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<1…23242526272829…34>
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... ; even so, it's about 80 bytes smaller than the original ... /> IF f$(k1)=" " THEN
    PRINT #k0;"F Invalid file name ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... currently. An absolute move to column 32 is enough to get ... are placed off screen at column 32 and row 0.
    print new tiles and sp1_UpdateNow. Graphic ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... in the attic from the 80's. Unfortunately I don't ... the following results from a PRINT USR 30000

    32768 ...
    cmonkey cmonkey October 2011 Hardware
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... ? MegaBasic?

    [QUOTE] 100 PRINT AT VAL "18",VAL "5 ... ;"Zatrzymaj magnetofon!": PAUSE VAL "100": PRINT AT VAL "18",NOT PI ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... position from the x y ('PRINT AT') position.

    Because ... x y character positions (row/column).
    Morkin Morkin October 2011 Development
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1) DRILLER
    40 PRINT ... /> 80 IF a$="2" then RUN"TOTALE"
    90 ELSE PRINT"File ... /> 10 PRINT"Disc Menu"
    20 PRINT""
    30 PRINT"1) Magic ... Land Dizzy
    40 PRINT"2) Switchblade Demo"
    50 ...
    zeropolis79 zeropolis79 October 2011 Sinclair Basic
  • Sinclair User tapestry screenshots?!I'm reading SU issue 100 (my actual copy) and I notice a few screenshots that look very strange. First there is (links show WoS page scans) [URL="htt…

    ... to achieve a higher dpi print than a 256x192 pixel screen ... 150 dpi printer, even in 80's.

    All of ...
    Arda Arda December 2011 Sinclair Miscellaneous
  • BREAK from GOSUBHere's another one. Just in case you wanted to break out of multiple GOSUB levels with a single command, here's a routine to do it, tested on all mod…

    ... GO SUB FN c()+10: PRINT FN c(): RETURN
    ... GO SUB FN c()+10: PRINT FN c(): RETURN
    ... GO SUB FN c()+10: PRINT FN c(): RETURN
    ... FN c()+10: PRINT FN c(): RETURN
    80 GO SUB FN ... c()+10: PRINT FN c(): RETURN ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... the chars, so 10 udgs = 80 bytes stops at the (C ... a,b
    cp 80 ;=10 udgs, 80 key presses! for a ... that's 10 udgs made, print & return
    ld a ...
    R-Tape R-Tape December 2011 Development
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... GO TO 80
    60 IF T+A THEN PRINT "DATA ERROR ...
    80 BORDER 0: PAPER 0: INK 0: CLS : PRINT #0; INK ... /> 230 DATA 254,33,229,80,34,59,252,33
    80,255,237,83
    330 ... ,255,50,71,64,50,80,64
    400 DATA 24 ...
    jp jp December 2011 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... , except for the extended stats column at the right.

    Battle Bunny Battle Bunny January 2012 New game ideas
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... /> 70 LET t=1
    80 LET y=10
    90 ... CLS*
    1000 INK 5: PRINT AT t,l;"____________________"
    1010 INK 4: PRINT AT u,l;"____________________"
    1020 INK 6: PRINT AT x,y;"\.."
    1030 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... LET x=10
    80 LET y=10
    PRINT "\:: \::"
    380 PRINT "\:: \::"
    390 PRINT "\:: \::"
    400 PRINT "\:: \::"
    410 PRINT "\:: \::"
    420 PRINT ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... is it doing the first column? cos I also have a ... BIN).

    Try:
    PRINT VAL (CHR$ 196+"10101010")
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... , and output routines that print to a 42 column scrolling display.
    PRINT USR 16384'
    Geoff Geoff January 2012 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... 'PASSAGEM'
    b730: 01 50 PRINT MSG(80) ; print "Grande descoberta..."
    b732 ... 'PASSAGEM'
    b730: 01 50 PRINT MSG(80) ; print "Grande descoberta..."
    b732 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... & Karingal posted non ROM print routines that did an x ... ,y print at but couldn't find ... string
    inc e ;next column along, only works within a ...
    R-Tape R-Tape January 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... take a little longer to print as you'd be rotating ... character to give a 42-column display. John Kerr's disassembler ... CP/M on a 40 column Amstrad CPC display and I ...
    Geoff Geoff January 2012 Development
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... /> 50 PAPER 0: INK 1: PRINT AT 1,1;"#"
    60 ... GO TO 200
    80 INK 2: PRINT AT xplayer,yplayer;"X ... 60
    200 INK 2: PRINT AT 10,10;"got it?"
    Wookiee Wookiee January 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... ,0,27,41
    20 PRINT "THIS IS MY SCREEN"; AT ... SUB 60
    40 CLS : PRINT "PRESS A KEY": PAUSE 0 ... THEN LET A$=S$
    80 RETURN

    [/code][/QUOTE ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Reading interface 2 using the IN commandHow do you read using the IN command from BASIC? You can read multiple keys at once, but I cant remember the values...

    ... NOT FN b(t,2): PRINT ("UP " AND up)+(" " ... NOT FN b(t,4): PRINT ("DOWN " AND down)+(" " ... NOT FN b(t,16): PRINT ("LEFT " AND left)+(" " ... ): PRINT ("RIGHT " AND right)+(" " AND NOT right);
    80 LET ... fire=NOT FN b(t,1): PRINT ("FIRE ...
    mcleod_ideafix mcleod_ideafix March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... :

    [CODE] 230 PRINT AT 22,1;INK 7 ... " THEN POKE 56787,254: PRINT AT 20,25;" slow)"
    PRINT AT 20,25;" fast)"
    70 PRINT AT 20,1;"Demonstrating static tiles"
    80 FOR f ... ANY KEY": PAUSE 0: PRINT AT 22,1,,: RETURN
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 70 PRINT AT 20,1;"Demonstrating static tiles"
    80 FOR ... 150 BIFROSTresetAnim4Frames()
    160 PRINT AT 20,1;"Directly modifying ... a$="2" THEN BIFROSTresetAnimSlow(): PRINT AT 20,25;" slow)": ... a$="4" THEN BIFROSTresetAnimFast(): PRINT AT 20,25;" fast)": ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... nz, l_8018 ; 80a8 c2 18 80 $0a/$0ats
    ld ... nc, l_8018 ; 80b3 d2 18 80 $0a/$0ats
    ld ... nz, l_8018 ; 80bc c2 18 80 $0a/$0ats
    ld ... /> jp l_8018 ; 80c2 c3 18 80 $0ats
    ld de, $ ... high pulse, and start to print when level go from high ...
    Z80user Z80user March 2012 Emulators
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... pairs you can get 32 column multicolour (if that word still ... 's my clunky code (brick print not included), suggestions welcome! Please ...
    R-Tape R-Tape April 2012 Development
  • Hisoft Devpac and the MGT Plus DI've got (potentially) a bit of an odd one here that might cut across a couple of areas so I thought I would put it in misc. I am trying to Hisoft's…

    ... $#4+256*CODE INKEY$#4: PRINT length
    50 FOR p ... /> 60 LET codead=65536-length: PRINT codead
    70 FOR p ... /> LET byte=CODE INKEY$#4: PRINT byte;" ";: POKE p,byte:
    NEXT p
    80 SAVE d1;"TESTcode" CODE codead ...
    Battle Bunny Battle Bunny April 2012 Sinclair Miscellaneous
  • Happy 30th Birthday ZX Spectrum !!Have a rubbery keyed one! :)

    10 PRINT "Happily Birthdoo, teh ZX Spectrum!"< ... 5: PAPER 4
    60 PRINT "This programme is rubbish. Sorry ... ."
    70 PAUSE 10
    80 NEW

    Happy Birthday ...
    Zagreb Zagreb April 2012 Chit chat
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... /> sprite and text routines to print to the buffered display and ... than LDI for a 20 column vertical scrolling routine*. Though in ...
    R-Tape R-Tape April 2012 Development
  • Display file addressHi Folks, Could someone please help me. I seem to recall that the address of a given byte of the Spectrum's display file breaks down as row, column…

    ... /> Where

    Cc character column 0-32
    Cr character ... this:

    [code]10 PRINT AT 10, 10; "X": POKE ...
    na_th_an na_th_an April 2012 Sinclair Basic
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... (d / 2) d / 2 THEN PRINT AT i, 7 - j; PAPER ... )
    70 NEXT j
    80 NEXT i[/code]

    na_th_an na_th_an May 2012 Development
<1…23242526272829…34>

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