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Search Again :: Adv Search 1000 results in 0.032s
<1…28293031323334>
  • Best letterIn my opinion, the best letter is 'b'. 1) All the best words start with it. 2) It looks like it sounds. 3) It has an insect named after it. 4) p, q …

    ... I'm for the letter 'x' too. It's the ... letter of mystery (as in x marks the spot).
    < ... it sound ultra-cool (Eg: ZX, Xbox, X-mas).[/QUOTE]

    ZX imbues the world of yesterday ... even.

    Skarpo
    8-) Zzz
    Skarpo Skarpo October 2006 Chit chat
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... do you get you 32 x 32 pixel sprite to display ... pixel sprite from 4 8 by 8 pixel graphics.

    Is this ...
    Toxitalk Toxitalk November 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... [URL=http://raww.org/1689]ZX Emulator[/URL] 3 years ago ... handle sprites, much improved faster graphics commands, sound commands etc would ... might actually be a reality. UDGs and fonts in 256 colours ...
    Dunny Dunny November 2006 Emulators
  • PSPSIM - SamCoupe Emulator for the PSPI have just been playing around with PSPSIM and just wanted to know what Sam Coupe users thought were the best games/apps for the Coupe? Cheers,

    ... could say apart from ZX original, lovely recoloured graphics, great tunes, original ... of the Earth, whilst the graphics are superb it`s an ... the arcade game on an 8-bit computer... also Renegade play ... got added copper bar over graphics to make it look colourful ...
    CKay CKay November 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... quick text and background graphics printing since only a ... 8-byte pixel buffer (this is where all graphics ... is to have 256 UDGs (8x8 tiles) as background ... tiles made up of UDGs can easily be created ... a string printing the udgs, moving cursor around relatively ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Dirty Disks on XboxI`ve had an Xbox now for about 3 years with hardly any problems, however just recently i`ve been getting the dreaded `Dirty Disk` bollocks! Granted, …

    ... , such as .mpg/.avi/Div-X/.rm/.mov/.jpg/.bmp/.gif ... emulators for various systems, including ZX Spectrum/NES/SNES/Megadrive (Genesis ... modifications like new levels, different graphics etc), like Doom, Quake, Half ...
    ewgf ewgf December 2006 Chit chat
  • I smell burningLast week my computers PSU blew a fuse. I looked to replace the fuse but is solder in place. Feeling lazy I just got my spare PSU of the shelf and r…

    ... /> 3 HD - 1 x 250 GB - 2 x 40 GB
    1 ...
    1 Floppy Disk,
    8 USB ports, of which 6 ... /> 1 Network Card,
    1 Graphics Card,
    1 Sound Card ... Cold Cathode Tube,
    2 x RGB LED case fans,
    zx128k zx128k January 2007 Chit chat
  • Windows VistaNever installed my Beta version, too many bad reports. Anybody tried it yet? I was reading a report that said serious 3D acceleration was required …

    ... two parts to graphics under windows and Direct X is but one ... interface with the new Vista graphics subsystem.

    I suppose ... patch to a patch (DX 8) to a patch (DX7) to ...
    Womble Womble February 2007 Chit chat
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... .

    Regarding the graphics and attributes: I think Mr ... I'd probably convert the graphics into UDGs (would involve a lengthy ... can be easily calculated directly x,y cursor coordinates by adding ... them by:
    POKE (22528+x)+(y*32), newattr1. etc.
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the memory area containing the graphics? What does ! and ... This number is multiplied by 8, and added to the ... system variable. Then 8 bytes are read out ... well as your 21 UDGs. When the PRINT routine ... it grabs them from your graphics.

    Unfortunately ...
    Dunny Dunny February 2007 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... s without having to update X, and Y variables, ... let you place graphics at less than 8 pixel boundaries? ... bad really, but the 8 pixel placement is the ... you could have preshifted graphics, but it seems that ... just to move an 8*8 pixel graphics :( doesn`t sound ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... printed in basic at coordinates x and y?

    ... :

    10 let x=15: let y:11
    x; "K"

    X will be moving ... the formula to calculate those 8 addresses?

    Thanks ... to the position of the graphics to be displayed. I ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... :[url]http://zxspectrum.zidev.com/zx/SCR2UDG.szx[/url][/QUOTE]
    graphics (from memory) to the screen ... at a certain x,y coordinate.
    To do ...
    48K 48K March 2007 Sinclair Basic
  • Games that were better/worse on C64/SpeccyOkay, games that were either: a) Better on the Spectrum or b) better on the C64 Simple heh? I can think of a couple: Bombjack is way better o…

    ... ]The only mission on the Zx that was worth a mention ... Spectrum games all had stunning graphics and they are pretty much ... as a 3D powerhouse amongst 8-bits. Starstrike II was developed ...
    Matt_B Matt_B March 2007 Games
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... /> {-X} X is 1-8, characters 80-87 (block graphics without shift)
    {+X} X is ... 1-8, characters 88 ... -8F (block graphics with shift)
    {X} X is ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... characters in a modern, non-ZX text editor (e.g. CHR ... for inserting UDGs and other special characters such as block graphics. (Off ... 's \a, \b, \c... for UDGs.) The Textmate plugin you're ...
    gasman gasman March 2007 Sinclair Basic
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... ACEBDF

    8 bytes for A, 8 bytes for C, etc ... have to actually store the graphics for the blank column. ... depending on how much the graphics are rotated (I foresee ... is, eg, 2 rows x 2 cols in size but ... drawing it as 2 rows x 3 cols and applying ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Fuse for Mac OS X 0.8.0-pre2A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... know if they are OS X specific or not?[/QUOTE]
    graphics (at least in Cybernoid) are ... likely a consequence of 0.8.0 being lighter on the ...
    Fred Fred March 2007 Emulators
  • CastleVaniaMy First contact with castlevania was the Superior Super Castlevania for the SNES. after that I tried the GameBoy version and the NEs versions,and e…

    ... and also the game "Castlevania X" you mentioned. It was quite ... say it is the best 8/16 bit version of the ... explore ('nuff said). Lovely 2D graphics, shame the game didn't ...
    XTM of TMG XTM of TMG April 2007 Chit chat
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... this topic:
    - ZX Spectrum 128k makes life ... /> - Test what step in X-axis you need for sprites ... 2-pixel step in x-axis, thus you ... POP instruction to fetch graphics from memory:
    ... might have pre-rotated background graphics (mesh, bubbles, pattern... ...
    omega omega May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... example, that would correspond to "X X X X" when printing the maze. But ... ), for eg.) by reading m$ 8 characters at a time. I ... way.
    [/QUOTE]

    zx bruno,
    A DIM m ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Why the name "8-bit computer"?The Spectrum was called an 8-bit computer, but what does that mean? For modern hardware and operating systems (32 or 64-bit) it seems to be the poss…

    ... and conversely why the [B]ZX[/B] was called that, [B] ... Z[/B]ero e[B]X[/B]ecutions. While the [B ... ... sleepysleep.
    Zzzzzzkarpo
    [noparse]8-)[/noparse]
    Skarpo Skarpo May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... you can POKE 16600,CODE "X" (or whereever the screen memory ... an "X" immediately on the screen.

    The ZX Spectrum has ... . These only relate to the ZX Spectrum character set when you ... affect one little row of 8 pixels at at time.
    hldswrth hldswrth May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... which is caused by graphics being erased and then ... any character cell's graphics change (caused by moving ... cell into an 8-byte buffer before copying ... multiple copies of sprite graphics shifted by variable amounts ... more like pixel-placed UDGs. What I'm trying ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br />
    [code]
    /* zcc +zx -lndos -lm -create-app proj1 ... /> {
    bmp = d_chars + *(s++)*8; // char bitmap
    disp = zx_cyx2saddr ...
    main()
    {
    uchar x, y;

    zx_border(1 ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ; "C:\z88dk\bin\zcc.exe" +zx -vn C:\z88dk\work\Scroller ... scroll-test.c
    // zcc +zx -vn scroll-test.c -o ... ;
    for (x=0;x!=7;x++) {
    bmp = d_chars + *ch*8;
    if ... (scroll_count&8)< ...
    wokani wokani July 2007 Development
  • Every pixel different color on spectrum is it possible?I remember reading somewhere about a hardware modification that could make spectrums have 1 different color per pixel.This would make the color clash…

    ... graphics modes...

    MODE 1 was identical to the ZX Spectrum graphics ... , with the 8*8 attributes.
    MODE 2 was similar, but with 8 ...
    So for ZX Spectrum stuff running under ...
    Quazar Quazar July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> [code]

    // zcc +zx -vn scroller.c -o scroller ... />
    for (i=0; i!=8; ++i)
    {
    *sbuf ... br /> memset(s_buffer, 0, 34*8); // clear scroll bitmap
    ... top of char row with x=0
    m_ptr = message; ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    [code]

    // zcc +zx -vn rnd-test.c -o ... , we change that to 0..8
    }

    // ... />
    [code]
    // zcc +zx -vn rnd-dist.c -o ...
    // plot bargraph -- functions from graphics.h

    for (i ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
<1…28293031323334>

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