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<1…14151617181920…34>
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... /> Here is my wannabe-multicolour technique, totally hypotetical, as I ... is the same screen, converted using 8x1 multicolour floyd steinberg conversion.< ... br /> This is the multicolour mask, I tried to ... mask is overlayed on standard screen.

    so ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... /> Here is my wannabe-multicolour technique, totally hypotetical, as I ... is the same screen, converted using 8x1 multicolour floyd steinberg conversion.< ... br /> This is the multicolour mask, I tried to ... mask is overlayed on standard screen.

    so ...
    Ivanzx Ivanzx November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... /> Here is my wannabe-multicolour technique, totally hypotetical, as I ... is the same screen, converted using 8x1 multicolour floyd steinberg conversion.< ... br /> This is the multicolour mask, I tried to ... mask is overlayed on standard screen.

    so ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... RAM for a choice between 8x1 attributes or 2 bits per ... the Unicorn[/I] dongle, or screen replication for VGA and HDMI ... if you're mirroring the screen you'd also have to ... even counting the ones with multicolour effects.
    joefish joefish February 2012 Hardware
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... attributes. I can redraw the screen in 2 frames (for scrolling ... to design multicolour sprites I can move in less than whole characters ...
    joefish joefish February 2012 Chit chat
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... a mixed mode of 8x1 and 8x8, and the ... different. You can use multicolour in every 8x8 block, ... than 18 columns carrying multicolour information on some rows):
    8x1 block. And generate code ... they can be anywhere on screen, as long as you ...
    Arda Arda March 2012 Announcements
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... can truly create ultimate full screen 8x1 pictures with this mode! And ... people, we finally broke the multicolour limit of zx spectrum! (by ...
    Arda Arda March 2012 Announcements
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... ]But you cannot select each 8x1 seperately. You have work like ... where things only move in whole 16x16 tiles. If you move ... and gives you a narrower screen, and (b), loading the values ...
    joefish joefish April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... where things only move in whole 16x16 tiles. If you move ... and gives you a narrower screen, and (b), loading the values ... meets the top of the screen and PUSHing as many as ... get the benefit of the multicolour. Sounds like it's not ...
    R-Tape R-Tape April 2012 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... that sweeps across the TV screen from left to right, ... this. It stores its screen in memory and feeds ... attributes - not quite the whole row - which is why ... your attributes down to 8x1 instead of 8x8 you ... otherwise you still get 8x1 attribute clash. And the ...
    joefish joefish April 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... slower, in a flick-screen game the screen rendering process (that's ... takes 1 whole frame in excess to draw an stationary screen :)
    multicolour, impossible (or much more hard ...
    na_th_an na_th_an April 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... slower, in a flick-screen game the screen rendering process (that' ... 1 whole frame in excess to draw an stationary screen :)
    multicolour, impossible (or much more ... could imagine this counting in screen copying routines, as it ...
    R-Tape R-Tape April 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... />
    The problem with that screen is where the edge of ... clash or blocking-out of whole characters.

    The other ... />
    On the subject of multicolour, it is interesting that the ...
    joefish joefish May 2012 New game ideas
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... at the top of the screen. ZXODUS does this. I don ... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... attributes (or even do a whole character row's worth of ... , then your first line of multicolour will work just as well ...
    joefish joefish August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... at the top of the screen. ZXODUS does this. I don ... ]Buzzsaw+[/I] but my other multicolour experiments do. You can always ... attributes (or even do a whole character row's worth of ... , then your first line of multicolour will work just as well ...
    Einar Saukas Einar Saukas August 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... with clashbasher the sprites leave multicolour trails as they move. not ... offscreen before being written to screen.
    [/QUOTE]

    I ... might be better than the whole block around them...

    Gedlion Gedlion August 2013 Hardware
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... /> [*]Added MLT file format (Timex SCREEN$ with non-alternating attributes). [...] [/LIST ... . There are definitely examples of multicolour images using attributes 8x2 and ... then having to work with 8x1 attributes and then manually track ...
    introspec introspec October 2013 Emulators
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... . WTF?[/QUOTE]
    Character-mapped 8x1 multicolour, at least for the bad ... . So they move around in whole character squares, with no background ...
    joefish joefish October 2013 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... /> [QUOTE=joefish;731392]Character-mapped 8x1 multicolour, at least for the bad ... . So they move around in whole character squares, with no background ...
    Timmy Timmy October 2013 Development
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... weird teletext-like hi-res screen where you had to sacrifice ... would be the whole point.

    In Speccy multicolour it's ... for the Timex's full multicolour is to draw the background ... . Then you can scroll the screen vertically in pixels by only ...
    joefish joefish November 2013 Sinclair Miscellaneous
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... teletext-like hi-res screen where you had to ... Which would be the whole point.[/quote]It does if ... for the Timex's full multicolour is to draw the ... Then you can scroll the screen vertically in pixels by only ... go back and fix - multicolour mode on the Speccy 128 ...
    chev chev November 2013 Sinclair Miscellaneous
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... t trying to do a multicolour demo.
    Using ... large part of the screen.
    I'd ... /> As for the title screen, the 8x8 version doesn't ... think that the 8x1 does show what multicolour can bring ... retouched version of the 8x8 screen$ with some classic lettering ...
    4throck 4throck November 2013 New game ideas
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... and then switch to the 8x1 when completed!
    Perhaps ... 's remit to display a multicolour screen after loading is complete. That ... retouched version of the 8x8 screen$ with some classic lettering. ... at the bottom of the screen though; I'd be more ...
    stephenw32768 stephenw32768 November 2013 New game ideas
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... I think that the 8x1 does show what multicolour can bring and ... possible to display full-screen multicolor 8x1 and, even if you ... retouched version of the 8x8 screen$ with some classic lettering. ... ]

    Nice! This screen looks very promising.

    Einar Saukas Einar Saukas November 2013 New game ideas
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... above to have the same 8x1 multicolour palette for all pieces. ... line of the screen, separating out your multicolour columns by one ... pixel squares, with the multicolour pieces in the centre of ... complete disaster to turn the multicolour off whilst the machine ...
    joefish joefish December 2013 Development
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... that could do per-character 8x1 multicolour, but only on an ... The discussion moved to 8x2 multicolour for a couple of reasons ... multicolour being a decent compromise for getting a more normal screen ... border short of a full screen) 8x2 multicolour, with a tile / ...
    joefish joefish April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... vertically in pixel steps. The screen is filled with a 00001111 ... of the width of the screen is carefully disguised ordinary ... I] uses 18-character wide 8x1 multicolour. To achieve this, the ... characters wide, nearly a full screen width. Like [I]BIFROST*[/ ...
    joefish joefish April 2014 Games
  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... screens would work well with 8x1 though.[/QUOTE]

    Making ... Coup? doesn't have a whole lot more power than the ... whole of RAM as any page can be used for the screen ... more going on on the screen, it might not matter nearly ...
    zub zub April 2014 Games
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... re displaying the wrong screen. If the screen is tearing (moving ... you can get quad-line multicolour by just swapping screens every ... .[/QUOTE]

    The whole display minus borders flickers. I ... are smooth , but with the screen flicker issue.

    ...
    micken micken May 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... hardware multicolour; 256x192 with 8x1 attributes (the attribute bytes complement the screen pixel ... character of display at the screen edges like the C64 does ... make up a standard Speccy screen as the bottom layer.
    joefish joefish July 2014 Hardware
<1…14151617181920…34>

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8x1 406 557
whole 17.8K 19.2K
screen 45.8K 73.8K
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