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<1…28293031323334>
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... exists now on the Atari 8-bit and Plus/4 ... C64) or drawn with [B]ZX Gfx[/B].

    & ... Cosine[/url] on as many 8-bits as we can find ... and i've experimented with graphics before and have experience with ... a game.

    > 8. What language do you use ...
    TMR TMR February 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... Jupiter Ace emulator for the ZX Spectrum

    2. How ... you use? (asm, z88sdk,
    graphics tool, music tools, etc)
    ZX Spectrum from YRS.


    8. What language do you use ...
    Dr BEEP Dr BEEP February 2006 Development
  • RealSpec start upI understand that you can add a start-up line to initiate the version, mode,interface etc; for RealSpectrum but I'm a complete ham with emulators, a…

    ... .31 ]=- (C) 1999-2005 Ramsoft ZX Spectrum demogroup.
    CPU test ... -didaktik -pentagon -scorpion
    -videomode X Y : set video resolution
    -if1 & -mdrv1 cartfile (1-8) : enable Interface I & load ...
    icabod icabod March 2006 Emulators
  • Spectrum Game CompatibilityHi, At the moment I have a spectrum 48k. I am planning to get a 128k +2, but I have a problem. Will my 48k games work on 128k +2? Because some of the…

    ... you load Knightlore or Alien 8 in 128K mode, the screen ... the last two 48K UDGs (User Defined Graphics) are replaces by the ... two words instead of some graphics. There is a Boulderdash style ...
    ewgf ewgf March 2006 Hardware
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... - Erases Tile

    Z,X - Pans Left/Right to see ...

    There is no graphics editor for designing new tiles ... 160 bytes (5 bytes wide * 8 lines * 4 shifts). This leaves ... up - by storing the tile graphics alligned with page boundaries. Previously ...
    dmsmith dmsmith April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... are drawn into a 8-byte pixel buffer and a ... 0..23 in the x direction and 0..19 ... to the 8x8 pixel graphics occupying its square as ... pointer to the 8x8 pixel graphics occupying the "struct sp1_cs" ... left graphic pointer - only graphics in the current character ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Best version of The Sentinel?Which version of The Sentinel is the best? I have tried the Spectrum, CPC, PC, ST and C64 versions, and of them I still prefer the Spectrum version. …

    ... I think that the monochrome graphics really do work very well ... shaky Amiga emulation on OS X it just doesn't seem ... , many 16-bit versions of 8-bit classics were not just ... more so considering that the 8-bit versions were so skillfully ...
    ewgf ewgf April 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... you to track which UDGs are part of each ... it easier to manage more graphics.

    [QUOTE= ... PRINT to display your graphics and not some user ... /> 91 PRINT "@@"; CHR$ 8; CHR$ 8
    99 REM turn on ... 110 PRINT "CD";CHR$ 8; CHR$ 8;
    119 REM turn ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... /> As for sprites vs UDGs, this is handled by the ... the latest version). For UDGs, the format is 1x8, ... ie 8 rows of 1 byte ... course restricted to square graphics though (excepting non-square ... function exactly as for multiple UDGs - you can create " ...
    Dunny Dunny April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites.
    /////////////////////////////////////////////////////////////

    // zcc +zx -vn t01-stress.c -o ... /> // Attach C Variables to Sprite Graphics Declared in ASM at End ... : Mask, Char line, Y char, X char
    ;Data Outputted: Gfx ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... until the last occluding type. Graphics for that last occluding type ... br /> uchar col; // +1 current x tile-coordinate
    uchar width ...

    uchar res0; // +8 "LD A,n" opcode
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... constant come from the standard zx library and header "spectrum.h ... this sprite will have its graphics defined by (mask,graph) ... sp1_Rect *clip, uchar *frame, uint x, uint y);
    [/code]
    X and Y pixel coordinates can ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ..L above would consist of 8 bytes of graphical data, just ... (mask,graph) pairs. For each 8 pixels there will be a ... /> [/code]

    where the X are blank sprite characters we ... generate sprite definitions (and tile graphics and sprite colours, but this ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... , z88sdk, graphics tool, music tools, etc)
    BASin, ZX Painbrush, ZX Blockeditor

    8. What language do you use ...
    xfa84 xfa84 May 2006 Development
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... do you use? (asm, z88sdk, graphics tool, music tools, etc)
    ZX Spin and Spectaculator
    5 ... team of dedicated individuals ;-)
    8. What language do you use ...
    Kiwi Kiwi May 2006 Development
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... />
    01. Open ZX SS, ZX MC and your emulator. Run ... .

    02. Configure ZX SS (the section C above ... />
    03. In the ZX MC set all colors to ... black, adjust 8-bit color depth, Step X=256, StepY= ... />
    05. Focus the ZX MC, press CTRL+V and ...
    Pavero Pavero May 2006 Support files
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphic occupies 4*8*2 = 64 bytes. The sprite graphics at the ... /> sp1_TileEntry(i, temp);
    temp += 8;
    }

    for (i ... snippet redefines the graphics used for the letters 'A'-'X' and 'a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... background mode use keys '0' - '8' to select individual boxes in ... the tile array. The standard zx spectrum display file layout is ... off edges. Keys 0-8 allowed display file addresses of ... the entire display's background graphics will come from the screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... just set the width to 8, height to whatever, turned ... to be seen as graphics (was trying to search ... try to find the graphics for recolouring to 256c ... able to rip graphics from almost all ZX games I tried ... "stealing" fonts and graphics must wait a little ;)
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • Why are there no Speccy tune remixe(r)s?In the past, I made a couple of posts on this boards which hinted at the whole SLAY Radio/remix.kwed/C64 audio thingy which is mostly breadbox relate…

    ... =icabod]Perhaps people on the ZX scene prefer to use the ... excellent scrolling and full colour graphics and it received good reviews ... games on any of the 8-bitters.

    My opinion ... keeps the legacy of the 8-bitters alive and I see ...
    XTM of TMG XTM of TMG July 2006 Sinclair Miscellaneous
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... in a
    popular ZX Spectrum fanzine, ZX Shed. Issue 1 of ... it was finished.

    ZX Shed: Assuming it was isometric ...
    (Knight Lore and Alien 8), or Filmation version 2 (with ... and Gunfright)?

    Mr X: Neither!! - On screen it looked ...
    Daren Daren July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... Knight Lore and Alien 8 have been disassembled and ... sift through it. Alien 8's engine is definitely ... Lore's version. Alien 8 has a "linear screen ... speed up rendering
    [*]Graphics are drawn in 256 planes ... plane numbers to allow x sprites to possess a ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... Knight Lore and Alien 8 have been disassembled and ... sift through it. Alien 8's engine is definitely ... Lore's version. Alien 8 has a "linear screen ... speed up rendering
    [*]Graphics are drawn in 256 planes ... plane numbers to allow x sprites to possess a ...
    robpearmain robpearmain August 2006 Development
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... . Beyond the old generation of 8-bitters wont they seem a ... made by Microsoft is mentioned (X-Box), a thread like this ... . When installing Office, install ALL graphics filters and photoed and you ... . Presumably, like most consoles, the X-Box 360 is sold at ...
    Count Count August 2006 Games
  • ZX Game Book UpdateHi all... For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away. I have created 'fi…

    ... and Ghosts, 1989:
    "The ZX Spectrum fared pretty well when ... arcade machines progressed to 3D (+GRAPHICS ?) beyond the capabilities on the ... humble 8-bit computer."

    IN ...
    48K 48K August 2006 Sinclair Miscellaneous
  • ZX Game Book UpdateHi all... For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away. I have created 'fi…

    ... and Ghosts, 1989:
    "The ZX Spectrum fared pretty well when ... arcade machines progressed to 3D (+GRAPHICS ?) beyond the capabilities on (=OF ... ) the humble 8-bit computer."
    [/QUOTE]
    48K 48K August 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... to a C64 3D graphics engine on the web ... depends on your favorite 8 bit being the best ... --------------------------------
    ;THIS SUBROUTINE ARRANGES THE 8-BIT ELEMENTS OF A LIST ... TAX ; AND PUT IT INTO X
    INY ;POINT TO ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 's even easy to animate graphics in Basic if you have ... minor miracles with preshifting and UDGs on occasions.

    On ... a nice feature on an 8 bit micro, I don't ... you're going to implement graphics accelleration features in hardware, scrolling ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... faster to POKE the new X,Y coordinates or sprite frame ... the C64 is clocked at 8 MHz and has 47 registers ... see added to the old 8 bits.
    The only ... by blitters in the PC graphics accelerator era, not that we ... Amstrad CPC+ is the only 8 bit of note that I ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,8,42,28,127,28,42,8,0,0,8,8,62,8,8 ... data (stored just like UDGs) has been poked to ... br /> Will restore the original graphics, whilst still leaving your new ... graphics available. Switch them back ... a huge block of 96 graphics, and use those? ...
    Dunny Dunny October 2006 Development
<1…28293031323334>

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