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Search Again :: Adv Search 1000 results in 0.014s
<1…22232425262728…34>
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... bytes

    call 8252 ; print it

    GameLoop

    ld a, 7 ; column 7

    RST 16 ...
    ooze48k ooze48k July 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... bytes

    call 8252 ; print it

    GameLoop

    ld a, 7 ; column 7

    RST 16 ...
    ooze48k ooze48k July 2011 Development
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... =0: LET U2=0
    80 LET L1=1: LET L2 ... /> 310 NEXT J
    330 PRINT #0;"CHANGE PAPER AND PRESS ...
    Einar Saukas Einar Saukas July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... r(15,2)
    20 PRINT "DATE (NUMERIC) MMDDYY"
    30 ... =0: LET u2=0
    80 LET l1=0: LET l2 ... /> 310 NEXT j
    330 PRINT #0;"CHANGE PAPER AND PRESS ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Cleverbot...Someone at work has just introduced me to [url=http://cleverbot.com/]Cleverbot[/url]. Thoughts, anyone? I've just had a bit of an argument with it.…

    ... the late 70's early 80's.

    It was ... unable to guess it would print something like.

    Sorry ...
    festershinetop festershinetop July 2011 Chit chat
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... :DRAW 255,0:INK 7:PRINT AT 19,8;"LAST SCORE ... ";V1:PRINT AT 21,4;"1 KEYBOARD ... GOSUB 120:GOSUB 170:GOSUB 80:PAUSE 5:NEXT b :LET ... 23607,PEEK(23671):RETURN
    80 PRINT AT 13,V3;" \a\b ... +1:IF V3 = 29 THEN PRINT AT 13,V3;" ";AT 14 ...
    Jimmy Jimmy July 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the bottom bit of column (left/right print location), left shifted that ...
    JamesD JamesD July 2011 Development
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... TO 44 STEP -1
    80 LET x=1+INT (RND ... a(x) THEN GO TO 80
    90 LET a(x ... NEXT n
    112 REM PRINT RANDOM NUMBERS IN SETS OF ... /> 116 IF a(o) THEN PRINT " " AND o
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... ...NEXT or IF...THEN. Line 80 does the looping within itself ... n=1 TO 6
    80 LET a(FN a())=n ... NEXT n
    112 REM PRINT RANDOM NUMBERS IN SETS OF ... /> 116 IF a(o) THEN PRINT " " AND o
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... ...NEXT or IF...THEN. Line 80 does the looping within itself ... TO 44 STEP -1
    80 LET a(FN a())=50 ... NEXT n
    112 REM PRINT RANDOM NUMBERS IN SETS OF ... /> 116 IF a(o) THEN PRINT " " AND o
    loonix loonix July 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; LSB address of the PRINT # routine at CH_ADDR
    PRINT # routine at CH_ADDR

    ; -----------------------------------------------------------------------------
    ; 64-COLUMN DISPLAY DRIVER

    push ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; LSB address of the PRINT # routine at CH_ADDR
    PRINT # routine at CH_ADDR

    ; -----------------------------------------------------------------------------
    ; 64-COLUMN DISPLAY DRIVER

    push ...
    Einar Saukas Einar Saukas July 2011 Development
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... 00 16 00 60 00 80 E4 02 16 FF
    9b.PRINT USR 30000 and note value ...
    Battle Bunny Battle Bunny August 2011 Emulators
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... 00 16 00 60 00 80 E4 02 16 FF
    9b.PRINT USR 30000 and note value ...
    gasman gasman August 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... one more flag a screen2 print routine is made[/QUOTE]
    80 for Screen2, then this code ... then calls #4 via the print routine ? Then a distinct SCR1 ... and SCR2 print is possible.[/QUOTE]

    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> defw CH_ADDR ; address of the PRINT # routine
    defw 0x15c4 ... />
    ; -----------------------------------------------------------------------------
    ; 64-COLUMN DISPLAY DRIVER

    push ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> defw CH_ADDR ; address of the PRINT # routine
    defw 0x15c4 ... />
    ; -----------------------------------------------------------------------------
    ; 64-COLUMN DISPLAY DRIVER

    push ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... to print spaces until the current position reaches the appropriate column, which ... is exactly how the regular "print comma" works ... ]
    ; STANDARD "COMMA" (print spaces until reaches column multiple of 16)
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... column and row if needed
    ;
    ; CODE #2: STANDARD "COMMA" (print ... spaces until reaches column multiple of ... /> ; -----------------------------------------------------------------------------
    ; 64-COLUMN DISPLAY DRIVER

    ...
    Einar Saukas Einar Saukas August 2011 Development
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... Spectrum CrosS[Frogger] "
    80 PRINT AT 4,0;"5 Breakout ... Motorway "
    180 PRINT AT 9,0;"15 Labyrinth ... 26 Laser "
    281 PRINT AT 16,00;" INPUT ... Dmonds "
    570 PRINT AT 10,14;"18 Galaxy ... Space Mission "
    630 PRINT AT 16,00;" INPUT NUMBER ...
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... Spectrum CrosS[Frogger] "
    80 PRINT AT 4,0;"5 Breakout ... Motorway "
    180 PRINT AT 9,0;"15 Labyrinth ... 26 Laser "
    281 PRINT AT 16,00;" INPUT ... Dmonds "
    570 PRINT AT 10,14;"18 Galaxy ... Space Mission "
    630 PRINT AT 16,00;" INPUT NUMBER ...
    Dunny Dunny August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... it wasn't finished... the "print mun" thing was a test ... crimson edit, stuck it in column edit and typed the "IF ...
    fog fog August 2011 Games
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... /> But again, you cant just "print to the printer"
    no ... :
    Open#4,4
    Print#4 "hello there blah blah ... (considering its made in the 80's) thats probably the best ...
    Alien 8 Alien 8 August 2011 Sinclair Miscellaneous
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... : INK 7: CLS
    20 PRINT AT 0,0;"RAM DISK ... ,3): LET n=0
    80 OUT 32765,16+7: POKE ... FOR a=1 TO n: PRINT f$(a): FOR b=1 ... TO 3: PRINT f(a,b);" ";: NEXT b ... : PRINT : NEXT a
    150 ERASE !" ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... BEEP;564182][PHP]
    130 PRINT AT y,x;INK a ... allow user to enter row/column but thats pretty naff.
    fortyeightkay fortyeightkay September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> ld (position_var),hl ; Reset print position

    ret< ... /> defb 77,78,79,80,81,82,83,84,85 ... /> defb 77,78,79,80,81,82,83,84,85 ... /> defb 77,78,79,80,81,82,83,84,85 ... /> defb 77,78,79,80,81,82,83,84,85 ... defb 77,78,79,80,81,82,83,84,85 ...
    R-Tape R-Tape September 2011 Development
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... ;CHR$ 143;CHR$ 138
    80 PRINT AT 7,4;CHR$ 142 ... $ 136;" ";" ";" ";" ";CHR$ 139
    140 PRINT AT 13,5;CHR$ 143 ... /> 141 BRIGHT 0
    150 PRINT AT 14,5;CHR$ 139 ... $ 143;CHR$ 138
    160 PRINT AT 15,17;CHR$ 136 ... 143;CHR$ 138
    170 PRINT AT 16,16;CHR$ 133 ...
    fog fog September 2011 Announcements
<1…22232425262728…34>

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