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<1234567…34>
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ...
    [code];
    ; Arbitrary delay routine by spke (31/10 ... /> ; with smaller minimum delay time and new macro-based ... of other
    ; delay routines at http://worldofspectrum.org ... l ; A contains 23 minus the remaining delay (0..23), C is on ...
    introspec introspec October 2019 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... br />
    Constants---------Only numeric 0..65535

    Types---- ... ,y) - x=0..63, y=0..23TextColor(color)TextBackGround(color ... . Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18 ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; ;ret
    ; ;call delay
    delay ld b,50
    delay0 ... + 6144
    ld hl, 0
    ld b, l ; ... .stack
    ld sp, 0 ;parameter will overwritten
    ei ... spr_8x8 dw 0
    spr_8x8_x db 0
    spr_8x8_y db 0
    ...
    Kotek Kotek July 2022 Development
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ...
    X: CCCCCTTT 0-255
    Y: BBLLLSSS 0-191

    X: 000CCCCC 0-31
    Y: 000BBLLL 0-23

    Attribute ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... = 0)
    21 127 0 63
    22 191 0 0
    23 191 0 63 ...
    24 127 63 0
    monty.mole monty.mole August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... C Contains X (0-31)
    ; B Contains Y (0-23)
    ; On ... br /> ; 0 = X Position (0-31)
    ; 1 = Y Position (0-23)
    ... ; 2 = RO:XOffset (Start at 0)
    ; ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... C Contains X (0-31)
    ; B Contains Y (0-23)
    ; On ... br /> ; 0 = X Position (0-31)
    ; 1 = Y Position (0-23)
    ... ; 2 = RO:XOffset (Start at 0)
    ; ...
    robpearmain robpearmain August 2004 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... its plane (a number from 0-255 that determines which sprite ... this logical coordinate system of 0..23 in the x direction and ... 0..19 in the y direction. ... according to its plane positon (0-255). A "struct sp1_ss" describes ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... in the range 0-31, y in the range 0-23. Division by ... now have a value between 0-767. Multiplying by 32 is ...
    cyborg cyborg April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... (pixels)

    BB = block (0-2) indicates top third, middle ...
    CCCCC = horizontal character coordinate (0-31)

    [B]2 ... Pixel Coordinates[/B]

    (0,0) top left corner of screen ... )
    Y : 000B BLLL (0-23)

    [B]4. 16- ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... in the range 0-31, y in the range 0-23. Division by ... now have a value between 0-767. Multiplying by 32 is ... for the co-ordinate origin (0, 0). But if you follow the ... (minus the input area) as (0, 0), then you'll have to ...
    monty.mole monty.mole April 2006 Development
  • Compiling FUSE on Solaris 10 (x86)Digital Prawn has created Fuse 0.9.0 packages for OpenSolaris that run under Solaris 10.

    ... XML
    i fink 0.23.8-11 The Fink package ... /> i gcc4 1:4.0.0-1 GNU Compiler Collection Version ... i gcc4-shlibs 1:4.0.0-1 Shared libraries for gcc4 ... package
    i gforth 0.5.0-12 Fast and portable ... /> i pygtk2-py23 2.0.0-24 Python bindings for the ...
    glancaster glancaster February 2007 Emulators
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... 24 ;wrap if y>23
    jr c,ok1
    x defb 0 ; x character position (input; 0-31)
    y ... defb 0 ; y character position (input; 0-23)
    dst defw ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Look what I got!Look what I just got in the post: [url]http://www.alioth.net/tmp/W5100.jpg[/url] But, please... don't hold your breath :-) Coming to an edge connec…

    ... do that. 8 mil is 0.203mm... the typical pad size ... LQFP chip will be about 0.23 mm (leaving a spacing of ... only 0.17mm between pads)

    Winston Winston October 2007 Hardware
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... up mapping of X coordinates (0..31) mixed up. The seconds ... up mapping of Y coordinates (0..23) mixed up.

    Next ... random but does map numbers 0..767 to X and Y ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... br /> 130 border 0:paper 0:cls:let l=0:let j=11 ... w=1:let t=0:let x=0.01
    150 ... plot 128,0
    180 draw 0,175:plot 255,0:draw -255 ... next n
    310 data 0,23,9,16,7,31,10 ... br /> 320 data 17,21,23,12,16,21,8,12 ... let f=f+1:beep 0.2,0
    540 if f
    c1541 c1541 March 2008 MIA/STP/SDP
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... RM=1: LET IC=0: LET LZ=0: LET HP=200: ... /> M(RM,X)>0 THEN PRINT " ";N$(X ...
    80 PRINT INK 0;">";: INPUT A$: PRINT ... W$(2)="": LET SI=0: LET YI=0: IF LEN (A ... 88 NEXT X: IF V=0 THEN PRINT "VERB NOT ... /> INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO TO 80 ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... RM=1: LET IC=0: LET LZ=0: LET HP=200: ... IF M(RM,X)>0 THEN PRINT " ";N$(X ...
    80 PRINT INK 0;">";: INPUT A$: PRINT ... W$(2)="": LET SI=0: LET YI=0: IF LEN (A ... 88 NEXT X: IF V=0 THEN PRINT "VERB NOT ... "; INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO TO 80 ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... RM=1: LET IC=0: LET LZ=0: LET HP=200: LET ... X
    80 PRINT INK 0;">";: INPUT LINE A$: PRINT ... W$(2)="": LET SI=0: LET YI=0: IF LEN (A$)=1 ... /> 88 NEXT X: IF V=0 THEN PRINT "VERB NOT RECOGNIZED ... "TYPE "; INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO TO 80 ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ...

    setting the delay to 0 doesn't work but the ... does[/QUOTE]

    Delay 0 is PAUSE 0 and intended for a ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ;p_mess db "Hello World 12345",0
    ;
    ;
    ;
    ... routine if that Character is 0 - then End of Message ... /> rrca ;where B=Line Value (0-23)
    rrca ;where C=Column ... Value (0-31)
    rrca ;Screen Address ...
    Turkwel Turkwel April 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... - 52053 - 0 - 13
    52308 - 52330 - 0 - 23
    52356 - 52381 - 0 - 26
    52402 - 52426 - 0 - 25
    0 - 26
    52596 - 52618 - 0 - 23
    52644 - 52665 - 0 - 22
    ASM ASM November 2010 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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