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Search Again :: Adv Search 1000 results in 0.246s
<1…20212223242526…34>
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    [QUOTE=Dr BEEP;544375]Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    BloodBaz BloodBaz June 2011 Development
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    You could replace the 18 spaces with CHR$ 23+CHR$ 25+CHR$ 0 which reduces the length of m$ from 359 bytes to 104 bytes.
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... spaces with CHR$ 23+CHR$ 25+CHR$ 0 which reduces the length ... /> 40 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS
    23+CHR$ 25+CHR$ 0:
    NEXT a
    100 PRINT AT 0,0;LEN m$:
    PAUSE 0:
    CLS [/CODE ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... string. The CHR$ 23+CHR$ 25+CHR$ 0 TAB control puts spaces ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... string. The CHR$ 23+CHR$ 25+CHR$ 0 TAB control puts spaces ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ANN: Spectaculator for iPhone, iPod Touch & iPadHi all, Spectaculator is now available for the iPhohe, iPod Touch & iPad! It features the same high quality emulation developed for the Windows' ve…

    ... ,

    Sorry for the delay, been a bit manic.
    0 (delete), for example. I've ...
    Jon Needle Jon Needle June 2011 Announcements
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • Centipod instructionsHi, I've been experimenting with a scanner I picked up a few weeks ago (Epson Perfection 1660 Photo in case anyone cares). Looking into how to get t…

    ... /> For example, the "Descreen 5.0 plug-in for Adobe Photoshop ... : Centipod_tape_400dpi.jpg File size: 373.23 KB[/b][/url]
    mark_k mark_k July 2011 Support files
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... br /> defb 0, 223, 0, 251, 0, 239, 0, 253
    defb 0, 8, ... 62, 16, 16, 0, 0
    defb 0, 0, 8, 0, 84, 0, 0, 0
    defb 24 ... 44, 24
    defb 12, 23, 95, 225, 192, 192, 176 ... 4
    defb 0, 20, 0, 0, 72, 42, 0, 0
    defb 0, 108, 254 ..…
    Kweepa Kweepa July 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... .e. a single value from 0 to 23).

    It would ...
    Einar Saukas Einar Saukas July 2011 Development
  • Worst default key configurations in a gameSomething I used to hate in a lot of early Spectrum games was the bizarre key configuration that was set for some games. What made matters worse is t…

    ... left, 8/9 for speed, 0 for right and the bottom ... introduces a small but measurable delay when switching between going forward ...
    j00ce j00ce July 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... :
    [CODE]PRINT #4;AT 0,0;: FOR f=1 TO 16 ... /> [CODE]CLS : FOR f=0 TO 23: PRINT #4;AT f,f ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... />
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    PeterP PeterP August 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... ]
    [CODE]
    I=buffer[0];
    L2=buffer[1];
    rich_chandler rich_chandler August 2011 Emulators
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... screen contain 192 lines - line 0 show vram1, line 1 show ... ) this mode exchange lines - line 0 show vram2, line 1 show ... ]1 PAUSE 1:OUT 32765,23:PAUSE 1:OUT 32765,31 ...
    velesoft velesoft August 2011 Development
  • Kempston/Atari to Sinclair joystick adapterHi all, I've got a +3 and two competition pro gamepads (atari/kempston interface) so I want to build an adapter. As far as I can tell I just need to…

    ... &ved=1t:429,r:23,s:0&biw=1280& ...
    garethadams garethadams August 2011 Hardware
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> [/code]

    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ...
    BloodBaz BloodBaz September 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... =BloodBaz;562919]
    In your delay routine, replacing
    [code]ld ... a,0[/code]
    with
    [code ... hit zero, the ld a, 0 and dec a are a ... , true, but it gives the delay and pretty colours I like ...
    polomint polomint September 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... /> 5e LD E,(HL)
    23 INC HL
    56 LD ... one is being evaluated; otherwise 0.
    DEFADD+04 is the ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... end of t$
    5b1d 23 INC HL
    5b1e dd5e0e ... b1 OR C
    5b58 23 INC HL
    5b59 20f5 ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 ... br /> 2030 IF p>0 THEN PRINT AT 1,p ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... jr gk_exit
    gk_key_is_pressed: set 0,d ; indicate key is pressed ... getting confused, :)

    ; -----------------------------------------------
    delay: ld bc,32768
    ld ... msg_define: defm CC_PAPER,4,CC_INK,0,CC_AT,1,7,"Press key ...
    polomint polomint September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... 16384 instead of defb 0,64 in case you ... br />
    ld h,0

    ld l ... 16385

    stackptr_temp defw 0 ; 2 bytes @ 32859
    ... row 16 (new segment 16-23)
    defw 20736
    row23 defw 20704 ;row 23
    defw 20960
    ...
    R-Tape R-Tape September 2011 Development
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    ... character coordinates (x = 0 to 31, y = 0 to 23, as long as ...
    na_th_an na_th_an October 2011 Brand new software
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... ) you should code:
    33 0 64
    Similarly for LD ... DE, 100h
    17 0 1
    e.g.
    23 035 INC HL
    1B ...
    BloodBaz BloodBaz October 2011 Development
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... ),B ; POKE HL,B
    23 035 INC HL ; LET HL ... NZ,LOOP2 ; IF DE>0 THEN GOTO LOOP2
    78 ... NZ,LOOP1 ; IF HL>0 THEN GOTO LOOP1
    C9 ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... /> Adr03:
    07 ld a,0
    11 out (254),a ... there.

    If a 0 is to be output, the ... have to insert a constant delay loop that is covered by ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... Adr02. To insert a variable delay you'd insert a loop ... de,$0010 ; d = byte for 0, e = byte for 1
    0
    10 jp po, next_byte ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... 0, you can't because 0 will terminate your string. i.e. 23,0,0 ... (TAB 0 terminator)

    So ... do is 23,32,0 which is equivalent to TAB 0 terminator, but ...
    guesser guesser October 2011 Development
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... 0, you can't because 0 will terminate your string. i.e. 23,0,0 ... (TAB 0 terminator)

    So ... do is 23,32,0 which is equivalent to TAB 0 terminator, but ...
    rich_chandler rich_chandler October 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ...
    ret
    keyretval: defb 0
    ; --------------------------------------------------




    ; -----------------------------------------------
    delay: ld bc,32768
    ld ...
    polomint polomint October 2011 Development
<1…20212223242526…34>

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