over 1; paper 8; ink 8;" [30 spaces here ...
    Dock Dock June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    Hi

    Sprite Move moves a sprite from it's current location ... location (the x,y of the screen)
    SPRITE MOVE sp1 TO ... offset of the sprite's current location)
    SPRITE MOVE sp1,400 ... ,400 STEP 8
    will move the sprite to the same ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    Done in a hurry, but the players sprite could be reduced to 16 x 8

    [img]http://piskel-imgstore-a.appspot.com/img/7966c597-0d60-11e4-b9e3-b1cf9d3cb06c.gif[/img]
    dmsmith dmsmith July 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... ULA+ onto it ;)

    ZX Prism's "ULA2" specification allows ... colours to be defined with 8 bits per channel; The current ... manage to implement a tile/sprite mode.

    [QUOTE=joefish ... up in the air - including sprite masking. (Read: I thought of ...
    JeffB JeffB July 2014 Hardware
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... , but the players sprite could be reduced to 16 x 8

    weesam weesam July 2014 New game ideas
  • RTC module for DIVIDE[IMG]http://velesoft.speccy.cz/other/rtc_module_v01_full_top.jpg[/IMG] [IMG]http://velesoft.speccy.cz/other/rtc_module_v01_full_bottom.jpg[/IMG] [IMG…

    ... ="http://velesoft.speccy.cz/zx/rtcmodule/index.htm"]http://velesoft ... .speccy.cz/zx/rtcmodule/index.htm[/ ... ]http://velesoft.speccy.cz/zx/rtcmodule/v03/IMGP9738.JPG[/ ... LD C,A ;(C=all 8 fire buttons)

    X,MODE
    JOYDIR2 ...
    velesoft velesoft July 2014 Hardware
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... Step-by-Step Programming: ZX Spectrum and ZX Spectrum+ Graphics" book 3 ... [CODE]1 DEF FN a(x,y,h,v)=USR 63000 ... TO 31: PRINT AT y,x; PAPER RND*7; INK ... $ (RND*80+32): NEXT x: NEXT y
    20 ... PUSH HL
    LD B,8
    PUSH BC
    ... able to supply the x,y,h,v and ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... close; of the contemporary 8-bits, only the CPC ... had 256?256 pixels with 8 primary colours.

    ... The NES had 256 x 240 pixels with 54 colour ... constraint to 4 colours per sprite or tile). If you ... of the extra 265 x 16 pixels it had.
    weesam weesam August 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... Size Raster size drawing using 8,16 & SC ... applies its value to both X & Y, creating only ... for "User Grid"... The X & Y values could perhaps ... is completely 'switched' to ZX-Assembler. But I suppose, ... short) jump to the ZX-Paintbrush project, as the ...
    clausjahn clausjahn August 2014 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the demo to enable a sprite to be moved around
    *
    * zcc.exe +zx -lm -lndos -lnirvana -create-app ...
    slenkar slenkar August 2014 Brand new software
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... overlay is the maximum ZX-Paintbrush can handle now...< ... Size Raster size drawing using 8,16 & SC ... applies its value to both X & Y, creating only ... /Down applies to the X coordinate and the second ... for "User Grid"... The X & Y values could perhaps ...
    clausjahn clausjahn August 2014 Emulators
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... my current assumption:
    ZX layout: bitmap addresses generated by ... would happen every 8 scan lines, or 64*8=512 microseconds. ... little bit slower than the zx layout:[/quote]

    ... Y coordinate. L : valid character X coordinate
    ;OUTPUT: HL = ...
    mcleod_ideafix mcleod_ideafix September 2014 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... Size Raster size drawing using 8,16 & SC size for ... applies its value to both X & Y, creating only Square ... Up/Down applies to the X coordinate and the second one ... ...

    [IMG]http://www.zx-modules.de/previews/zxpaintbrush01.jpg ...
    clausjahn clausjahn September 2014 Emulators
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... [/IMG]
    [CODE]10 REM zx sporg basic v0pt027 20140912
    bigjon bigjon September 2014 Sinclair Basic
  • ZX81 and Analogue TVsI recently bought a really nice ZX81 on ebay in amazing condition, but I'm having issues tuning in an old analogue TV to lock onto the signal. I und…

    ... either two 18-pin 1k x 4 bit SRAM chips (making ... a total of 1k x 8 bit = 1k byte) or a ... folk on the Sinclair ZX World forum 8-) [/quote]

    [b ...
    1024MAK 1024MAK September 2014 Hardware
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... ,
    then I select the 8 button up top on the ... set the raster size to 8 pixels then drag that overlay ... :

    [IMG]http://www.zx-modules.de/previews/zxpaintbrush36.jpg ... selector and two rulers for X and Y asis, pretty much ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    There's no doubt ZX-Paintbrush will get first ... on a file like "X.chr" or "X.fzx" will open ... 't automatically load either "X.chr" or "X.fzx".

    < ... file with size multiple of 8, up to 768 bytes ( ... third vote would go to ZX-Assembler because I'm hoping ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    ... 795688]There's no doubt ZX-Paintbrush will get first ... on a file like "X.chr" or "X.fzx" will open ... 't automatically load either "X.chr" or "X.fzx".

    < ... file with size multiple of 8, up to 768 bytes ( ... third vote would go to ZX-Assembler because I'm ...
    clausjahn clausjahn October 2014 Emulators
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... this is in the enemy sprite code:

    ... endif"

    In sprite code X:
    If image=y ( ... so the time your sprite stays in death animation ... , or depending on what sprite is in death animation, ... 've drawn a nice 8 frame death animation for ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... endif"

    In sprite code X:
    If image=y ( ... or depending on what sprite is in death animation, ... br />
    Each enemy sprite TYPE contains:

    ... FROM B
    SUBTRACT 8 FROM Y
    TRAIL ...
    ADD 8 TO Y
    ENDIF< ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Commodore 64 Vs ZX Spectrum - The DebateFilmed at Play Manchester 2014, Paul Drury from Retro Gamer magazine hosted a live debate asking 4 industry veterans (John Gibson, Ste Pickford, Andy…

    ... ;799632]To all reasonable people ZX Spectrum is better, as a ... system far better. if the sprite had 16+ hardware sprites instead ... of 8 hardware wise, I think it ...
    fog fog October 2014 Announcements
  • Spectrum preservation/clean up questions.I&#8217;m sorting out my 5 Spectrums trying to make them look a bit better, and to package them up how they should be, and to get them to be reliable…

    ... damaged the plastic on a ZX Spectrum + case using the ... The toastrack is essentially a ZX+ case with a hole ... from a sticky-backed rubber sheet / rubber sheer + double- ... can.

    8. Should have a cap. The ... mod on 16/48/ZX+ models to improve the ...
    Trafferth Trafferth November 2014 Hardware
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... .com.es/2014/03/zx-destroyer.html"]external link ... />
    [B]Flappy Bird ZX[/B] [I](action, flappy bird ...

    [B]X=Y=Z[/B] [I](Puzzle ... thread[/URL]]
    by ZX Studio
    release date: ... br /> [B]Escape from Colony 8[/B] [I](Overhead shooter)[/I ...
    Timmy Timmy December 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... .com.es/2014/03/zx-destroyer.html"]external link ... />
    [B]Flappy Bird ZX[/B] [I](action, flappy bird ...

    [B]X=Y=Z[/B] [I](Puzzle ... thread[/URL]]
    by ZX Studio
    release date: ... br /> [B]Escape from Colony 8[/B] [I](Overhead shooter)[/I ...
    Timmy Timmy December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... different offset image for each x-direction, thus:
    [code] ... equ 240 ;=5*8*5 =5 rows*8 bytes*5 squares
    ;+5*8 bytes for the offset column< ... 4 bits[/code]
    The sprite is the same size, with ...
    Battle Bunny Battle Bunny December 2014 Development
<1…28293031323334>

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