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<1234567…34>
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... 've been a fan of multicolour graphics on zx spectrum, an ... on a 48k the (8x1@2)multicolour limit stands at 18characters wide ... so many aspects of the multicolour on speccy, and people like ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... to one Mr Jowett about multicolour routines, and in that way ... the 18-column limit for 8x1-attribute multicolour.

    Existing routines ...
    gasman gasman July 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... the 18-column limit for 8x1-attribute multicolour.[/QUOTE]

    Good ...
    Einar Saukas Einar Saukas July 2013 Development
  • Hardware description - MB-02+ interfaceOn this thread will soon released info about MB-02+ idisk interface ( memory paging mechanism, list of ports, addressing, MB IDE, schematics, etc... …

    ... video af 50Hz, use fullscreen multicolour effects or accelerate some ... faster than CPU transfer. Fullscreen multicolor is enable only ... gif[/IMG]

    Fullscreen multicolor pictures
    [IMG] ... [/IMG]

    Fullscreen multicolor is ideal for BW ...
    velesoft velesoft August 2013 Hardware
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... Tech Demo[/I] uses 8x1 multicolour and is only 14 characters ... custom engine that is 8x1 pixel multicolour (8 attributes per ... I] uses 18-character wide 8x1 multicolour. To achieve this, the ... I]Nirvana[/I] uses 8x2 multicolour (four attributes per character) but ...
    joefish joefish April 2014 Games
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... at the 18-character wide 8x1 multicolour code, it's obvious that ... below does 28-character wide multicolour, for eight attribute rows ( ... it's genuine (albeit limited) multicolour. The code waits for the ...
    [*]I had the multicolour region pushed over to the ...
    AMW AMW April 2012 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... been playing about with more multicolour routines (8x1, 8x2 etc.) and have ...
    joefish joefish August 2013 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... to get an 2 vram 8x1 attribute pic out of Bzither ... all of them are in multicolour (8*1 attributes). It gives ... a proper player (lines, not fullscreen blinking) it sucks.

    multicolour.

    GigaScreen - you can ...
    Mister Beep Mister Beep February 2009 Development
  • EMUZWIN: Don't want mouse in fullscreen I'm using logitech gamepad for emuzwin. How can I get rid of mouse cursor while in fullscreen? Its because I'm using mouse emulation for gamepad and…

    I'm using logitech gamepad for emuzwin. How can I get rid of mouse cursor while in fullscreen? Its because I'm using mouse emulation for gamepad and while I use gamepad The mouse cursor will move in gameplay.

    Willy Warloch
    Warloch Warloch January 2005 Emulators
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…

    Multicolour (which created via ula timing, ... tank and a chopter in multicolour. Many demos tried to create ... any other games that use multicolour efects? Is there any game ...
    Arda Arda October 2006 Games
  • fullscreen spectaculatorIs there any way to speed the emu up in fullscreen, its fairly slow. Im using a 22" widescreen monitor.

    Is there any way to speed the emu up in fullscreen, its fairly slow. Im using a 22" widescreen monitor.
    RND RND March 2007 Emulators
  • Realspec in fullscreen mode..??I've been running Realspec v. 0.97.36 for some time without any problems.. - until recently, that is.. I'm having trouble getting my XP+(AGP)NVIDIA…

    ... )NVIDIA7600GT-powered rig to go fullscreen..
    it used to do ...
    Blondin235 Blondin235 March 2008 Emulators
  • EightyOne's fullscreen modeHi! Just a simple and stupid question... how can I switch to fullscreen? I want to play with the TV filter settings. Alt+Enter doesn't seem to work..…

    Hi!
    Just a simple and stupid question... how can I switch to fullscreen? I want to play with the TV filter settings. Alt+Enter doesn't seem to work...
    Thanks! :)
    ada ada October 2008 Emulators
  • Real Spec- problems with fullscreenHi all, I bought myself an old notebook Compaq Armada 1750 with the highest resolution 800x600, where I installed win98. I run realspec win version …

    ... to run it in a fullscreen mode with F11 menu.
    fullscreen mode, Realspec attempts for about ... , I want to work in fullscreen mode.

    DOS version ... runs perfectly in fullscreen mode, however there is a ...
    Hood Hood March 2009 Emulators
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... to show how to show multicolour using z88dk, using the BIFROST ...
    Timmy Timmy March 2012 Development
  • Fuse - Windows, In Fullscreen modehello to everyone, i am trying to run fuse in fullscreen, it says it has to be run in sdl mode for fullscreen to work, i've downloaded sdl and put t…

    ... trying to run fuse in fullscreen, it says it has to ... run in sdl mode for fullscreen to work, i've downloaded ...
    filevans filevans July 2012 Emulators
  • Free emulator that displays fullscreen in correct aspect ratioAny recommendations? I've been using the latest stable version of SPIN (which is about seven years old now or something) but it displays fullscreen i…

    Any recommendations? I've been using the latest stable version of SPIN (which is about seven years old now or something) but it displays fullscreen in stretch-o-vision on a modern monitor and makes everything look a touch C64.
    Zagreb Zagreb May 2013 Emulators
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... would be better developing my multicolour routine on the 48K first ... having a bad time with multicolour at the moment. I've ...
    joefish joefish October 2013 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... no programmer, but, how come multicolour engines are only being created ...
    stupidget stupidget January 2014 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... game, so wouldn't suit multicolour at all, bearing in mind ... biggest challenge in trying a multicolour MM is graphical, not technical ... be interested in seeing a multicolour Manic Miner, or some ... be interested in seeing any multicolour re-imaginings of any Speccy ...
    R-Tape R-Tape September 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    ...
    - 8-way scrolling
    - Multicolour backgrounds
    - No colour clash ...
    Kayamon Kayamon October 2015 Development
  • FUSE Fullscreen Mode in Windows?I know this is probably a noob question but is there a way of setting FUSE to run in fullscreen on Windows? I foolishly thought there'd be a menu op…

    I know this is probably a noob question but is there a way of setting FUSE to run in fullscreen on Windows? I foolishly thought there'd be a menu option... :P
    The Equalizer The Equalizer March 2016 Emulators
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

    ... .tap file that contains an 8x1, 8x4 or 8x8 image so ...
    matalog matalog April 2016 Development
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... any machine supporting the Timex 8x1 attribute mode and incorporates ULAplus ...
    jonathan jonathan December 2016 Brand new software
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... to work out how the multicolour sprite engines have been implemented ...
    thricenightly thricenightly July 2017 Development
  • RealspectrumCan anyone tell me why sometimes when I launch realspectrum it locks up on the welcome screen? I am running it in a DOS shell within windows 98. I'm …

    ... you're using Normal mode). Fullscreen tends to be faster than ... 2, and auto-adjust framerate. Multicolour rendering can be an issue ... rendering for both windowed and fullscreen.

    What else? Ah ...
    Dunny Dunny June 2002 Emulators
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... half of screen with 8x1 attributes, only 128 of ... />
    Multitech is 8x1, so I said, Hires IFLI ... reffering too, is Hardware Multicolour, and it is in ... identical to the Timex Multicolour mode. I saw on ... to display this Hardware Multicolour too. and B2SP has ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... half of screen with 8x1 attributes, only 128 of ... />
    [quote]Multitech is 8x1, so I said, Hires IFLI ... do a section in 8x1 and then display on ... except Jonathan who stumbled on 8x1 ) man, when it rains ... reffering too, is Hardware Multicolour, and it is in ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... only Spectrum which can use Multicolour lace.


    [quote ... , and use ULA FX Hardware Multicolour to display it.

    8x1 ) man, when it rains it ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Parasol Stars for Spectrum Having played a lot of Bubble Booble and Rainbow Islands on Spectrum, and later on also Rainbow Islands and Parasol Stars on Amiga, I feel like it w…

    ... a new attribute for each 8x1 cell.
    [/quote]
    < ... call ( and i guess ingeneral ) Multicolour - any 2 colors per 8 ... , and with the mb02+ multitech multicolour, but this was already possible ... the word literally its ALL multicolour really ) im not sure ...
    Amigo Amigo July 2003 Games
<1234567…34>

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Related Threads

  • EMUZWIN: Don't want mouse in fullscreenI'm using logitech gamepad for emuzwin. How can I get rid of mouse cursor while in fullscreen? Its because I'm using mouse emulation for gamepad and …
  • Games that use multicolour effectsMulticolour (which created via ula timing, not screen switching) is the only functional effect that ULA can do. It's the only way to break colour cla…
  • fullscreen spectaculatorIs there any way to speed the emu up in fullscreen, its fairly slow. Im using a 22" widescreen monitor.
  • Spectaculator 5.30 - fullscreen modeHi<br /> <br /> This is probably a very dumb question, but when I enable full-screen mode on Spectaculator 5.30, the screen goes blank and tells me t…
  • Realspec in fullscreen mode..??I've been running Realspec v. 0.97.36 for some time without any problems..<br /> - until recently, that is..<br /> <br /> I'm having trouble getting…
  • Pentagon 8x1 attr mode - what's the POKE?There isn't one. It's an OUT.
  • EightyOne's fullscreen modeHi!<br /> Just a simple and stupid question... how can I switch to fullscreen? I want to play with the TV filter settings. Alt+Enter doesn't seem to …
  • Real Spec- problems with fullscreenHi all,<br /> <br /> I bought myself an old notebook Compaq Armada 1750 with the highest resolution 800x600, where I installed win98. I run realspec …
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic.<br /> Pulsar coded the engine. <br /> I'm watching it on the 128+ at the moment and it is very stable. <br /> <br /> The file: […
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