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<1…28293031323334>
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... .com.es/2014/03/zx-destroyer.html"]external link ... />
    [B]Flappy Bird ZX[/B] [I](action, flappy bird ...

    [B]X=Y=Z[/B] [I](Puzzle ... thread[/URL]]
    by ZX Studio
    release date: ... br /> [B]Escape from Colony 8[/B] [I](Overhead shooter)[/I ...
    Timmy Timmy December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... cpu speed and there the zx has advantage. That's ... mention of "four channels of 8-bit samplerate, digi playback", ... but quality of the 8-bit audio achievable on ... . Eg four channels of 8-bit audio? Ok, but ... short samples rather than "sheet music". The ST has ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 5..6 current x coordinate
    7..8 current y coordinate< ... in pixels)

    -- zx spectrum only below --


    zx spectrum code (includes asm_fzx_putc):
    zx/z80/[/url]

    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... other scrollers. If my scrolling / sprite code is knocking around somewhere ... ). It scrolls 24 chars across x 18 down screen size, similiar ... to Steel Force, with 8 sprites at 25 fps if ...
    dmsmith dmsmith January 2015 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... .com.es/2014/03/zx-destroyer.html"]external link ... />
    [B]Flappy Bird ZX[/B] [I](action, flappy bird ...

    [B]X=Y=Z[/B] [I](Puzzle ... thread[/URL]]
    by ZX Studio
    release date: ... br /> [B]Escape from Colony 8[/B] [I](Overhead shooter)[/I ...
    Timmy Timmy January 2015 Games
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... simpler
    just write "add 8 to x (or y) spriteink..."
    sprite
    at the end you ... should also subtract from x (or y or both) so ... original xy coordinates, otherwise your sprite will "fly" across the screen ...
    gabriele amore gabriele amore January 2015 Development
  • GFX viewer from TZX/SnapshotsHello All, I use Spin .7 to view memory of games so I could find the GFX, but it's very buggy, does anyone know of something similar?

    ... you've selected a 4 x 2 Sprite size

    ... byte 6 byte 7 byte 8
    byte 9 byte ...
    Mode 1: Draw the Sprite column by column

    Mode 2: Draw the Sprite character by character

    byte 8 byte 14 byte 20 byte ...
    rich_chandler rich_chandler January 2015 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... [*]several strings separated by value X (default zero)
    [*]graphics ... N bytes per row (default 8)
    [*]...[/LIST]

    ZX-Assembler to identify the ... 'spirit' of SjASM when planning ZX-Assembler.

    Skoolkit ...
    clausjahn clausjahn February 2015 Emulators
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... .
    /////////////////////////////////////////////////////////////

    // zcc +zx -vn -clib=new -startup=31 ... 8639 bytes
    // zcc +zx -vn -clib=sdcc_ix -startup=31 ... char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite
    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... base 10 (and 2,8,16) conversions to use ... font; // selected font
    uint16_t x; // x coordinate in pixels
    uint16_t ...
    #ifdef __SPECTRUM

    // zx spectrum only below

    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... had it printing sin(x) for x from 0 to 360 ... / after the mantissa with 8-bit registers you can cause ... shifted left three places (*8) with the number shifted ... multiplying the result by 8 (add 3 to the ... spare.

    The zx rom, despite having fewer mantissa ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... symbols, 256x192 pixels)-----ClrScrGotoXY(x,y) - x=0..63, y=0 ... Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ... />
    Sprites-------(Operators are sprite output for various methods of ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... ) with 24-bit mantissa and 8-bit exponent.  The sign bit ... with 40 bit mantissa and 8-bit exponent.  Math48's is ... back end, including the native zx rom so that the compilers ... computed as sin(pi/2-x).  pi also shows up for ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... ) with 24-bit mantissa and 8-bit exponent.  The sign bit ... with 40 bit mantissa and 8-bit exponent.  Math48's is ... back end, including the native zx rom so that the compilers ... computed as sin(pi/2-x).  pi also shows up for ...
    zub zub June 2015 Development
  • Short & Amusing (was: Soduko Solver)Looking for some ideas for simple but fun programs, I came across this brute force soduko solver which might amuse: [code] // zcc +zx -vn -startu…

    ... ):

    [code]
    // zcc +zx -vn -clib=sdcc_ix --reserve-regs ... ()&z
    #define v X(0,0,0,21,
    #define P return--G,y^=8,
    long B,i,y ... ,b,I[411],*G=I,x=10,z=15,M=1e4 ... ;long X(long w,long c,long ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • Minor updateWhilst there is nothing major to announce, be assured that a lot of work is being carried out 'behind the scenes'. We now have 3 developers workin…

    ... world archive for the Sinclair ZX Spectrum and the largest on ... />
    Forums
     

    ZX Certification



    1024MAK 1024MAK September 2015 Updates
  • What if there was a Speccy Games Console[img]http://segaretro.org/File:MSEvolution_Black_Console.jpg[/img] This would have made a really good looking spectrum console back in the day (mi…

    ... applications, FOR NO GOOD REASON. X(

    [...]

    ZX Spectrum was (and is!) ... as well. A gaming-only ZX Spectrum console? The horror! ... or even me). An 8-bit based console back in ... by every other 8-bit UK console, really ...
    Timmy Timmy November 2015 New game ideas
  • What if there was a Speccy Games Console[img]http://segaretro.org/File:MSEvolution_Black_Console.jpg[/img] This would have made a really good looking spectrum console back in the day (mi…

    ... applications, FOR NO GOOD REASON. X(

    [...]

    ... as well. A gaming-only ZX Spectrum console? The horror! :-& ... been proven by every other 8-bit UK console, really.[/quote ... on that line.

    8-Bit consoles lasted the longest ...
    retrogod retrogod November 2015 New game ideas
  • Cap'n Rescue One Version 3.0Hi, just wanted to let everyone know that I've updated my ZX Spectrum platformer Cap'n Rescue to bring it in line with the graphical style of the…

    ... criticism on [url="http://www.zx-spectrum.cz/index.php?cat1 ... ;game_id=caprescue.txt#part1"]www.zx-spectrum.cz[/url] (computer translated ... have to do level design, sprite drawing etc.

    I ... Retro Gamer Magazine gave it 8/10 points in latest issue ...
    RetroPhase2014 RetroPhase2014 December 2015 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ...
    ;
    get_char: ;x 8 by 8, BC at font, point HL ...
    ld bc,(charhalf) ;8 in B, number to AND ... db 11110000b
    db 8 ;load B with 8

    ;< ... pratt ;print at 1,y,x
    dw setfontcolour ;2 ... ,d
    add a,8
    ld d,a< ...
    R-Tape R-Tape December 2015 Development
  • Flood FillHi Folks, Can anyone point me to a flood fill that I can call from ZX BASIC? I have looked through the archive and although there are posts about…

    ... z88dk\libsrc\_DEVELOPMENT\lib\sccz80\zx.lib pfill.asm
    ... br /> ld hl,(x_coord) ; read x and y at same time ... /z88dk/libsrc/_DEVELOPMENT/arch/zx/graphics/z80/asm_zx_pattern_fill.asm ... ?revision=1.8&view=markup
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Elite - Galaxy Creator Pokes.So 8 meagre galaxies are not enough for you? Tired of visiting the same old 2048 planets over and over? Say no more, these "Galaxy Creator" pokes wil…

    ...
    uint16 rotatel(uint16 x) /* rotate 8 bit number leftwards */
    /* ... */
    { uint16 temp = x&128;
    return (2 ... *(x&127))+(temp>& ... x)
    { return (uint16)((256*rotatel(x>>8))+rotatel(x ...
    tomas tomas February 2016 Games
  • Under development: SETO TAISHO VS YOKAIAfter having been defeated by Funky Fungus, Seto Taisho, the crockery general, returns to Japan with its dreams of glory now shattered. However, duri…

    ... still animation to Seto's sprite:

    [img] ... http://www.alessandrogrussu.it/zx/Seto-3.gif[/img]
    ZX 128 and +2 etc.). ... : SpecEmu-3.1.b211115, ZX Spin 0.7s.
    ... aforementioned DivIDE with ESXDOS 0.8.5. The test was ...
    Alessandro Grussu Alessandro Grussu February 2016 Announcements
  • MakeTZX GUI Question - Streetfighter III have the Kixx version of Street Fighter II and I'd like to make a TZX of it for my own use. I can load the game via my WAV files ok, so I know t…

    ... to try things like using 8-bit mono samples with or ... -B1 ]=- (C) 1998-2003 RAMSOFT ZX Spectrum demogroup.

    ■ Checking ... 3 => Alkatraz Block 1 X Start=753, Length= 10, Pause ... = 13, Pause=9ms.
    Block 8 => F: 82 - Speed: 151 ...
    richl richl April 2016 MIA/STP/SDP
  • MakeTZX GUI Question - Streetfighter III have the Kixx version of Street Fighter II and I'd like to make a TZX of it for my own use. I can load the game via my WAV files ok, so I know t…

    ... -B1 ]=- (C) 1998-2005 RAMSOFT ZX Spectrum demogroup.

    ■ ... br /> ■ RIFF Wave PCM (WAV) 8-bit mono, 77843136 samples.
    X Start=32612, Length=4294967293, Pause ... = 13, Pause=10ms.
    Block 8 => F: 82 - Speed: ...
    blueowl0708 blueowl0708 April 2016 MIA/STP/SDP
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be further decomposed in sub-sprite sections. Example, we ... finding creative ways to recycle sprite "parts" (eg: legs ... by moving the level 8 bits at a time.< ... in vertical slices of 8 pixel width, with references ... frames, into 3 or 4 ZX frames.

    ...
    RMartins RMartins June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... :

    1. 4 x 5 udg layout, like Karingal ... 's 3 x 7, except I'm ... thinking possibly a 4 x 5 plus another one ... big fat sprite.

    2. A ZX Spectrum sprite archive.
    ZX Spectrum Sprite archive.
    I' ...
    BigBadMick BigBadMick June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... is done in multiples o 8 pixels, as I suspected and ... -453b-489c-b17b-d3ed6fccd594/WOS/ZX/POW/Arcade_Commando-Gun-Walk_Anim.gif ... " :)

    This avoids any sprite scrolling, while moving, which is ...
    RMartins RMartins June 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... definition of a 16x16 pixel sprite using a 2x2 UDG block ... is accomplished in multiples of 8 pixels or 1 character wide ... implementation, just clear the entire sprite white SPACE/Empty char(s ... paper color is represented in ZX color order, from 0 to ...
    RMartins RMartins July 2016 Development
<1…28293031323334>

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