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Search Again :: Adv Search 406 results in 0.001s
<1…3456789…14>
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    [QUOTE=joefish;522306] But then what could you draw with colour lines that are 8x1 in size?[/QUOTE]

    I don't know. :)

    But seeing splAttr, someone might come up with some use for that...

    Patrik
    Patrik Rak Patrik Rak March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... with colour lines that are 8x1 in size? [/QUOTE]

    Ralf Ralf March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... ]
    It's not using 8x1 'pixels'. That's 4x1. And ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... 4x1 coloured pixels, allowing full 8x1 multicolour sprites and around a ...
    joefish joefish March 2011 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... quality of the conversion. For 8x1 attribute cells (Timex mode 2 ...
    chev chev April 2011 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... . :)[/QUOTE]

    Full screen 8x1 mode is limited to the ...
    chev chev April 2011 Emulators
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... ]

    This is the 8x1 attribute mode of the Timex ...
    chev chev May 2011 Emulators
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... look a lot better in 8x1 mode.
    chev chev May 2011 Emulators
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... />
    [QUOTE]This is the 8x1 attribute mode of the Timex ... look a lot better in 8x1 mode. [/QUOTE]

    Oh ...
    clausjahn clausjahn May 2011 Emulators
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... the 24 rows. In Timex 8x1 mode I think you could ...
    chev chev May 2011 Emulators
  • Monsters graphics for a roguelike/dungeon crawlerSome time ago I was trying to make some roguelike/dungeon crawler type game. The result looks like this: [URL=http://www.image-share.com/igif-844-4…

    ... , so that we can have 8x1 coloured 16x16 graphics.

    Timmy Timmy September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... rendered a 64x32 graphic with 8x1 attributes.
    It was always ... one wasn't for doing 8x1 attributes. It did something like ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... do any attribute in an 8x1 byte anywhere within the hopper ...
    joefish joefish October 2011 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... (for limiting attribute clash to 8x1 cell).
    antoniovillena antoniovillena October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... !), scan raster interrupt, multipile palettes, 8x1 attribute capability and multiple plane ...
    mcleod_ideafix mcleod_ideafix October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... choose something like Tile mode, 8x1 colour resolution and Hardware Sprites ...
    LCD LCD November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... choose something like Tile mode, 8x1 colour resolution and Hardware Sprites ...
    rich_chandler rich_chandler November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... choose something like Tile mode, 8x1 colour resolution and Hardware Sprites ...
    TVzombie TVzombie November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... changes like different screen resolutions, 8x1 attributes etc, and already has ...
    JeffB JeffB November 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... changes like different screen resolutions, 8x1 attributes etc, and already has ...
    antoniovillena antoniovillena November 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... parts of the screen is 8x1, and others are 8x4 or ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... area of 112x192 pixels, with 8x1 attributes (any attribute). Showed like ...
    mcleod_ideafix mcleod_ideafix November 2011 Sinclair Miscellaneous
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... to move things around. Timex 8x1 mode would be perfect for ...
    obo obo November 2011 Brand new software
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... the same screen, converted using 8x1 multicolour floyd steinberg conversion.
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... the same screen, converted using 8x1 multicolour floyd steinberg conversion.
    Ivanzx Ivanzx November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... the same screen, converted using 8x1 multicolour floyd steinberg conversion.
    Arda Arda November 2011 Sinclair Miscellaneous
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... to move things around. Timex 8x1 mode would be perfect for ...
    ewgf ewgf November 2011 Brand new software
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    Anyway, I much prefer this, :)

    [youtube]bIT273BcekA[/youtube]

    Gonna have some fun playing with 8x1 tiles with animations, :)
    polomint polomint January 2012 Games
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... have some fun playing with 8x1 tiles with animations, :)[/QUOTE]
    Fikee Fikee January 2012 Games
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... format. Supports ULA+ format, Timex 8x1 attributes, YUV tweaking.

    BiNMaN BiNMaN January 2012 Development
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