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multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…
... ;457025]many people tried multicolor 8x1 on 48K model and ended ... -
multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…
... ;457025]many people tried multicolor 8x1 on 48K model and ended ... share with us?
About 8x1 multicolor, I tried a while ... -
Cant DecideI have had a lot of spectrums in my time from the 16k to the +3 and as we all know they all have flaws. I am thinking about buying another and wanted…
... /> * Shadow screen, 512x192 mono, and 8x1 attribute video modes
* Fully ... -
Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... increasing the colour resolution to 8x1 (as in Buzz Saw -- all ... -
Biggest Game World?We all know that Elite was considered to be huge with it's 2000-odd star systems, and that Explorer was... well, crap with it's billions of locations…
... 'm using Timex mode 2 (8x1 attributes) for the graphcis. I ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... ... :-)
(To clarify: Multicolour = 8x1 attribute cells, using the standard ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... 't... :-)
(To clarify: Multicolour = 8x1 attribute cells, using the standard ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... allows the use of the 8x1 attribute mode via output stream ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... />
And a third allows 8x1 attributes without flickering or cpu ... that are written for the 8x1 attribute mode and the 512x192 ... ago using the splib2 and 8x1 atytribute cells that showed 20 ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
I remember there was a 8x1 multicolor mod for Spectrum 48K, but I cannot find the link anymore. It was rewiring of ULA to get Attributes from 24576 and get one Attribute for each screen byte. -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... ]I remember there was a 8x1 multicolor mod for Spectrum 48K ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... too.
The timex 8x1 colour mode is [I]defintely ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... of color graphic with attributes 8x1:
[img]http://velesoft.speccy ... -
TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... idea of writing a timex 8x1 mode game myself. Although I ... -
Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…
... SpecialFX/FuzzClick sound routine, the 8x1 attribute graphics in Buzzsaw, Jason ... -
Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…
... this some thought. The Timex 8x1 mode would be ideal for ... -
Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…
... this some thought. The Timex 8x1 mode would be ideal for ... -
Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…
... this some thought. The Timex 8x1 mode would be ideal for ... -
I hit an electronic jackpot!!!Hi everyone, My computer project can exceed faster than ever!! My school has no electronic or computer teachers so they have thousands of chips and …
... the spectrum way and have 8x1 bit wide RAM chips, or ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... video modes (which include an 8x1 attribute mode, a 512x192 mono ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... video modes (which include an 8x1 attribute mode, a 512x192 mono ... -
Zetr0's Catchup Time (hardware / software)Hello there my fellow ZX'ers I have been soaking myself into the "world of spectrum" and more I do, the more I realize I have to play catchup.... a …
... multicolour mode. It's a 8x1 mode, uses almost all of ... -
T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …
... mode.
* 256x192 with 8x1 attributes which nothing used, although ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... the upper limit for an 8x1 attribute routine on an original ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... the upper limit for an 8x1 attribute routine on an original ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... the upper limit for an 8x1 attribute routine on an original ... 36x192 4x1 cells or 32x192 8x1 cells or 64x96 4x2 cells ... -
T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …
... column mode.
* 256x192 with 8x1 attributes which nothing used, although ... -
T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …
... ColorTILE which is for the 8x1 mode. It runs on the ... 24-bit images to the 8x1 and hi-res modes. -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... 36x192 4x1 cells or 32x192 8x1 cells or 64x96 4x2 cells ... with solid blocks of 4x1 / 8x1 / 4x2 pixels without attribute restrictions ... that's fine for the 8x1 mode though, providing you meet ...
