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Search Again :: Adv Search 406 results in 0.000s
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  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

    ... .tap file that contains an 8x1, 8x4 or 8x8 image so ...
    matalog matalog April 2016 Development
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... any machine supporting the Timex 8x1 attribute mode and incorporates ULAplus ...
    jonathan jonathan December 2016 Brand new software
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... , or 256x192 pixel mode with 8x1 pixel attribute cells

    8x1 pixel attribute cells

    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • ZX Spectrum SE conversionsA few weeks ago I was talking about Green Beret and how good a conversion it was. I also mentioned how the only negative aspect of the game was the a…

    ... that supports 2 colours per 8x1 attribute line or something like ...
    Spector Spector October 2005 Games
  • Pentagon 8x1 attr mode - what's the POKE?There isn't one. It's an OUT.

    There isn't one. It's an OUT.
    chev chev September 2008 Emulators
  • ANN: ColorTILEColorTILE is a Timex mode 2 (8x1 attribute) tile editor that allows you to create up to 256 tiles of 16x16 pixels each. It features: * 4x zoom editi…

    ... is a Timex mode 2 (8x1 attribute) tile editor that allows ...
    chev chev February 2009 Announcements
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    many people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.
    yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wide multicolor.
    is there any demo showing 8x2 with one video ram ?
    Fikee Fikee July 2010 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... the tile display is in 8x1 attribute 'rainbow' mode. Just seeing ... crawler in glorious ( for 1982 ) 8x1 attribute colour. :smile:
    It ...
    p13z p13z September 2011 Sinclair Basic
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... that on a 48k the (8x1@2)multicolour limit stands at ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... format. Supports ULA+ format, Timex 8x1 attributes, YUV tweaking.

    AY Chip AY Chip January 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... at the 18-character wide 8x1 multicolour code, it's obvious ...
    AMW AMW April 2012 Development
  • A new ZX spectrum cloneOver the past 12 months i have been developing a new spectrum clone as a hobby project to waste my spare time on. It is still not fully complete yet …

    ... 2x4 attribute grid, spectrum with 8x1 attribute grid, 640x192 80 column ...
    mspec mspec August 2012 Hardware
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... The Wrath of Khan (Paramount) [8x1 DE mode] | Dr Who - Darlek ... (BBC) [8x1 DE mode] | TinTin - Cigars of ... DE mode] | The Muppets (Disney) [8x1 DE mode] | Mass: Floating City ... (John Harris) [8x1 DE mode]


    Fruitcake Fruitcake April 2013 Hardware
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... the 18-column limit for 8x1-attribute multicolour.

    Existing ...
    gasman gasman July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... about with more multicolour routines (8x1, 8x2 etc.) and have one ...
    joefish joefish August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... (INK and PAPER) for each 8x1 area. In practice however, most ... be applied directly to multicolor 8x1 without adapting them first!
    Einar Saukas Einar Saukas August 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... I made several experiments with 8x1 graphics at 192x192 resolution. The ... . Calculate average color for each 8x1
    5. Translate (4) to ... . Merge (3) and (5) into 8x1 ZX image

    And ...
    tstih tstih September 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... assumes it refers to "multicolor 8x1" (an attribute for each pixel ... , i.e. each block of 8x1 pixels) like [URL="http://www ... continue to refer to multicolor 8x1 simply as [B]"multicolor"[/B ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... are your views in simulating 8x1 color mode for example? Or ...
    4throck 4throck March 2014 Games
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... graphics and animations in multicolor 8x1, compatible with all official ZX ...
    Einar Saukas Einar Saukas June 2015 Brand new software
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... as: 8x8 pattern filled rects, 8x1 pattern lines),
    - basic mouse ...
    tstih tstih August 2015 Development
  • New version emulator ZEsarUX 3.1Hi I have uploaded a new version of my emulator ZEsarUX on http://sourceforge.net/projects/zesarux I have improved accessibility support, no…

    ... dual screen, 2 hires colour 8x1). Mode 6 (512x192 monochrome) is ...
    chernandezba chernandezba October 2015 Emulators
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... the color clash to be 8x1 instead of 8x8. Maybe I ...
    cbmeeks cbmeeks November 2015 Hardware
  • 3x64 colorsWhile working on the [url="https://github.com/jarikomppa/img2spec"]image spectrumizer[/url] I googled about different "trick modes" people have done …

    ... 8x4 (and possibly 8x2 and 8x1) cell size attribute change tricks ...
    Sol_HSA Sol_HSA December 2015 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... ENGINE[/b] supports animated multicolor 8x1 tiles in [b]ctile[/b ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • ZX-Paintbrush and ULAplusAnyone used it to draw ULAplus graphics. I just can't get my head around how to use the CLUTs, I can edit the colours but I only seem to be able t…

    ... colours in 8x8, 8x2 and 8x1 attribute modes. I need to ... use ULAplus with 8x1 attributes for a new project ...
    BiNMaN BiNMaN October 2016 Sinclair Miscellaneous
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... , as follows:

    * Multicolor 8x1 screens (like NIRVANA and Timex ...
    Einar Saukas Einar Saukas August 2017 Announcements
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... , Enterprise and the Timex TC2048 8x1 colour mode. Editors are included ...
    jonathan jonathan October 2019 Development
  • New WoS and ZXDBIt turns out new WoS is using [url="https://github.com/zxdb/ZXDB"]ZXDB[/url]! More precisely [url="https://github.com/zxdb/ZXDB/blob/c4bd3e40d81a8d47…

    ... />
    [code]Multicolor 8x1 Graphics Engine (18 char columns ... />
    [code]Multicolor 8x1 Graphics Engine (18 char columns ...
    [code]Multicolor 8x1 Graphics Engine (18 char columns ...
    [code]Multicolor 8x1 Graphics Engine (18 char columns ...
    Einar Saukas Einar Saukas June 2020 Updates
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  • Pentagon 8x1 attr mode - what's the POKE?There isn't one. It's an OUT.
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …
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