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Search Again :: Adv Search 765 results in 0.014s
<1234567…26>
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... at the 18-character wide 8x1 multicolour code, it's obvious ... were being PUSHed, once per scanline
    [*]I had the multicolour ...
    AMW AMW April 2012 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... the 18-column limit for 8x1-attribute multicolour.

    Existing ... is busy drawing the last scanline of the character row above ...
    gasman gasman July 2013 Development
  • New version emulator ZEsarUX 3.1Hi I have uploaded a new version of my emulator ZEsarUX on http://sourceforge.net/projects/zesarux I have improved accessibility support, no…

    ... dual screen, 2 hires colour 8x1). Mode 6 (512x192 monochrome) is ... modes (ULAplus palette change every scanline)

    Improved loader detection ...
    chernandezba chernandezba October 2015 Emulators
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... the color clash to be 8x1 instead of 8x8. Maybe I ... the color attribute table each scanline. But I didn't think ...
    cbmeeks cbmeeks November 2015 Hardware
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

    ... .tap file that contains an 8x1, 8x4 or 8x8 image so ...
    matalog matalog April 2016 Development
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... any machine supporting the Timex 8x1 attribute mode and incorporates ULAplus ...
    jonathan jonathan December 2016 Brand new software
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... .com/2017/04/zx-spectrum-scanline-flood-fill.html"]John Metcalf ... 's Scanline Floodfill algorithm[/url] that I ... .com/2017/04/zx-spectrum-scanline-flood-fill.html

    Volker Volker February 2021 Software
  • ZX Spectrum Sound Upgrade to C64Would it be possible to interface in a seperate C64 style SID sound device to the ZX Spectrum to make existing ZX Spectrum games sound like their C64…

    ... and UDGs from BASIC in 8x1 attribute mode?[/QUOTE]

    Quazar Quazar September 2008 Hardware
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... per scanline, 16x16 pixels, 1 colour.
    2. Attributes are 8x1 pixels ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... it would help much. No scanline switching is required on the ... method. I could have alternate 8x1 attribute bytes since the hardware ... two videorams. Having attributes like 8x1 sounds great. It doesn' ... and higher spatial resolution. With 8x1 and proper dither, it ...
    baze baze January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... (switch videoram after each scanline). Flickering is eliminated to ... videorams is switched on each scanline (= gigascreen)

    Emulator ... VRAM 1 + 57344-63487 = 8x1 attribute area for VRAM 1 ... VRAM 2 + 57344-63487 = 8x1 attribute area for VRAM 2 ...
    velesoft velesoft January 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... changes would be possible per scanline for HAM effects. This would ... write hits the ULA. Also, scanline HAM isn't going to ... much better than a static 8x1 Timex mode image.

    chev chev December 2009 Emulators
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... the uncontended part of the scanline), but as it happens I ... the upper limit for an 8x1 attribute routine on an original ...
    gasman gasman March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... end up with a 1-scanline step in the result. So ... with colour lines that are 8x1 in size?
    joefish joefish March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... ]
    It's not using 8x1 'pixels'. That's 4x1. And ... change every attribute on every scanline.
    joefish joefish March 2011 Development
  • Support of other SCREEN$ formats in ZX-PaintbrushDear readers, I've already implemented a nearly complete ULAPlus support in my developing version of ZX-Paintbrush. Works fine so far. But I asked m…

    ... the 24 rows. In Timex 8x1 mode I think you could ... away with one CLUT per scanline. Both variants allow a maximum ...
    chev chev May 2011 Emulators
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 8x8 attributes like on Speccy, 8x1 attributes like on MSX, and ... pictures are in 8x1 attribute mode, every scanline has it's own ...
    Geco Geco December 2014 Games
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... fly right? So that each scanline, you would change the foreground ... , so perhaps not exactly each scanline and/or 32 chars, or ... otherwise yes

    The 8x1 mode is interesting in the ...
    Hikaru Hikaru November 2015 Hardware
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... the colours changing on one scanline (even though you took two ... . e.g. 16x24 characters with 8x1 attributes, or e.g. 30x16 ...
    joefish joefish August 2019 Development
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... />
    o Memory contention and scanline-based multicolour rendering
    (e ...
    Jon Needle Jon Needle April 2002 Emulators
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... , or 256x192 pixel mode with 8x1 pixel attribute cells

    8x1 pixel attribute cells

    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me all the info I need to do this:

    "Each line takes exactly 224 T states. After an interrupt ...
    Unique Unique February 2005 Development
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    ... /> However, there is that irritating scanline flicker in the middle.
    robpearmain robpearmain May 2005 Development
  • ZX Spectrum SE conversionsA few weeks ago I was talking about Green Beret and how good a conversion it was. I also mentioned how the only negative aspect of the game was the a…

    ... that supports 2 colours per 8x1 attribute line or something like ...
    Spector Spector October 2005 Games
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... future potential
    - Added partial scanline support for a more natural ...
    obo obo July 2006 Emulators
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... h ; move hl to next scanline.
    push hl

    jr nz, buclebmp1 ; next scanline.

    pop hl
    na_th_an na_th_an November 2006 Development
  • Emulating RGB triad (aperture grill effect)This post is slightly off topic. But I'm going to use this effect on my speccy screen viewer... I was trying different kind of tv emulation effects,…

    ... line (which is a standart scanline). It's (0.75 x ...
    Arda Arda February 2007 Development
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... /> [/list]
    [*] Correct PAL TV scanline preference.
    [*] Fix debugger stack ...
    Fred Fred May 2007 Emulators
  • Ron Paul 2008Yeah, I know not many in here are from USA or even follow their politics, BUT it should be pretty important to the world who becomes the next preside…

    ... , sometimes, a world outside a scanline emulated monitor throwing pixels at ...
    Hedegaard Hedegaard July 2007 Chit chat
  • Pentagon 8x1 attr mode - what's the POKE?There isn't one. It's an OUT.

    There isn't one. It's an OUT.
    chev chev September 2008 Emulators
<1234567…26>

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Related Threads

  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…
  • Pentagon 8x1 attr mode - what's the POKE?There isn't one. It's an OUT.
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

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