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Search Again :: Adv Search 1000 results in 0.125s
<1…18192021222324…34>
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... : Poke 63425,255: Poke 63426,0

    63420: ... /> 63427: 65
    63428: 18
    63429: 69
    ... : Poke 63425,255: Poke 63426,0

    63420: ... /> 63423: 64
    63424: 0
    63425: 183
    ... /> 63427: 65
    63428: 18
    63429: 69
    ...
    Bandit Bandit June 2011 Infoseek database
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    You could replace the 18 spaces with CHR$ 23+CHR$ 25+CHR$ 0 which reduces the length of m$ from 359 bytes to 104 bytes.
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... You could replace the 18 spaces with CHR$ 23 ... +CHR$ 25+CHR$ 0 which reduces the length of ... 40 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS ... 70 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS ... 100 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ANN: Spectaculator for iPhone, iPod Touch & iPadHi all, Spectaculator is now available for the iPhohe, iPod Touch & iPad! It features the same high quality emulation developed for the Windows' ve…

    ... ,

    Sorry for the delay, been a bit manic.
    0 (delete), for example. I've ...
    Jon Needle Jon Needle June 2011 Announcements
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... Poke 49335,0 ($c0b7,0) or Poke 49333,24 ($c0b5,$18 ) will fix ...
    Bandit Bandit June 2011 Infoseek database
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • Timex Floppy Disk Drive emulation discussionI feel embarrassed for starting this topic because I can't contribute with actual code, but this is a new attempt to simplify and present what the Ti…

    ... /> p3dos[15] = header[0];
    if (header[0] == 0) /* BASIC */
    ... = header[4];
    p3dos[18] = header[1];
    ... = header[2];
    p3dos[18] = header[3];
    ...
    John Elliott John Elliott July 2011 Emulators
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... br /> defb 0, 223, 0, 251, 0, 239, 0, 253
    defb 0, 8, 8 ... , 62, 16, 16, 0, 0
    defb 0, 0, 8, 0, 84, 0, 0, 0
    defb 24 ... 4
    defb 0, 20, 0, 0, 72, 42, 0, 0
    defb 0, 108, 254 ... , 56, 56, 88, 56, 44, 18
    defb 20, 64, 25 ..…
    Kweepa Kweepa July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... 12 ; row
    defb 18 ; col
    defb 10 ... 229 ; pixel x coordinate 0..2047 (area wraps, ... 20 ; pixel y coordinate 0..2047 (area wraps, ... ld hl,spriteFrame ; 0 if no change to ... /> struct sp1_Rect clippingRectangle = {12, 18, 10, 4};

    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... 12 ; row
    defb 18 ; col
    defb 10 ... 229 ; pixel x coordinate 0..2047 (area wraps, ... 20 ; pixel y coordinate 0..2047 (area wraps, ... ld hl,spriteFrame ; 0 if no change to ... /> struct sp1_Rect clippingRectangle = {12, 18, 10, 4};

    TechnicianSi TechnicianSi July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> L0E9B: LD A,$18 ; reverse the line number< ... expecting column
    ; value 0 if expecting regular character
    defb 0 ; current column position (0-31)
    AT_ROW ...
    Einar Saukas Einar Saukas July 2011 Development
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... left, 8/9 for speed, 0 for right and the bottom ... introduces a small but measurable delay when switching between going forward ...
    j00ce j00ce July 2011 Games
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... data.
    hh = header flag = 0
    ff = file type; 3 ... at (say) 30000 with length=18, start=40002.
    9b.PRINT ...
    Battle Bunny Battle Bunny August 2011 Emulators
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... data.
    hh = header flag = 0
    ff = file type; 3 ... at (say) 30000 with length=18, start=40002.
    9b.PRINT ...
    gasman gasman August 2011 Emulators
  • The Guild & The Adventure WorkshopI'm trying to help over on the Gamebase64 site with clearing up a few adventure-related questions. Maybe someone in here can help? - Did The Guild e…

    ... ;id=1623&d=18&h=0]122, to be exact ... ?id=10148&d=18&h=0]Billy Barker in Walesville ...
    Gunness Gunness August 2011 Games
  • London RiotsLooks like the riots are spreading all across London. Police are all over Romford as that's expected to be hit next. I don't live far from there so I…

    ... ;ll=51.598354,-0.068037&spn=0.002782,0.008824&sll ... .883353&sspn=0.010346,0.035298&z=18&layer=c ... &cbll=51.598464,-0 ... &cbp=12,34.86,,0,-22.5[/url]

    Geoff Geoff August 2011 Chit chat
  • London RiotsLooks like the riots are spreading all across London. Police are all over Romford as that's expected to be hit next. I don't live far from there so I…

    ... ;ll=51.598354,-0.068037&spn=0.002782,0.008824&sll ... .883353&sspn=0.010346,0.035298&z=18&layer=c ... &cbll=51.598464,-0 ... &cbp=12,34.86,,0,-22.5[/URL]

    de Vandemar Croup de Vandemar Croup August 2011 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> 130 REM 3.1 Began: 18-Jul-2011
    140 REM ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... />
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    PeterP PeterP August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... ]
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    rich_chandler rich_chandler August 2011 Emulators
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... Search ": PRINT AT 7,0;"11 Inferno "
    510 ... Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... 570 PRINT AT 10,14;"18 Galaxy Defence ": PRINT AT ... Jetmobile ": PRINT AT 12,0;"21 Barrel Jmp "
    ... Attacker ": PRINT AT 13,0;"23 Space Mission "
    ...
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... Search ": PRINT AT 7,0;"11 Inferno "
    510 ... Mission ": PRINT AT 10,0;"17 MystCl Dmonds "
    ... 570 PRINT AT 10,14;"18 Galaxy Defence ": PRINT AT ... Jetmobile ": PRINT AT 12,0;"21 Barrel Jmp "
    ... Attacker ": PRINT AT 13,0;"23 Space Mission "
    ...
    Dunny Dunny August 2011 Games
  • Hifi shops in the 80s[url]http://www.youtube.com/watch?v=TxQqWSnsHoA[/url] Some actually were a bit intimdating like this in my experience. The difference though is that…

    ... /auctions.v3/700_700/2010/09/18/0/8/247489657-1963141-700_700.jpg ...
    dmsmith dmsmith September 2011 Chit chat
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> [/code]

    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ...
    BloodBaz BloodBaz September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... =BloodBaz;562919]
    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ... , true, but it gives the delay and pretty colours I like ...
    polomint polomint September 2011 Development
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... /> 5b0a dd6618 LD H,(IX+18)
    5b0d dd5e04 LD E ... /> 5b63 dd6618 LD H,(IX+18)
    5b66 dd5e0e LD E ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ... $)
    2030 IF p>0 THEN PRINT AT 1,p ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... jr gk_exit
    gk_key_is_pressed: set 0,d ; indicate key is pressed ... getting confused, :)

    ; -----------------------------------------------
    delay: ld bc,32768
    ld ... msg_define: defm CC_PAPER,4,CC_INK,0,CC_AT,1,7,"Press key ...
    polomint polomint September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... defw 16384 instead of defb 0,64 in case you didn ... calculating

    ld h,0

    ld l,a ... 16385

    stackptr_temp defw 0 ; 2 bytes @ 32859

    row18 defw 20544 ;row 18
    defw 20800
    defw ...
    R-Tape R-Tape September 2011 Development
<1…18192021222324…34>

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